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411 Games Top 5 07.16.09: Week 20 - Top Things That We Want Gone
Posted by Todd Vote on 07.16.2009



The Games Top 5 is back with another exciting week. First things first, let's get to some feedback from last week's 2-D platformers edition.


Reader Feedback

Wade McG starts us off with his list:

Sorry, I can't stop at five.

* Impossible Mission - C64.
* Prince of Persia - SNES version. This plays to the backstory of the original, complete with the set pieces involving the magic mirror double, while bumping up the graphics and expanding existing levels. Not to mention adding new ones.
* Flashback - Megadrive.
* Bubble Bobble - Arcade. Sure, there have been plenty of home versions, but none of them nail the subtleties/idiosyncrasies of the arcade version 100%.
* Rainbow Islands. Another one in the Bub and Bob series.
* Super Mario Bros 3. It's a battle between this and ...
* Super Mario World for the title of greatest 2D platform game ever made.
* Great Giana Sisters - C64.
* Strider - Arcade.
* Tiny Toons Adventures: Buster Busts Loose - SNES.


It was probably hard for a lot of us to stop at five, however if we don't the name of the column pretty much goes to shit. Your list has managed to remind me of some more that I would have liked to include as well, Tiny Toons on the NES for one.

Guest #0116 had this to say about a choice a couple of us made:
Comix Zone is one of my favorite games ever. I don't think its all that hard but that could be because i've played it so many times that I can beat it in less than an hour


You sir, are far better at Comix Zone than I. I got so frustrated with it when it was originally released, that I was never able to finish it. The recent release on XBLA, along with the save feature, is the only reason I was finally able toget through it.

Serp took the time to write out a great list, so it would be a crime not to include it:
2D games need to make a comeback, it's pretty obvious that the game play was very good back then. Rather than moving entirely to 3D and insisting on a competition between the two, console devs would be well advised to make games in both genres and allow themselves to make money off of 2D again.

You'll notice I said console. That's because the DS, and its predecessor the GBA, have plenty of 2D games. And, amusingly, DS destroys all the consoles put together in terms of sales. There are plenty of reasons for it, but I think game selection has to be a factor too.

Anyway on to my list. I thought the lists were solid this week so mine will look similar.

5. Kirby. Not sure which one, I liked one on the NES a lot I remember, but couldn't tell you which one it was. So I'll take the series.

4. Megaman. Gotta put the entire series in, although I'd probably lean towards maybe X and 7, maybe 3. I played through all the NES ones and I think the SNES ones and one or two on PSX, but then stopped.

3. Castlevania: SOTN. For the reasons listed already in the column. This could be the last great 2D console platformer. I can't really remember anything after it. This is also where I think the games truly set themselves apart, the top 3 I think are pretty special games, more memorable than the other games. There are a lot of very good games that you might forget, but you don't forget your true favorites ever.

2. SMB3. I know others liked Super Mario World, which was a great game, but this one edges it out for me because of gameplay and stage sizes. Much like the next entry, I also wouldn't oppose SMB series as a whole.

1. Sonic 3 and Knuckles. I agree with the columnist that put the entire series, you can't have Sonic taking up all the top spots so I would have no problems with not picking one. But if I had a gun to my head, I'd take this one.


Guest #2837 asks:
how can you not have contra or contra 3 alien wars on this list?

Again, I thank you for bringing more to mind for me. Ghouls and Ghosts was another that was on my brain to include right up until I made the list, then I spaced it. All of this just goes to show that no matter how much you think out your list, there is always going to be plenty of others you may have forgot.

Our last bit of reader feedback could very well be the best comment ever created... Ever! guest #3506 had this to say:
Todd Vote FTW

Indeed sir... Indeed. Thanks for the great feedback again guys, and keep those lists coming. Now, how about we get to the reason everyone is here, this weeks top 5.




This week, as inspired by The Working Title Halftime Workie Awards, we are branching off again from the typical name game here, give reason for your choice there, format. This week we are bringing you our top 5 things that can die in a fire as far as the gaming world goes. These lists will include any and all things we hate about games. From all of Sonic's sidekicks, to gaming strategies like the annoying ass spawn campers; this week we let the hate flow. Put the women and children to bed, this week will be full of hate. It's week 20 of the Top 5, the die in a fire edition.

Starting us out this week is Adam Larck, of course most of you already know Adam, he is a regular here at the top 5. But did you also know that Adam just recently posted a kick ass edition of The 10th hour, detailing his favorite zombie games? Who doesn't love zombie games, huh? Adam, what would you like to see die in a fire?

Adam Larck

HONORABLE MENTIONS

Sonic sidekicks since after Sega Genesis - What was wrong with just Tails and Knuckles? We have not needed any of the new sidekicks that have been introduced to the series, especially Chip from Sonic Unleashed.
It could be argues that Knuckles wasn't necessary either.

"Sports sequels" - Doing a quick roster update before re-releasing the exact same game as last year for a $60 price tag is not a sequel. It is just being lazy, and needs to be stopped.



5.RPG Stereotypes - Square Enix makes good RPGs, I'm not denying that. But, you can take the same basic formula, plug it into any of their RPGs and see that it holds true. A reluctant hero, big-chested heroine, some ultimate evil that needs to be stopped, a huge sword (or some special type of sword) and hours of grinding enemies. While there does have to be some kind of evil to stop, there could be a lot of different styles of RPG to try that fans would play.
How about ambiguous RPG characters? The ones where you can't tell if it is Terry, or Teri. Yeah, you know what I'm talkin about

4.Losing weapons between levels - I understand that sometimes this is built in, like in Half Life 2 when they disintegrate all your weapons except the Gravity Gun. What I'm talking about is going from one level to the next and starting out with just a basic pistol again. Where did the rest of the weapons we worked so hard to get go? Why can't we keep them? We earned them; let us use them.

3.Set savepoints/Limited number of saves - Games are starting to get better at letting us save whenever we want to and in multiple slots. However, I still run into games that still only allow game saves at certain areas, or they only give one slot to save in. This used to be needed during cartridge days when there wasn't a hard drive to save it on, but there are hard drives now, with a lot of space. Start making saving something that can be done anytime, anywhere. It just makes more sense.
I'm not against limited saves. It can make things more challenging.

2.No swimming! - Speaking of things that don't make sense, how about a guy that has super powers and can destroy helicopters is able to be stopped by water, or how about a guy that can control electricity is stopped by chain linked fences. That just happened with Prototype and InFamous. I see there is a need for boundaries, don't get me wrong. Designers can't infinitely design a space that always grows without boundaries. But, find a better way to do them, like walls or mountains or roadblocks by the military. Characters should at least know how to do a front stroke if they can destroy buildings.

1.Spawn camping - Nothing gets me more annoyed in a multiplayer shooter than dying, waiting to spawn, spawning instantly into a guy waiting for you and then waiting to spawn again. Spawn killing is basically a coward's way to play, as it shows that they really can't keep up with a run and gun style that the developers intended for. I'm not confusing this with tactics, where players take up set locations in the middle of the battlefield. I mean people that sit at where spawn points drop characters in it. It's not skill; it's not talent. It's taking advantage of the developers spawn point design to annoy people trying to play a game for enjoyment. I wish developers could find some way to stop this, as better times would be able to be had by all.

Next up is Sam Pow! Sam is our resident strategist here in the Game Zone, as proved each week with Game Pow. This week features Unreal Tournament, so check it out when you can.

Sam Pow

HONORABLE MENTIONS

Target Terror - Ha! Just kidding.

Bad Achievements - Achievements are a fun way to enhance replay value and keep you coming back to a game to conquer it and get more gamerscore, so no one likes a game with achievements like "beat the campaign", "beat the campaign on hard", "beat the campaign on very hard", and so on. Generic achievements like that aren't going to make you want to play again once you've already beaten the game.
I don't mind the achievements for finishing a game, but I would be okay with being rewarded for the harder difficulties only.

5.Bad Checkpoint Systems - Broken checkpoint systems can ruin an other wise good game, making you play the same bits over, and over, and over again. I don't care how cool Grand Theft Auto IV was, you know that Three Leaf Clover got boring the fifth time you had to drive Packie and his friends to the bank.



4.Sonic Characters - That's right, Sonic Characters need to go. I get the feeling this is going to be popular among the lists. But mine differs a little. I mean the death of ALL Sonic characters, including Sonic. It made me sad to play Smash Bros knowing that one of my random opponents might show up as him, forcing me to beat him into the ground.
Why do I get the feeling this will be a common theme?

3.Licensed Titles - These titles make up about 25% of generic Wii shovelware, and a larger portion on the other consoles. All those Pixar movie game adaptations just clog up the world of games, and honestly, there have only been about five movie games that have been any good in the last ten years.

2.Nintendo's Casual Gaming Phase - Anybody who reads my column and/or blog probably knows by now that I have been an outspoken enemy of Nintendo since they started to milk their success with casual gamers by releasing crap such as Wii Music, Wii Play, Wii Sports Resort, or pretty much anything with Wii in front of the title. Releases of Mario, Zelda, and Metroid seem to be breaking it up, but we all know that Nintendo isn't done raking in the bucks from grandmas and soccer moms that want to play Wii, and until they do, I will continue my first party Wii boycott.

1.Fanboys - Oh yes, my final decision for what should go up in flames is fanboys (who will probably have something to comment on below this article). Blind and blatant supporting of your console without reason isn't smart, it just makes you look like a dumbass. So, in order to combat this, I have made out a little message to each console fanboy.

TO XBOX 360 FANBOYS: Stop blindly spouting that 360 is the best console. That's just your opinion, no need to force the world into it.

TO PS3 FANBOYS: No matter what you might think, the PS3 is not the market leader, and won't be anytime soon. And stop complaining that you aren't getting any of the good DLC and just buy a 360.

TO WII FANBOYS: Your console does not have good graphics as you might think, and in no world is Wii Music a good game.
I have nothing to say about this. I'm sure our readers do though.

Thanks Sam, always appreciate your participation. Up next is the local B3yond team version 2.0. That's right kids, Vince Offer is in the house, and he brought Salmela with him. Be sure to check out the latest B3yond the Report when you finish with the Top 5.

Your local B3yond the Report team: Mark Salmela and Vince Offer



HONORABLE MENTIONS:

Sham-Wow - What the fuck Salmela? Hahaha your products suck. They're better than that piece of shit you had me sell in B3yond the Report. A fucking video game? Hey if Sham-Wow didn't suck how come you're working for me now?
I thought you were supposed to say Wow everytime with Sham-wow

Limited Save points - In the past it made sense due to limited technology. Now it's just developers being assholes. Or it's just you sucking at video games. Hmph… I bet you wish you had a save point right before you took that stripper home didn't you?

Target Terror - PSYCHE! Or as Borat would say "Target Terror….



… NOT!"

Or as Bruno would say "Put your balls in my mouth and rub them along my gums."

5.) Backtracking - I fucking hate backtracking in games. Look, sometimes it makes sense. But most of the time developers just use it as an excuse to avoid developing original content for their games. It's not fun and most of the time doesn't fit the story. This is coming from the guy whose career relies strictly on recycling old material. The fuck you talking about? You've promoted a whole two products in your career. You keep your mouth shut. You're gonna love my nuts Salms.
Backtrackin can be a bitch, especially without a map.

4.) Escort Missions - No, I don't want to protect your daughter. No, I don't want to protect your fucking space ship. You haven't done shit for me the whole game. If you're having problems you take care of your own fucking problems. I'm off to save the world, stop being an attention whore.
I have to question if these would suck near as bad if the AI acted like it had a second grade intellect.

3.) Taking my weapons away - I earned this shit, so fuck off and let me use it. If I'm too powerful than you should have either balanced your own game better or developed stronger enemies. I spent the time building up my arsenal, stop taking my shit away. Once again at certain times this can make sense, but 99% of the time it's completely misused.

2.) Everyone from Sonic the Hedgehog - Fuck I don't even care anymore. At this point the franchise is dead and buried. Sonic Team just enjoys flaunting a dead piece of road kill at our faces and reminding us that he used to be cool. "Haha you guys grew up loving this piece of shit?! Well the bottom of my tire loves him too, it loves him so much it squeezed the life out of him." "Whyyy Sega, why couldn't you have run over all his furry friends too?!"
Does anyone like Sonic's sidekicks?

1.) Shaq - What a fucking gorilla. He's an attention whore, and an egotistical maniac. Oh shit, you done it now. It's a free country. Yeah everybody has the freedom of speech, until they bite your tongue off. I need a fucking drink.

Thanks Mark, thanks Vince. Always a pleasure to have the B3yond team join to Top 5. Our last contributor this week brings us The Good, The Bad, and The Ugly of the gaming world on a weekly basis. Check it out, it's a great way to get your Monday fix.

Armando Rodriguez

5.Sonic characters: Every single new character introduced after Sonic 3 & Knukcles, except Shadow. They all are colorful, cute, generic and easily replaceable.
Four contributors this week, and Sonic's brat pack makes all 4 lists.



4.Anime Chicks with Huge Breasts in RPG's: I am not sure if Tifa in FF7 was the first one, but she is the most popular. Now we can't play a single RPG without a new anime chick with big tits. I don't know why, because I guess that if someone wants to see porn or hentai they will just go online instead of trying to see through a fake girl's shirt.

3.Mini-Game Collections on the Wii: This is one of the big reasons I sold my Wii. After Wii Sports EVERYONE tried their hand at making mini-game collections. From Rayman to those horrible Carnival games, we where spending $30-$40 for things we could beat in 10 minutes.

2.Oh look, I lost my weapons!: I hate this! Now it seems every single FPS that comes out has at least one level in which you start unarmed. It started with Golden Eye and The Archives level and it has been progressively worse. I understand the idea of trying to change the gameplay experience a little, but I wish developers would be more imaginative.

1.Pokemon: I really hate to say this. I was a huge fan back in the 151 Pokemon days and I felt the franchise had potential. But right now? It is just crazy! There are so many Pokemon I lost track of how many there are! The first 150 or so where inspired by animals and such and I found them Ok. But after that we have seen the craziest and most senseless creatures come to life. They went from great, to Ok and finally to STUPID!!! GOTTA BURN THEM ALL!!
F*ckin Pokemon


Todd Vote

5. Halo Jumpers: Let me explain, in Halo this is totally acceptable, Master Chief can jump to incredible heights. However this does not translate well into other games. You're playing Call of Duty, and you start shooting at a guy. All the sudden he starts jumpin around like a freakin pogo stick. Alright, I'll admit it, I hate this because this fucker will kill me damn near every time.

4. Escort Missions: Not much I can say about this that Mark didn't touch on earlier. They are lame, the AI is lame. Let's move on.

3. Spawn Campers: I am not talking the same type of spawn camping that Sam touched on above, I'm referring to the guy that will never leave his own spawn. The match starts, and this guy plants claymores in his spawn and waits. I've never seen this method have much success, yet there are plenty of people who do it. Can someone tell me how this is fun?

2. Cliffhanger Endings: Well, not so much the cliffhanger endings, but the ones that are never paid off with a proper sequel. There have been several times where I shelled out my $50+ for a game just to have a silly little "To be Continued.." message pop up when I finally make it to the end.

1. Media Tirades Against Our Industry: When exactly is the media going to stop blaming the game makers, and start placing the blame where it should be? Bad parenting. These parents that let their 11 year old kids play GTA need to make sure and explain to the little ones that this is not real, you can not do this stuff in real life. Take some responsibility for your kids.

BONUS VIDEO: Possibly the worst character in gaming history? You decide:



That's a wrap for this week. Be sure to leave your hate filled lists in the comments section. I know I am curious to see what others think. Be sure to check out the Top 5 next week. As hinted by Armando last week, we will be covering our favorite 2-D shooters, hope to see you all back here for that.


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Comments (21)

 
Todd,

Why are you hating on Lester??? Also, excellent lists from all the writers.


Posted By: David (Guest)  on July 16, 2009 at 02:46 AM

 
 
"Your console does not have good graphics as you might think"

Odd, with your poor lack of grammar skills, the Wii should be suited for someone in your age range. Don't worry kid, you'll turn 18 one day.


Posted By: Guest#5865 (Guest)  on July 16, 2009 at 02:56 AM

 
 
Sam Pow, it's kind of funny that you rip Nintendo, sounding like a fanboy, then say your number 1 thing is to get rid of the fanboys.

While I agree I wish there were some cooler titles on the Wii, those "soccer moms" who are buying the "casual games" have just as much right to play as anyone else does, so why not make games for them?

The biggest thing I'd like to see removed from the gaming world is the "Hardcore gamers are better than casual gamers" elitism that has run rampant to the point that we forgot that different people have different tastes.

I personally hate FPS games with a firey passion. The game I've played the most in the last month has been Sam and Max games. So? How does that make me less of a gamer?


Posted By: DeimosMasque (Guest)  on July 16, 2009 at 04:11 AM

 
 
"I have been an outspoken enemy of Nintendo since they started to milk their success with casual gamers by releasing crap such as..."

Everything they ever put out because they know that hardcore gamers are tiny obnoxious percentage of their audience?


Posted By: Q: Whaaa? (Guest)  on July 16, 2009 at 07:40 AM

 
 
Here's one I'd like to add:

Unpausable/unrepeatable Cut Scenes

How many times have you been watching a cut scene and been interrupted by something? Too many times is the answer. Crisis Core proved that it is possible to pause cut scenes, and that feature needs to be standard in every single game. If that is somehow not feasable, every game should at least have a gallery mode to re-watch cut scenes the instant they're unlocked. When I missed Rico's big revelation in Killzone: Liberation and had to play through the whole stage again just to see that one little cut scene, I was furious. That should never happen again.


Posted By: Guest (Guest)  on July 16, 2009 at 07:54 AM

 
 
Some nice lists through this article. I will make my own, and people can have their own say/think what they will...
1 - Elitism
As mentioned by another poster, I'm not a big fan of this elitist way of thinking. In similar fashion to how I hate music elitism (particularly among some segments of the metal community...), people who think they are better than others because of the games they choose to play/not play are just tools (even though I am loathed to admit I have done it from time to time...)

2 - l33t Speak
The single biggest curse to the English language. I'm a teacher, and I hear so many kids saying 'LOL', 'Noob', 'Owned', 'Epic', and 'Fail' (or variation of these terms). Every time I hear these phrases, I die a little inside (is this a form of my previously-stated distaste for elitism? Don't care, it bugs me...)

3 - Cheap difficulty/boss battles
This is directly squarely at Seth from SF4. One of the game developers recently mentioned that he thought that perhaps Seth might have been a little overpowered. Seth is more than a 'little' overpowered. Cheap bastard with all of his teleporting back and forth. I'm not the greatest of losers, but I don't mind being challenged, but this takes the cake.

4 - Bad checkpoints systems
As mentioned by a couple of the writers in the article, a bad checkpoint system can ruin a great game. I'm a big fan of WW2 games, and enjoyed MoH: Frontline on Xbox, but the lack of a checkpoint system, forcing you to replay the ENTIRE level again when you died made me give up and not finish that game. And it's not like the Xbox couldn't handle checkpoints either - look at the ports of the Max Payne series, they had more checkpoints than their PC counterparts.

5 - Sonic Team/Sonic games since Sonic Adventure.
I loved Sonic Adventure when I bought it with my Dreamcast. While it probably hasn't aged too well, and there elements of 3D Sonic that could definitely have been improved, it was a great start for 3D Sonic. Hell, I even finished it with every character because I loved Sonic's section so much. But, the other sections were the antithesis of everything that is Sonic: speed, running, jumping, and exploration/branching pathways. While they tried exploration with Knuckles, it was the wrong type of explanation. The reason the 2D Sonic games are classics is because of the four things mentioned. I was excited about Sonic Unleashed (and the new Sonic the Hedgehog before it) before it's release, as seemed to be a throwback to the 'Good Ole Days'. Yeah, I'd heard about the night levels, but I wasn't too worried, thinking that intelligence and good game design would prevail and give us what we want from a Sonic game. Boy, was I wrong. Take the daytime levels from that game, expand it, and sell it for $60AUD, presto, instant hit.


Posted By: Steve (Guest)  on July 16, 2009 at 09:43 AM

 
 
There is no way that is a real game.

Anyway, I'd add Unskipable cutscenes. I can understand not being able to skip the first time since there is often critical information, but I don't want to watch 45 second boss intro everytime I lose a man.

Lack of Creativity in games - Do they even make anything other than FPS and driving games now? For every Katamari Damacy or Okami there are 50 Turok's.


Posted By: ScottyFlamingo (Guest)  on July 16, 2009 at 10:04 AM

 
 
I agree with the unpausable cutscenes sentiment. I can't tell you how many times I was playing Ghostbusters and tried to pause it only to skip the entire scene. Weirdly enough, Kingdom Hearts 2 has the best cutscene system, you can pause it, and the option to skip the cutscene is in the pause menu.

Posted By: Drew Robbins (Registered)  on July 16, 2009 at 10:10 AM

 
 
Here's my personal list

1.Sonic
2.Sonic
3.Sonic
4.Sonic
5.Sonic

Franchise is/was always garbage and died along with Dreamcast (that might be too generous) Fuck you furfags at SEGA


Posted By: Ultra Gepetto (Guest)  on July 16, 2009 at 10:21 AM

 
 
Ridiculous multiplayer online trophies/achievements

i.e. Wanted trophy in GTA IV


Posted By: Guest#8865 (Guest)  on July 16, 2009 at 10:25 AM

 
 
There are some games for the 360 that will pause whatever is happening on screen if you hit the guide button. Even if the pausing of cut-scenes was something as simple as that, it would be tremendous. That was an excellent choice Guest.

Posted By: Todd Vote (Registered)  on July 16, 2009 at 10:30 AM

 
 
-There already was an RPG (this generation no less) with sexually ambiguous characters, it was called Enchanted Arms and it sucked.

What I don't get is that there are SO FEW RPGS this generation (especially on PS3), why would developers go angering the fanbase by throwing away all of the conventions of the genre that most of the RPG fans LIKE?

A lot of RPG fans will stop bitching once FF13 comes out, because at least then they (we) will have SOMETHING. Give us one RPG this generation that is everything you people hate-- something that embodies all your overused words like "overrated" and "cliche" and we will be happy.

THen you can all go back to playing your completely cliche & dime a dozen FPS games.


Posted By: MCU (Guest)  on July 16, 2009 at 10:54 AM

 
 
I don't know if I want them ALL to burn, but I am sick of the various FPS out there. There are just too damned many.

I don't like FPS because of the online thing (spawn campers, jumpers, elitists), but I would be cool if there was less of them.

I remember the FIRST Wolfenstein, and to me, they are still generally the same, with updated graphics.

Also, I hate the 1 player only gaming trend.

I'm a parent, and my wife likes to play games, as well. What the hell happened to Co-op mode?

The only Multiplayer games are either FPS (see above) or sports games. I don't like either.

Even things like Gran Turismo went 1 player. That was the most fun, because I suck at racing games, I'd play them with the family.

Going to the Wii, that's the only console that has an abundance of multiplayer games.

Sure, Wii Sports et al. got a little boring, but it's something I can do with my kid, or with my wife.

Bring back fun multiplayer games!!!!


Posted By: Brad McLeod (Guest)  on July 16, 2009 at 12:54 PM

 
 
"Your console does not have good graphics as you might think"

Odd, with your poor lack of grammar skills, the Wii should be suited for someone in your age range. Don't worry kid, you'll turn 18 one day.

Posted By: Guest#5865 (Guest) on July 16, 2009 at 02:56 AM

Buddy, I think that you also possess a poor lack of grammar skills.


Posted By: Guest#9119 (Guest)  on July 16, 2009 at 01:42 PM

 
 
As A Guy, I Love Video Games And Big Breasts. Maybe In That Order. Maybe Not
In That Order. But When You're Playing The Same Ol' RPG; With The Same Ol Storyline And The Same Effeminate Villian, I Would Think That The Eye Candy Is Must! Why Complain About A Chest? Ooh Boo Hoo! I Have To Look At Huge Tits Whilst I Read About Jenovah For The 75th Time! Somehow, That Just Doesn't Seem So Bad To Me...Hey! Maybe We Could Fix The Sonic Situation That Way?!!! Give All Those Damn Losers A Giant Rack! Even Robotnik!


Posted By: Big Breasts Lover (Guest)  on July 16, 2009 at 03:36 PM

 
 
* Multiple unskippable corporate logos that stay on screen for at least 3 seconds each.
* SNK Boss Syndrome. When end bosses in fighting games operate way outside the boundaries of fairness that cover every other character in the game. e.g. I-No, Jinpachi, Holy-order Sol, Onslaught, Gil.


Posted By: WadeMcG (Guest)  on July 16, 2009 at 04:38 PM

 
 
"Hey! Maybe We Could Fix The Sonic Situation That Way?!!! Give All Those Damn Losers A Giant Rack! Even Robotnik!"

They tried that, she was called Rogue the bat.


Posted By: The Salms (Registered)  on July 16, 2009 at 04:59 PM

 
 
The "large breasted anime girl" doesn't annoy me in itself, it's more the sexualisation of them. How come a girl who dresses sexily, has the camera linger on them, and has provocative dialogue can be accepted, but strap on a pair of big boobs and THEN she's sexist?

Big boobs aren't sexist in themselves: it's the exploitation of them that is.


Posted By: The Tortoise King (Registered)  on July 16, 2009 at 05:11 PM

 
 
Agreed, agreed, a thousand times agreed on the "pause cutscene" sentiment. I too had problems with Ghostbusters when I'd think I could pause a cutscene but instead end up skipping it entirely...And this is a game that has no way to re-watch cutscenes.

Posted By: Ben (Guest)  on July 16, 2009 at 05:34 PM

 
 
5. The WII. I tried to love you but you betrayed me. It started off as a happy relationship with Twilight Princess and Metroid Prime: Corruption and I was happy. But soon I found myself searching and pouncing on any game that got a decent reveiw for the Wii. I managed to sustain myself with Okami and No More Heroes. But now my Wii is dead, the good games drowned by the sea of shovelware that has flooded the system. I cant even bring myself to buy the games like the Conduit for fear of heartbreak. No more Nintendo, I have had enough of your unrequited love.
4.Neverending Sequels. Its fine when the game is like final fantasy where the gameplay changes everytime but other than that all this serves to do is kill off creativity. I dont mind 1 mayby 2 sequals for a trilogy but beyond that NO. I hate you Rockband/Guitar hero.
3. Back Tracking/Repeat Areas. Games where you repeat the same area or fight the same boss. I already killed it once what makes you think I want to do it again. Devil May Cry 4 epitomizes this.
2. Sonic. Move on, by now his stench is so volitile he needs to be disposed of as hazardous waste to prevent an enviormental disaster.
1. That Guy. You all know that guy. He's the little kid on Live that sounds like he was taught english by a parrot owned by a guy that has terrets. Hes the one that sound like he is playing in a hurricane judging by the static coming through his headset. The guy that goes on forums to detract from the topic at had. You all know and hate That Guy and he needs to go die in a fire.
That felt good.


Posted By: Ben Jamin' (Guest)  on July 20, 2009 at 01:56 PM

 
 
Nobody mentioned my least favorite thing--required mini-games in RPGs, especially if they're difficult. I HATE this. I don't mind a tough mini-game if it's purely optional, and you're just doing it to get some weapon or something. If you can't beat it, then you can just skip it. But when it's required (the stupid space battles in Star Wars: Knights of the Old Republic come to mind--eventually I get pretty good at it, but the first few times really made me mad) to advance in the game, it just pisses me off. I also hate difficult jumping puzzles that require you to fight all the way back up if you miss the jump (Xenogears, I'm looking at you). Part of the reason I'm playing an RPG in the first place is because my reflexes just aren't that great. It's an RPG. It's not a fighting game or an action game. Stop pretending it is with these stupid minigames.

Posted By: John Gale (Registered)  on August 13, 2009 at 04:53 PM

 


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