Reality Check 04.03.09: Gamer Widows
Posted by Alexandra Pusateri on 04.03.2009
Relatives and significant others mourn for their addicted gamers, who leave their loved ones behind in favor of games like World of Warcraft and EverQuest. Alexandra Pusateri dives into the world of gamer widows in the debut of Reality Check!
Well, hi there! This is my very first column on 411mania, so I guess you want to know a bit about me. My name's Alexandra Pusateri and I'm a journalism major at the University of Memphis. (Since it is March Madness, I'll also mention I am very upset about Coach Calipari leaving us Tigers.) I've been playing video games ever since I was a little girl, and I've always been a geek. I write about video games and technology for my college newspaper, The Daily Helmsman, and I run my own Internet radio station geared towards gamers.
But enough about me!
I'm here to give you drumroll, please a Reality Check. Did you see what I did there? You liked it, admit it. What I plan on doing each week is giving you a constant reminder that video games affects many things, not just your gamerscore. This week, I talked with a few people about the issue of video game addiction and its social effects. If you'd like to email me, you're more than welcome to, at alexpusateri[at]gmail.com. So here you go your first dose of Reality Check.
If your relationship is on the rocks because of a little video game called World of Warcraft, a quick Google search shows that you're not alone. There's a support group, various articles, and other resources to help you. And World of Warcraft isn't the only game responsible: it's all games we affectionately call MMOs. MMOs boast over 16 million active subscriptions worldwide as of 2008.
Behind those 16 million subscriptions, there are a percentage of gamers that become compulsive. The women and men who feel as though they have been abandoned by these players have dubbed themselves "gamer widows." The term is "for those who have a relationship with an addicted gamer who pays more attention to the video game than to their partner," says Sherry Myrow, founder of GamerWidow.com, a community of husbands, wives, girlfriends, boyfriends, and relatives of addicted gamers. An addicted gamer, by Myrow's definition, is "one who plays video games to excess, be it on a console or on the computer."
Her husband received World of Warcraft as a birthday present in November 2004. She had never seen a game like it and she quickly saw her husband become addicted to the game. Feeling neglected, she bought the domain GamerWidow.com the following January.
"One day, I was reading these message boards for a book club that I was apart of," Myrow recalls about her decision for the domain, "And some girl was complaining about her boyfriend being completely obsessed with Final Fantasy [XI] Online. And then another person posted, Oh, I'm a gamer widow too.' And when I read that, I just felt it described me so perfectly."
Her quest to find a proper home on the Internet to share her experiences with others didn't fit her situation. "The only thing I could find was an email list for EverQuest widows," she says. "I joined that, and shortly after, a woman started a [World of Warcraft] widow Yahoo! Group, which I am a moderator of."
Sherry Myrow started GamerWidow.com as a resource for those dealing with an "addicted gamer."
She tried playing the MMO to please her husband, who hoped it would get her to "understand" his compulsive behavior. Myrow became addicted to World of Warcraft herself for a couple of months, leading to the domain sitting dormant on the shelf of the Internet. As soon as she realized she was addicted, she "drew [herself] into being a widow," and launched the site in June.
Vincent Herr, founder of the GamerPulse Network, was one of those addicted gamers. A relationship of his own ended because of his addiction. "She hated me being on World of Warcraft. She hated it for a long time," he says. "At that time, I was definitely addicted. I was playing 16 hours a day." MMO players don't generally have a good reputation, from inside the industry or out. "I've heard of more breakups, divorces, [and] custody battles because of all these MMOs," Herr says.
Not everyone sees addiction as the true problem. Chris Vicari has been working on his thesis on MMORPGs behind the scenes. "It seems, from my observations, that many first-time MMO gamers run into this issue," Vicari says. "To be honest, I'm in the camp that most gamers who claim they are addicted really aren't."
Keith Bakker opened the world's first video game addiction clinic.
And Keith Bakker joins him in his opinion. Bakker opened the Smith & Jones Centre, Europe's first and only video game addiction clinic, in 2006. "[T]he more we work with these kids, the less I believe we can call this addiction," Bakker tells the BBC, "What many of these kids need is their parents and their school teachers this is a social problem." According to Bakker, 90 percent of gamers who seek treatment at his clinic are not addicted. "If I continue to call gaming an addiction, it takes away the element of choice these people have." Vicari agrees: "If a gamer successfully quits a particular MMO, something else will just fill the void anyway."
Games like World of Warcraft affect a small percentage of gamers' families and friends, after they become compulsive.
But some gamers are not happy about gaming being perceived as addictive. Some have gone as far as to brand Myrow's gamer widows as women who nag their significant others about playing too many video games even though a significant percentage of men participate on the site or just being against gaming in general. "I actually welcome people like that, to come and join the site and read posts. They'll even discover for themselves that it's actually so not what we're about," Myrow says. There are women who rant and complain, "[but] they wouldn't seek out an online message board if they didn't feel that it was to the point that they needed to talk to someone and put it in writing."
Those gamers who have negative perceptions of gamer widows might be defensive. By Myrow's definition, it's hard to tell if someone is addicted to video games. How much is too much? It's not just when you play for hours on end like some hardcore gamers. "When they're putting this video game above work, health, family, and their friends, when it becomes more than an obsession," Myrow says, "that's when it becomes an addiction." Vicari has simple solutions for those who realize they have a problem: "Cancel the account, remove the credit card information from the account, and uninstall the game."
Relatives or significant others of those addicted gamers might not be able to fix the issue with such simple solutions. "Take stock of your relationship," says Myrow. "The very first question you ask yourself is Is this person worth it?' If the answer is yes, there's a long road ahead of you, but it can be done. If the answer is no,' then maybe you might think of ending the relationship."
As more people become MMO players each year, media outside the gaming industry are quick to call this issue an addiction. Bakker's clinic shows that addicted gamers are in a very small minority: "In most cases of compulsive gaming, it is not addiction, and in that case, the solution lies elsewhere."
Addiction, compulsion, whatever you want to call it it's an issue that needs to be addressed in the gaming community.
Thank you to Sherry Myrow (GamerWidow.com), Vincent Herr (Gamer-Pulse.com), and Chris Vicari for taking the time to answer some questions. And thank you to Rod Oracheski for the logo!
How do you feel? Is there such thing as a video game addiction? How do you feel about gamer widows?
Very insightful column. I Played WOW solidly for about three and a half years before putting it down. And while it never affected my relationship with my wife to the point of divorce, there were many comments about how i would stare at the screen for hours on end, much like a zombie ( also called raiding). Being a lifelong gamer, I don't see it as an addiction any worse then smoking or drugs or alchohol. If anything its a better alternative then those before. It's also something that I have gotten my wife involved with in a small capacity, mostly Wii games. The idea of gamer widows is simply a group of people who seem to have the same problems with their significant others. Having to divorce and custody fight over a game is ridiculous. Do you site "WOW" as reason for the divorce right next to " Irreconsiable differences"? If WOW can break a relationship, then perhaps there was something already not working there and the MMO was just the catalyst. There are some people that do take MMOs far too seriously. It's not simply the game that wraps a person into it. The atmosphere of the other people you play with, with whom you have a rapport with and similar intrests. If your significant other doesn't enjoy MMO's with you, then you can't talk to them about it so you spend more and more time online. People who do see their personal lives crumbling around them beacause of a game ( and yes folks it is a game) need to take a good look at themselves and what their actions do. Maybe the next column can be about " MMO Interventions" As for me, I've simply focused more on console gaming. The big difference i found in consoles over playing an MMO is
1) you don't have to schedule a raid time on a console. Come and go as you please
2) console games eventually end, forcing to take take a bereather.
3) console games have a pause button.
Posted By: Tito (Guest) on April 03, 2009 at 12:04 AM
And i just noticed something. Theres a World of Warcraft ad right at the top fo a column about MMO/Video game addiction.
Posted By: Tito (Guest) on April 03, 2009 at 12:05 AM
Thanks, Tito! Great point -- and I do agree with you. I don't see video games as addictive. I stand with Keith Bakker: video game compulsion is a stem from a larger, social issue. In the BBC article, Bakker said that "80 percent of [his] patients have been bullied and feel isolated." That is evidence alone for a bigger picture, not just video game "addiction."
I think people are quick to call it an addiction, though, because of the association. Majority of people think that if you are "addicted" to something, you are obsessed with it; but medically, it's not the same thing as compulsion.
I do want to point out that there /are/ MMORPGs on the console: Phantasy Star Universe and Final Fantasy XI are two examples that come to mind.
Posted By: Alexandra Pusateri (Registered) on April 03, 2009 at 12:40 AM
You know, a lot of significant others feel threatened by games regardless of the situation because of one or two simple reasons, they are either left out of it or they they are ignorant.
I have a friend whose girlfriend gets upset at him over playing games in which she either can't join him in, or he can interact with other people (specifically female, or who she takes for granted is female). She seems to be the type that thinks people stick to their genders in games, which we all know is not true. This is a case of both issues coming together.
Finally, when it comes to addiction I'd rather be addicted to video games than any form of narcotics/gambling/ect that could be harmful to my health. My bills get paid, and I have a decently paying job. My gaming has yet to get in the way of any of this, and will not do so, as if the day ever comes I will place down the controller and walk away.
Posted By: Travis (Guest) on April 03, 2009 at 02:11 AM
Very good column. But here's a beginners tip I give all the new writers. Insert. More. Target. Terror.
Once you do that then your column shall be complete.
Posted By: Mark Salmela (Registered) on April 03, 2009 at 02:40 AM
Thanks for this article.
I have a friend who has pissed away a lot of chances because of his addiction/compulsion to WOW and I hope to show him this. Hopefully some good may come about...
Posted By: Maffew (Guest) on April 03, 2009 at 09:17 AM
So... does this mean I am safe from addiction if I think RPG's suck? Or do my literally hundreds of hours in the ranks of COD count? Is there a 12 step program that I can enroll in?
Seriously though, great column. I look forward to the next one.
Posted By: Todd Vote (Registered) on April 03, 2009 at 10:03 AM
I spent about a nine month period between 2000-2001 where I was rabidly addicted to Ultima Online. Similarly, I was also very into Dungeons & Dragons Online: Stormreach for about the first year after it released. The UO addiction ruined the relationship I was in at the time, but to be honest that relationship was rocky before I started playing UO. By the time I started playing DDO in 2006-2007, I had reevaluated my current marriage and took precautions so as to not become a person who spends all of their free time playing MMOs. It was very addictive for the first few months, but eventually I stepped away for about 4 months after that to readjust and realize that I could play the game without needing to play it constantly.
Posted By: Ty Huston (Registered) on April 03, 2009 at 10:42 AM
Great first column Alexandra. You picked a perfect topic that will, no doubt, catch peoples attention and evoke intelligent responses.
I have to agree with both you and 'Tito' in that gaming is more of a compulsion, rather than an addiction. Having run the gauntlet of online games from Everquest, to WoW and beyond I can say that they are extremely enjoyable and very difficult to walk away from. Not only for the 'bullied and isolated' as quoted from the Bakker article, but also for people who have real life friends that they play/group with, leading to peer pressure.
Of course there are a hundred and one topics and themes that you can branch off and discuss from this one. I look forward to reading more from you in the future.
Posted By: Mac (Guest) on April 03, 2009 at 02:06 PM
Great job Alexandra!
Posted By: The Don (Guest) on April 03, 2009 at 04:55 PM
It's an interesting topic to be sure; however, I'd like to caution you on walking the fine line between reporting an issue and adding some speculation versus trying to lay out a cause and effect.
What I mean is that MMO's can certainly burden or break up a serious relationship, and the implications of this are pretty eye-opening, but at the same time, correlation does not equal causation.
One particular bit I disagreed with is Vicari's bit about former MMO players simply filling the void with something else. I'm sure it happens, but it's a bit over-reaching to say that about everyone who plays and quits an MMO.
However, I think the biggest issue regarding couples is whether or not there is a problem to begin with and MMOs exacerbate the problem, or if MMOs are the sole cause for the problem - it's something that's pretty hard to pick out the pieces from in the aftermath of a breakup. I guess I'm just seeing the eerie similarity between people trying to link video games and violence. WoW doesn't physically separate a couple in the same way Grand Theft Auto doesn't pull the trigger for people - everything comes down to a choice. Whether or not you piss it away on a poor alternative is your prerogative, be you a student, a significant other in a relationship, a parent, etc.
Posted By: pillin (Guest) on April 06, 2009 at 04:09 PM
Never saw the article until just now, good job and keep up the great work Alex!
Posted By: Vincent Herr (Guest) on April 12, 2009 at 08:44 PM
That was a very insightful article. Honestly, I have a boyfriend who is really a game addict. He was focused on earning wow gold. But after i told him that if he's not going to minimize the time he spent on games, i will end our relationship. Still, love conquers all.I had change his habits because of that. Now, he still plays but not like the old times. I agree to Chris Vicari that those gamers had only a social problem. Maybe, they have problem on how to get along with their loved ones that's why they tend to focus their mind on games.
Posted By: warcraft gold (Guest) on April 22, 2009 at 01:49 AM
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