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Four Player Co-Op 12.23.09: Censorship, Word of Mouth, and Subscriptions
Posted by Rod Oracheski on 12.23.2009









Todd Vote has joined the game.
Joe Roche has joined the game.
Rod Oracheski has joined the game.
Player Four has contracted dysentry!



QUESTION ONE: Aliens Versus Predator was banned in Australia, though Sega is appealing the decision. [Note: the game's ban has since been overturned] Is it time gaming moved past this kind of thing? After all, when's the last time you hear about a movie or book being banned? What's it going to take for gaming to be treated the same way?


Todd Vote
To be perfectly honest with ya, I thought the fact that video games are making as much money as big time Hollywood productions would have been enough to curb the banning of video games.

My hat is off to the developers for refusing to release a sanitized version of the game. The reason games can't get a fair shake is because you are essentially the one causing all the carnage, whereas in movies you just cheer on the guy causing all the carnage. It's a severe double standard set by the media and ratings boards, and I really don't know how to fix it.


Joe Roche
Well it's my understanding that the Australian ban on Aliens Versus Predator was overturned due to the game being science fiction though the question is still warranted because things like this seem to be happening more and more frequently. The problem with Australia in particular is that their reason for banning games is simply because they don't want to add one more level on their arbitrary ratings board system. If a game doesn't fit into their MA15+ slot the game can't be sold in the country -- that's a far more oppressive system then the one we have in the US which allows a game to come out with an AO slapped on the package which essentially kills the games marketable value, but at least it comes out.

I don't hate the ratings systems, I think every medium has to abide by some ratings system -- what I hate is the banning system. If a game is too violent then create a rating that says the game can't be advertised, or shown on television, or sold in big box stores but don't forbid the game from coming out completely.


Rod Oracheski
Australia is an odd case - they'll ban a video game for being too violent, but the government itself puts THIS on television?

I don't think there's anything they can do to fight that kind of double standard. The only way things will change is when people who've grown up playing games get involved in politics and the shaping of the laws of their country. The good news is that we're almost there...




QUESTION TWO: Hasbro and Atari are going to be mixing it up over the D&D license. Is it a property worth fighting for these days?


Todd Vote
Obviously it is a property worth fighting for. Atari claims the franchise is profitable. In a day where studios are closing left and right, and people are losing jobs, you are damn right a profitable franchise is worth fighting for.


Joe Roche
I can't remember the last time the Dungeons & Dragons franchise meant anything. I am sure that there is still a pretty large PC audience for the Neverwinter Nights series, but outside of that I can't imagine there are many people clamoring for more D&D. What this lawsuit really brings up in my mind is just how lazy some companies are in that they're not willing to create new worlds/characters/themes and would rather fight legal battles over the opportunity to recycle a tired franchise. If you look at what BioWare did with Dragon Age: Origins you'd have to agree that the game seems a lot like a D&D game, but it's not a D&D game because BioWare took time to create new characters, dialog and situations.

Frankly I can see the benefit to having the D&D license because I am sure that it's still a fringe segment of the gaming universe (it might be larger then I anticipate) but I wish that instead of fighting for the license to rehash something that has been played out for year we had reached a point where there might be some innovation in the wizards, ogres, dungeon sect of the RPG family -- I guess I'm just an ideologue on that front.



Rod Oracheski
The D&D license opens the doors not only to an absolute treasure trove of potential source material, but also to an established an well-tweaked rule set for controlling the game. From both standpoints, I think it's still a hugely valuable license - unfortunately one that hasn't been used effectively in quite some time.

With the 'relaunch' of D&D with the new rules that are reportedly (I'll have some hands-on time with it soon enough) easier for casual players to catch on to, I wouldn't be surprised if we see the D&D brand start to become more of a recognized name once more.




QUESTION THREE: A recent study indicates word of mouth is more influential than review scores - agree or disagree?


Todd Vote
I agree with this 100%. Look at it this way, say you are on a limb about purchasing the latest Tekken title (strictly for arguments sake). If you are on the fence about buying, reviews have not been overtly negative, but not as strong as previous Tekken games have gotten. Are you going to listen to a reviewer who was not enamored with the game, or are you going to take the word of a longtime friend who claims the title is as good as previous efforts? Nine times out of ten, I am listening to the friend.

That is not to say that reviews aren't helpful at all, because I surely believe they are. I also believe reviews serve a better purpose for games than they do for movies, but that's a question for a different day.


Joe Roche
I tend to think that this survey points out one of the things that I've been vocal about in the past -- these "game reviews" that you see on the larger video game centric websites and in the magazines are almost completely useless. When you read these reviews (and lets face it we have all read them) you get the feeling that it was written by a puppet or a video game playing machine and not a normal human being.

When I write reviews here for 411mania.com I always try to write the review not from the POV of someone who has played hundreds of games this year - but from the POV of a regular gamer. I remember some people being a bit put off by my review of Madagascar 2 because I played the game with my wife and wrote the review from the POV of a casual gamer who has little interest in things like the Gears of War franchise. But that review was more accurate then anything else you were reading on the game because it was written through the target audiences eyes. This comes into play with friend and peer reviews being more important because word of mouth comes from people who you share a common interest with so naturally your tastes will align more closely then some guy behind a desk at a gaming magazine or website. There is also the added benefit of knowing that the review of a game you get from a friend isn't going to be tainted by that friend getting the game for frree, or paying for his apartment with money from the production company.



Rod Oracheski
I think the word of a trusted friend will always trump that of an unknown reviewer, though I don't think that necessarily means reviews are being ignored outright. Instead, I think most people do what I've always done - find those reviewers that seem to share my opinions on games. If I've agreed with what a reviewer has said on several action games in the past, then I can be fairly certain that I'll share their opinion on an action game in the future.

Friends are an easy source of information, but let's face it - they're often just plain wrong about things and generally don't share your opinions on everything unless you hang around with a bunch of spineless 'yes' men.




QUESTION FOUR: Take Two lost money this year, bleeding out to the tune of $138 million. What can they do to turn things around?


Todd Vote
Make another GTA game? Again, I am no expert on making games, or what the public is craving, but even after losing money, I am impressed with Take Two for stating that GTA would not be a yearly title. That is a smart move no matter how you slice it. To turn things around, the best suggestion I could make would be to take more time on creating games that people want to play. Quality over quantity.


Joe Roche
I think the answer to this one is simple -- be more conscious of time. The Grand Theft Auto franchise is still Take Two's bread and butter - but they screwed themselves by holding off on releasing the downloadable episodes until many of the initial wave of GTA players had abandoned the game. I mean for gamers (or at least for me) seeing ads for The Ballad of Gay Tony on my television right now is like seeing adds for Windwaker -- it feels like GTAIV came out two console generations ago.

I feel as if Take Two lost a lot of revenue from the GTAIV DLC by being so late in releasing both episodes and that came back to bite them a bit in 2009. However, other then that I don't think they really need to change much -- their 2010 calender looks very good with Red Dead Redemption, Bioshock 2, Mafia II, and Max Payne 3 all looking to release in 2010 and all looking like pretty solid games. When you factor in Borderlands which should get a boost after Christmas with DLC I imagine that 2010 should be a strong fiscal year for Take Two once again.



Rod Oracheski
How about releasing more games? They seem to have that well in hand, with a pretty good lineup of 2010 releases on the schedule. They could also try supporting those games with DLC in a timely fashion. The DLC for GTA IV, which we all knew was coming, was way too late to bring people back to the game - by that point they'd traded it in for the next big thing.

It doesn't help that GTA just doesn't seem like a franchise that will ever drive story-centric DLC sales. Judging by the Achievement stats available at various tracker sites, very few people ever finish a GTA game, so why would they buy additional storyline material? Maybe if the DLC was called Sick Stunts Island and featured the potential for crazy stunts not available anywhere else...




QUESTION FIVE: Social web-based gaming is really starting to take off, with Zynga recently raising $180 million in investment capital with relative ease. What changes are we going to see this new focus bring to 'regular' gaming?


Todd Vote
I'll say none more than what we've seen already. With certain sites offering social network updates on your gaming, I think that would be the extent of the connection between social networking and console gaming. I don't see how one is connected to the other.


Joe Roche
Anyone who is married or who has a girlfriend will probably tell you that Farmville has taken over the world. If I'm sitting around my house for more then an hour and my wife doesn't jump on facebook to check her farm I'm amazed. The problem with these types of social gaming platforms is that they had a tendency to become too big, burn themselves out and flame away.

If Zynga is this successful, then some new start up companies will jump into the fray and then Facebook and or online social medial will be inundated with these applications and icons and everything will get cluttered -- if that sounds like MySpace then you're right. The expansion of social gaming within these networks usually leads to the downfall of the networks -- hence there is seemingly a cap for social gaming on these social networks. One thing that I will say is that Zynga should be working on making farmville accessible through the Xbox Live Facebook application. If Zynga games can run on the Xbox then I think that opens up another HUGE world of potential consumers for them - though not as profitable because they can't scam you with FREE IQ tests. But seriously I feel like all of these social gaming networks have a shelf life and Zynga has almost capped their growth potential in my mind.



Rod Oracheski
I think we're already seeing some of the impact of a huge casual market out there. Games like Forza, a sim-heavy and inaccessible-to-newbies racer in the past, opened things up with the latest iteration - making it easier to just go do what you want (race awesome cars) without grinding out millions in cash. Or Bayonetta, with a mode that makes it possible for even clumsy-fingered oafs (like this guy) to pull off the crazy combos available.

I wouldn't be surprised at all to see a Farmville-like game appear on XBLA at some point. There's definitely a market for it, so why not?




BONUS QUESTION: A survey might have tipped Sony's hand regarding the future of PSN. What do you think of the options and prices shown?


Todd Vote
Man, why is it no matter how much I want Sony to right the ship and turn things around they just seem to keep going in the opposite direction? How would you expect people to pay for a service they have been getting for free for years? I understand the subscription will get the players more things, and not take away what they already have, but who wants to pay for cross game voice chat?

I know Xbox charges for their online. But it is also something that Microsoft has always done, not something they started free, and then decided to charge for. Besides, what if this has an adverse effect? What if charging for PSN makes gamers turn to the Xbox 360 which many consider to have a superior online functionality? I think this is another bad move by Sony.


Joe Roche
I can't say that I'm very surprised although I am a bit shocked that Sony might go above the price of a year long Xbox Live Gold Membership for a year-long PSN premium membership. This is the point of the show where Sony apologists pile on about how great these features would be, and how the PSN premium membership gives you SOOOOO much more then an Xbox Live Gold Account -- but the truth is that Sony is still losing money on the PS3 and they need to create revenue streams out of the console and this would be the most no-brainer idea in history. I mean it's an idea that is already WORKING for your competition.

It's nice to offer free services to gamers, hell I'd love for Xbox Live to be free but the fact that Microsoft is successfully charging people for the access to Xbox Live and online gaming while their competition was offering it free -- and they were still making a killing on the service just goes to show you that when done right - gamers will pay for a good thing. I don't mind the pricing or the options although some of the stuff seems a bit unnecessary I mean why wouldn't a demo be a better sales pitch then a free 1 hour trial of a game? If you played the first hour of a Final Fantasy game would you really run out and purchase it based on that? I understand what Sony is doing though and the only shocking thing is that it took them this long to do it.


Rod Oracheski
The pricing on some of them is ridiculous, regardless of what it offers. There's no way they're going to be able to charge as much as Xbox Live does, much less $10 more. The crossover crowd (people who own both an Xbox and PS3) is too great, and it's unlikely anyone with Xbox Live would be willing to pick up a second subscription.

It's a lot like the MMO world. It's difficult for a new game to break in against the reigning champion, World of Warcraft, because it's familiar to people. They've played it for a while, they have a friends list built up, and they have time invested in their character. In the same way, people who've had Xbox Live for a few months and made some friends aren't likely to just drop it all to go pay for a PSN service instead. On the positive side, at least they plan to leave the current features alone if they institute one of these plans.

I know Sony is desperate to find new revenue streams, but I don't think this one is going to pan out. They really should have had some sort of subscription variant in place from the start of the console's lifespan, because trying to institute one midway through is a really tough sell - doubly so when you've spent all that time crowing about how paid services are the devil.

That's it for another week of Four Three-Player Co-op. Tune in next week to see what misfortune has befallen the fourth player this time, unless I get motivated enoguh to make a new banner and we can switch to Three Player again!


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Comments (10)

 
Australia is a funny country. They will ban violent video games, but broadcast Underbelly it's own sopranos like show filled with violence and nudity. The f word is freely used in prime time and in the past both full frontal female and male nudity has been shown.

As far as Sony charging for a premium service I don't have a problem. I already pay a fee for Qore if sony wants to through that in for free with my premium service I'm game, if it offers exclusive trailers, again I don't see a problem. However it should not effect or be required for the online play of games and in what really shows balls by microsoft making me pay to watch NetFlix something I already pay to be a member of. Just make it cheap and throw in some perks, but don;t take away anything I'm already getting for free and I'll find that acceptable.


Posted By: Guest (Guest)  on December 23, 2009 at 03:28 AM

 
 
I am no expert on making games

.......................................

Or, it would seem, much of anything else either. So, Todd, buddy, why write for a sunject you yourself admit you know little to nothing about? With the 756 comments you already leave daily on the boards here, is it really necessary for you to get your name on this site even more? Do you think it makes you cool? (My best Todd Vote impression) "Duh, I have no friends, no prospects for a girlfriend, nothing I need to do and no place I need to be, but...but, I proudly sit in front of my computer 23 hours a day and have offered my opinions ad nauseum on everything. Who needs a girlfriend."

Ok, ok, not a good impression. I assume ad nauseum might have been just a bit too big a word for Mr. Vote to actually ever use. But you get the point.

So sad.


Posted By: TAFKATGSDBSAG (Guest)  on December 23, 2009 at 04:42 AM

 
 
If you guys need a fourth person, I'll do it. I have no writing experience and I have a wiffleball bat that I use to mow my lawn, but it doesn't look to difficult.

Posted By: Deathpool (Guest)  on December 23, 2009 at 05:11 AM

 
 
We are a strange country. One of the major politicians against the R18 rating on the game seems to think that there is absolutely no way to police the sale of R18 games.

I don't know, perhaps we use a similar system to the one we use to sell alcohol, checking ID?


Posted By: BOUNCE!!!! (Registered)  on December 23, 2009 at 08:20 AM

 
 
"I am no expert on making games

.......................................

Or, it would seem, much of anything else either. So, Todd, buddy, why write for a sunject you yourself admit you know little to nothing about? With the 756 comments you already leave daily on the boards here, is it really necessary for you to get your name on this site even more? Do you think it makes you cool? (My best Todd Vote impression) "Duh, I have no friends, no prospects for a girlfriend, nothing I need to do and no place I need to be, but...but, I proudly sit in front of my computer 23 hours a day and have offered my opinions ad nauseum on everything. Who needs a girlfriend."

Ok, ok, not a good impression. I assume ad nauseum might have been just a bit too big a word for Mr. Vote to actually ever use. But you get the point.

So sad.

Posted By: TAFKATGSDBSAG (Guest) on December 23, 2009 at 04:42 AM"

What the fuck are you talking about?

Where did I say I am no expert at making games? Even if I did say such things, does not being an expert at MAKING gamings disqualify me from having an opinion?

I also find it funny that you accuse me of sitting in front of my computer for 23 hours a day commenting some 756 times a day on things I know nothing about. Yet you sit there apparently following me around this site, and around my own home town to know all these things about me, and my lack of a girlfriend. Who is more in need of help? The guy with no girlfriend or life, or the guy who stalks this guy around for the 23 hours a day sitting at a computer?

Come on man, you can do better than that to get under my skin? You sure you don't want to go to the other default internet argument of insulting my mother, or maybe my gay father? Put some effort into it bitch.


Posted By: Todd Vote (Registered)  on December 23, 2009 at 10:28 AM

 
 
Okay so i did say I am no expert on making games, but this is not about making games, is it?

Posted By: Todd Vote (Registered)  on December 23, 2009 at 11:06 AM

 
 
i trust reviewers cause they give a full detail about everything i want to know, my friends are just like" you gotta play this man, its just awesome" really? is it like-------?" Man just play it, ull love it" wow this game sucks cock, thanks so much

Posted By: Guest#4088 (Guest)  on December 23, 2009 at 03:26 PM

 
 
i trust reviewers cause they give a full detail about everything i want to know, my friends are just like" you gotta play this man, its just awesome" really? is it like-------?" Man just play it, ull love it" wow this game sucks cock, thanks so much

Posted By: Guest#4088 (Guest) on December 23, 2009 at 03:26 PM

Your friends should have some sort of general knowledge of what you like/dislike in the way of games, on a personal level that a review can't compete with.

My friend bought Borderlands and Uncharted 2, and loved them both. When he talked to me, he said I had to try Borderlands. He knows I like FPS games and would enjoy the RPG elements as well, along with knowing I didn't care much for the first Uncharted or similar games. Uncharted 2 got a much higher metacritic rating (96, wow), but he knew that for me Borderlands would be better.

Plus no matter how much mags and sites might say otherwise, people will always think there's a possibility of review scores being bought off or something. Hearing a handful of people saying a game is great when they have nothing to gain can be more powerful than a hundred official reviews saying the same thing.


Posted By: Deathpool (Guest)  on December 23, 2009 at 04:50 PM

 
 
The D&D license still has potential because of two series:

Hickman & Weiss's Dragonlance Chronicles

and

RA Salvatore's Dark Elf books

Those have a lot of potential that hasn't been properly exploited and I think it's pretty well known.

Also-- am I the only person on this site who is f***ing SICK of people being "tired" of standard genre conventions?

High Fantasy (as found in D&D) has existed in print form since Tolkien, but a great High Fantasy MOVIE was **NEVER** made until Jackson's LOTR this last decade. But we've read comics, we've read books, and so the genre is "old news" that's insane thinking.

Similarly-- there has NEVER been a video game that has captured the D&D experience properly, not Icewind Dale, Not Balder's Gate, not Neverwinter Nights. Each has their own merits and flaws but they don't give you the kind of immersion you would get in what they could really do (seriously-- anybody who ever bought a Forgotten Realms boxed set, or better yet-- a Dark Sun boxed set, knows how vast these worlds are and how little of their potential has been tapped in games, tv & movies)


Posted By: M:-X (Guest)  on December 24, 2009 at 09:20 AM

 
 
"High Fantasy (as found in D&D) has existed in print form since Tolkien, but a great High Fantasy MOVIE was **NEVER** made until Jackson's LOTR this last decade. But we've read comics, we've read books, and so the genre is "old news" that's insane thinking."

There were plenty of fantasy movies made though, and separating LOTR out into 'high' fantasy is kind of unnecessary. Even if you want to consider it that way, there were other 'high' fantasy movies made - they just didn't catch on the same way.

I don't think it's wrong to say you're tired of a genre that's had a lot of releases - and the RPG genre has seen a lot. There have even been quite a few using the D&D license, for those who played older games.

I mean were people wrong to say they were tired of the FPS genre before Half-Life came along to kick it in the pants and get it going again?


Posted By: Rod Oracheski (Registered)  on December 27, 2009 at 01:09 AM

 


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