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Ask 411 Games 03.08.10: Breeding Chocobos, Dreamcast's Death Overseas, & My Favorite Games!
Posted by Mathew Sforcina on 03.08.2010



Hello all, and welcome to one of the few columns this week that isn't totally Final Fantasy themed, Ask 411 Games!

Actually, it probably should be FF themed, but since I was too stupid to realise what was going to happen this week I was not informed of the idea until after I posted last week's column, I was unable to get you kind readers to submit a bunch of questions. But we got some, so it's all good!

Well, apart from this paragraph. This one kinda sucks, but it's over now, because it's BANNER!



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Remember, if you don't join 411's Twitter, you will never find the mythical super secret Kentucky Fried Chocobo recipe in FFXIII.

And if you have a question, comment it, or send an email to ask411games@gmail.com.

Anyway, FF is the theme, so let's get through all the FF questions I got. Raging Bull?

How do you get a black chocobo in FFVII? What about a gold one?

Well, it's a complicated method, given that usually it relies on the game's Random Number Generator, and those people who can get one all the time often do it via manipulating the RNG, since it's based on the game running and thus can be manipulated by resets.

Note, the following will probably not make sense if you don't know and understand the Chocobo Breeding set up. Hell, I'm not even sure I understand it.

See, in the game, you gain access to Chocobo ranches, and thus you can breed them, like any other tamed animal. And some, shockingly, are different colors.

OK, so, here's how you get a Black Chocobo and a Gold one (you need to get a Black one before you can get a Gold one via this method), as put together by one gmorris7897.

Now in this method, Good and Great Chocobo's are the same, doesn't matter if they are Good or Great, as long as they are one or the other. So, get two Good/Great birds with 4 combined wins, tossing in a Carob Nut, that guarantees a Blue or Green kid.

Now you have to fight 3-10 times to give the parents time to rest before they can breed again. Now make those two parents breed again with a Carob Nut, to get the opposite of the first child. So if you got a Blue Male as your first cab off the ranks, you need a Green Female to match them.

Now a newborn also needs time to grow into a breedable bird, so you have to fight between 3-18 random battles to give them enough time to grow up. Now, take the brother and sister, who must have 9 wins between them, and a Carob Nut, and the incest between birds guarantees a Black Chocobo. So the Black coloring is due to incest. OK then.

Now, breed this black one with a Wonderful Chocobo, provided they have 12 wins between them, tossing in a Zeio Nut, and voila, you have a Gold Chocobo.

So, to summarise:

Good/Great + Good/Great + four wins + Carob Nut = Blue/Green
Blue + Green + nine wins + Carob Nut = Black
Black + Wonderful + twelve wins + Zeio Nut = Gold (Black chosen first)

Clear?

Which one gets you Knights of the Round?

The Gold Chocobo is required. With a Gold bird, you can access Round Island, which is a hidden island in the northeast of the World Map.

That said, there is another way to gain the Knights Of The Round Summon (which for any layman who has wandered in, is the most powerful Summons in the game, and creates 13 knights who come in and, to use a crude term, fuck shit up.), one that does not need any special Chocobo. Once you gain access to the Submarine, under the ocean rests the Emerald Weapon, an optional Superboss. If you defeat this ultra hard bad guy, you gain the Earth Harp, which can then be traded to the Kalm Traveler. Likewise, if you defeat Emerald's brother, the Ruby Weapon, you gain the Desert Rose, which, when traded into Kalm, gets you a Gold Chocobo. But they are only in the US/PAL/International versions of the game.

Can you list all the minigames in the Final Fantasy series, like the snowboarding in VII and the underwater polo in X?

That should keep you hunting…


Gee, thanks.

Actually, this isn't that hard, thanks to the joys of game specific wikis.

All the FF minigames:

Final Fantasy: Sliding Number Puzzle. A certain button combo while on the boat unlocks this simple number puzzle. As you go onto harder puzzles with faster times to compete, you get more rewards.

Final Fantasy II: Memory/Frog Memory. While on the snowcraft, another button combo gives you a memory puzzle. 16 pictures, with 8 pairs, shown then flipped, get it right, win stuff. If you have the GBA version of the game, and someone knows the Toad spell, you can play the Frog version, where the pictures, which were of the characters in the game, are replaced by their Froggy versions. Which is harder, but gets more rewards.

Final Fantasy IV: Whyt's Stats Boosters: In the DS version of the game, a new character was added, Whyt, a unique Eidolon, belonging to Rydia. There are 5 minigames, accessible from the Fat Chocobo. They utilize the stylus controls. Each game increases Whyt's stats, and also you get bonuses for high scores and better points. There's Rydia's Mathemagic Minute, which increases Whyt's intelligence via the player taking numbers and making them equal ten via arithmetic, Rosa's Measured Meditations which increases Whyt's spirit by holding the stylus down for a specific length of time, Cecil's Goblin Gauntlet which is a shooting range type game which increases Whyt's strength the more Gobbos you nail with the stylus, Kain's High Jump Hijinks which increases the little guy's Stamina via forcing Kain to jump really high via stylus spins followed by keeping birds away via, you guessed it, stylus taps, and finally Edge's Ninja Blade Glade, increasing Whyt's speed via a stylus mini-game, just to be different.

Final Fantasy VII: Gold Saucer O' Fun. Lots of minigames in this one, all accessible by visiting the Gold Saucer Amusement Park. Most of them are versions of activities you do earlier in the game, so you play the games in game, then get to play them as much as you like once you get to a certain point in the game and gain access to the Gold Saucer, where they await as ‘simulations'. There is Chocobo Racing, where you can even use you breeded Chocobo if you like, Snowboarding, Crazy Motorcycle, Arm Wrestling, Mog's World and Submarine.

Final Fantasy VIII: Cards and Birds. FFVIII has two minigames. One giant one, in Triple Triad which is the card game that runs through the game as a side quest, and Chocobo Forest which is a series of minigames based around finding buried treasure in 7 forests scattered about the world.

Final Fantasy IX: Ingame, Ingame, SECRET! FFIX has 3. There's Tetra Master, which is another card game like Triple Triad, although the rules are totally different and there's less of a connection to the main story (and has proven so popular there's a stand alone version on the PlayOnline servers). Chocobo Hot n Cold is the minigame related to the biggest side quest in the game, where you must play a game of Hot and Cold (the childish game where you try to find an object while someone calls out ‘Warmer' or ‘Colder' based on if you're moving towards or away from the object) while on a Chocobo to find treasure, maps to treasure, and lots of other stuff. And finally, a secret hidden game of Blackjack is playable once you hit ‘The End' screen.

Final Fantasy X: Minigame Bonanza! FFX has lots of minigames, from the huge and obvious in Blitzball to the lesser known Chocobo Training, Chocobo Racing, Lightning Dodge, Butterfly Hunt and Cactuar Hunt. So plenty to be keeping you there, if you like riding birds, dodging lighting or just answering riddles to find running cactuses.

Final Fantasy X-2: OK, THIS is a Minigame Bonanza. If you like Minigames but don't like games that are only just collections of Minigames, then FFX2 is for you. There's Gunner's Gauntlet, a third person shooting game, Sphere Break, another maths puzzle game, Blitzball Manager, although it's called Blitzball, you run the team instead of playing the game this time round. There's Tower Calibration, a collection of "Right Button, Right Time" games depending on who is pressing the buttons, Excavation, a treasure hunt, Cactuar Hunt which this time sees the Cactuar all over Spira and is a shooting game to get them to go home, and Operation: Monkey!, a monkey matching game. And then there's the Calm Lands, which has it's own set of minigames, Lupine Dash a.k.a betting on horse racing, Sky Slots a.k.a a slot machine, Reptile Run a.k.a… actually this one's relatively unique. It's a ‘move to the bottom in steps avoiding things' game, so while it's similar to lots of games, it doesn't rip off one directly. Like with Gull Force which is about shooting the right gull and Feed The Monkey, which is about keeping a monkey in the air by feeding him.

Final Fantasy XII: Fishing. That's all. You can fish in the game.

So there's your list.

Tis fitting. But I gotta be careful, this is this column's Botchamania, and I don't want to overload….


From lists to my opinion, Jim wanting to know why I hate something.

How can you be against Sony?

They are the only company pushing the video game industry forward. CD to DVD to Bluray.

New franchises each console generation.
Franchises get retired before expiration date.


Yes indeed. Why, I remember the first time I saw a Sony Wii, with it's revolutionary controllers that were motion sensitive, and… Oh wait.

My dislike of Sony stems from two main areas, the two main reasons that practically every company I dislike is on my dislike list (Apple being the prototype, there's a couple others).

The main one is the corporate structure/attitude to the customer. I hate the extremes of companies acting like they are so super mega awesome and that the customer is part of this wonderful journey and their community (a.k.a Apple), and the other extreme where a company actively dislikes and insults their consumers, which is Sony. The PSP "no-one complains about a gate" thing really threw me over the edge in terms of me not liking their head office.

And the other one is residual dislike from old tech. I, for one, HATED memory cards. I hated using them, since I was always paranoid that the data would get corrupted or I'd lose it or something. I liked the N64 with cartridges, and once the Xbox came out with the hard drive I was fine. And yes, I know that a hard drive isn't really a logical improvement, but I felt better about it. I'm not saying my dislike is rational, just that I hold it. I still owned a PS1/PS2, but I just don't like Sony. Just like I don't like driving games, or blocking off side quests past a certain point, and the Tomb Raider series.

Cactus is back yet again!

Anyway, this weeks its about something very near and dear to my heart; the DreamCast. Now I know mostly why it failed in America as that has been covered to death, but why did it fail everywhere else? Sega was wildly popular everywhere else in the 90's, to the point that some of my British friends saying they didn't own a Nintendo until the GameCube came out (!) Was it just oversaturation of the market after getting 32x, CD, and Saturn within like 4 years of each other? Thanks again, good luck defending the belt!

Well, it did last in Europe and Oceania for another year or so after the US market closed, and in Japan it lasted all the way to 2007, as we covered before. Despite this, the reasons are pretty much the same as they were in the US. Games weren't being made for the console thanks to big names like EA and Square Enix refusing to support the console based on previous treatment/the PS2's upcoming launch. The overkill of all the 32x/CD/Saturn add-ons and such coming out, while less of an issue, still hurt. It lasted a bit longer since there wasn't quite the bad emotions after the Genesis killing, but it still died for pretty much the same reasons.

Sega always had a stronger grip on the non-US markets, with the Master System achieving a degree of parity, and thus the Mega Drive (it's only known as the Genesis in the US) having a much better start and thus being more competitive, which allowed the Dreamcast to start from a much stronger position. It's just the US/Japan issues that really killed off Sega, in a way. If the US and Japan could have gotten on the same page…

But yeah, the Dreamcast's death was pretty much the same all round, just with longer periods of time between the death rattles.

HTGJONES has one of those ‘Why are we here' questions. (The rest of them will be done next week man.)

Why do games exist? Were they someone's pet project? Did they see the dollar signs? Was it the interaction they were looking for? Etc

Well, the very first video game in history was patented, so clearly they saw some money in it. Thomas T. Goldsmith, Jr. and Estle Ray Mann were awarded Patent US2455992 (A) for the simply titled "Cathode-Ray Tube Amusement Device", which saw the player manipulate a missile's trajectory with dials to try and land it at a target, thus proving that violence in video games has always been around.

But that said, most of the early games were done as hobbies or to test theories. The first ever Tic-Tac-Toe was programmed in 1952 to demonstrate the programmer's university thesis on human-computer interaction. Throughout the 50's and 60's, university students, being the only people with access to computers, inquisitive minds, and no regard for company time/resources being wasted on ‘games', wrote several small programs that were games just to amuse each other. It wasn't until the mid 60's when Video Games began to be seen as possibly being something important, with ‘SpaceWar!', the first influential game, being bundled with new DEC computers. By 1969, Sanders Associates, a military electronics contractor, was showing off their prototype home video game console. Then in September 1971, Galaxy Game, a game based off of SpaceWar!, became the world's first coin operated arcade video game, and after that the game industry began to grow.

So it's a combination of all the things you listed, really. Some people saw money, some just wanted a diversion, some were proving a point, and others were just messing about. And from all that, we get the billion dollar industry as we have it now.

AG Awesome wants to learn about the real me.

Discuss your thoughts on the Fire Pro Wrestling series.

Not for everyone. The 2-D graphics and the realism level is not for everyone, I understand that. But that said… It's probably the greatest wrestling video game series of all time. It's certainly the most accurate, to win in FP you have to wrestle like you would in RL, and not just like the 45 seconds button mash in say Legends of Wrestlemania. I'm just really annoyed that none have ever officially come out down here. Sure, I could import the GBA version, but that's hard work. Hence my delight and then disgust at the news it was coming out on XBLA, and then finding out it was a hoax. And hey, if the 2-D thing really ticks you off, it has the King of Colosseum series!

How would you feel if TNA had a new game made by the fine folks at AKI (or whatever they are known as now)?





Do you like Action RPGs or Turn Based RPGs more? Action RPGS can range from Secret of Mana to Dungeon Crawlers to Legend of Zelda. Turn Based are basically the JRPGs (FF, Dragon Quest, etc).

Much of a muchness. I don't really have a preference between the two, as long as the game is good, I like it. That said, put a gun to me head, I suppose turn based since I'm lazy and thus like time to think. But I don't have a major preference either way.

Finally, what is your favorite game from each system/handheld you have ever played?

That should be enough to learn more about you :-). I know your wrestling stance from the Ask Wrestling, now I need to know your video game stance.


Geez, OK. I'm only going to give you the ones I've owned, since I don't think having played on a SNES a few times while at a friend's house counts.

Master System: Alex Kidd in Miracle World. It's built into the console! That's awesome! California Games close behind.
Mega Drive: Arch Rivals. I LOVED that game. Columns and Sonic 2 are close behind.
Nintendo 64: WWF No Mercy, obviously. Lots of Mario games follow behind (Super Mario 64 obviously, Paper Mario, Mario Gold, Super Smash Bros…)
Gameboy: Tetris. Always Tetris. Alleyway and Pokemon Yellow were cool too.
Playstation: … I know I owned one, but I can't remember playing many good games on it… I guess Discworld Noir be default, since I look back on playing that game and liking it. Smackdown series, which is why I bought it, were good, but Noir just beats them.
Playstation 2: GTA: San Andreas. I do like the Buzz series, and We Love Katamari, if you want a PS2 exclusive.
Game Boy Advance: SNOOD!
Xbox: KOTOR 1, The Bard's Tale, Def Jam: Fight For NY, GTA: The Trilogy, Jade Empire, Whacked!, Psychonauts, Tony Hawk's Underground, and Halo. Please don't make me choose.
Gamecube: Super Smash Bros Melee and Paper Mario: The Thousand Years Door. Dead heat.
Xbox 360: Uh… Gee… So many choices…. I'll have to go with Fallout 3 so far.
Wii: Super Smash Bros Brawl.
Nintendo DS: New Super Mario Bros.

There you go. Armando is next.

So Matthew: In a portable world of silly ideas, which do you think its the worse: PSP Go, Nintendo DSi XL or iPad? All three, at least to me, seem like wastes of time. We have a PSP that can't play UMD's and its overpriced, a DSi that is just a larger (and less portable) version while being almost as expensive as the Wii and an iPad that is just a giant iPod, priced at laptop levels without the functionality of a laptop....your thoughts?

Gee… Well be default, since I kindly wish that all Ipods would go leave the planet right now, I'm forced to pick the iPad. But I think that they all have their good points and their bad points, they're just being held back by stupid pricing with the Go, just a general dislike of the concept (the XL) and because of what it is (iPad). I think the Go is the biggest head scratcher though. If it was priced lower, then it would be a possible contender…

Also, with Team Ninja behind Metroid: The Other M, has Nintendo ever licensed another franchise to a third party company? I know Capcom did some Zelda games for the Game Boy Color, but besides these two (Zelda and Metroid Other M) have they ever done it?

Well, there was the Phillips CD-I debacle, with Mario and Zelda's ‘games' on the console. As Hunter points out, Squaresoft made Super Mario RPG. Justin points out that Hudson makes the Mario Party franchise and Artoon developed Yoshi Topsy Turvy and Yoshi's Island DS.

If you count Rare as third party, then they made all the Donkey Kong Games. Sega was given the rights to the Mario universe to make the Sonic/Mario/Olympic games. Jupiter got to use Mario for the Mario Picross games. Same as Next Level and Mario Football games, Mario/Metroid Pinball games by Fuse, Mario Hoops by Square Enix, Super Princess Peach by TOSE… So it does happen, just not that often with Mainstream games in the franchises. Just with all the spinoffs and side games.

Kieran asks about Crash Banidcoot.

Hello Mr. Sforcina. I've enjoyed reading both your Games and Wrestling columns, so now I must ask a question. Do you ever see Crash Bandicoot going back to Naughty Dog? I feel that the series has gotten worse as the new games come out (Wrath of Cortex isn't as bad as people make it out to be, it just didn't have that detail that ND put in, and Twinsanity was a decent game. Hard as hell, but still entertaining).

I suppose it's possible, but given that A) Crash is owned, eventually, by Activision Blizzard, and B) Naughty Dog is owned by Sony, it's somewhat unlikely. Sony has a thing about publishing games on it's competitors consoles (see Ghostbusters), so it would probably make Crash a PS3 exclusive. Which is all well and good, but given Crash is currently published on anything with a screen, it's probably a decent little money spinner, so the cost would be prohibitive.

Never say never, sure, but the odds are high that it won't happen. Unless AB gets desperate for money (*sarcastic laughter*) or Sony wants to bring back one of it's former mascots home (*even more sarcastic laughter*), it's not going to happen.

Also, do you find it funny that the people who were complaining about WOC following the Crash formula from the previous three games (main story wise) are the same people complaining about how modernised Crash is (I agree on one thing though, which was the redesigning of the characters. WTF?)

Not so much funny as expected. Fans are the single hardest people to please, because if you don't improve on a game they hate you for just re-releasing the old stuff, and if you update it, they hate you for ‘ruining' the game. Fans are the worst people to try and please. But please, do be a fan of 411mania! And of this column, by leaving a question in the comments or by emailing them to ask411games@gmail.com.

Wow, I got some more questions for next week. Cool. They will be answered then, Jeff and Tyrone and HTG, but for now, goodbye!


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Comments (23)

 
Fire Pro did come out over here on the PS2 just a couple years ago. It's awesome, it's inexpensive ($10-15 at this point), and the text is in English! Check it out!

Posted By: Guest#2828 (Guest)  on March 08, 2010 at 12:20 AM

 
 
In regards to Firepro...

" I'm just really annoyed that none have ever officially come out down here. Sure, I could import the GBA version, but that's hard work. "

Come on, Fire Pro Returns for the PS2 got released here fully translated like 3yrs ago & you may be able to walk into walmart or gamestop today & get it for 9.99 new


Posted By: Byzdalmyt (Guest)  on March 08, 2010 at 12:32 AM

 
 
Snood for the best GBA game? ;_;... There were so many great games for that system.

Posted By: Justin Weinblatt (Registered)  on March 08, 2010 at 01:55 AM

 
 
I have 3 questions:

1)Why wasn't Christina Milian a playable character in Def Jam Vendetta.

2)Why wasn't Jay-Z in the Def Jam series. He would've made a great punching bag.

3)Last WWE game I played was SvR07. What was the point of the TLC match being won by pinfall or submission and not climbing the ladder.


Posted By: Morne (Guest)  on March 08, 2010 at 05:46 AM

 
 
Sforcina lives in Australia, chaps. He probably should have made that clearer before talking about things being released "down here", but yeah - that's the problem.

Posted By: Dave_W (Guest)  on March 08, 2010 at 06:15 AM

 
 
Those who mention firepro returns are clearly from the US. Here in Australia, we never got an official release

Posted By: Ingwa (Guest)  on March 08, 2010 at 06:17 AM

 
 
Panzer Dragoon Saga: Why was there never a second RPG? I understand there was a cock up regarding the US release, but I believe it did pretty well in Japan. Did Sega just have no interest in PDS2 or is there more to it?

Posted By: The Man (Guest)  on March 08, 2010 at 08:04 AM

 
 
you know that mathew is australian, right?

Posted By: Guest#0492 (Guest)  on March 08, 2010 at 08:31 AM

 
 
I think he's in Australia.

Posted By: Paul Hogan (Guest)  on March 08, 2010 at 08:53 AM

 
 
Dude, Fire Pro Returns came out back in Nov 2007. Its $10 bucks, new, on Amazon right now. Get it! If you have an X-Port, you can convert Jap saves to American saves and its comes out fine. Well worth it!

Posted By: IWC Member #23495867 (Guest)  on March 08, 2010 at 09:05 AM

 
 
"Well be default, since I kindly wish that all Ipods would go leave the planet right now..."

INSTAFAIL!

Also no PS3 ownership = DOUBLE INSTAFAIL! It only does EVERYTHING... including self resurrection! Enjoy your RRoD because EVERY 360 WILL FAIL! That is a known fact!


Posted By: Guest#2625 (Guest)  on March 08, 2010 at 10:11 AM

 
 
I knew those comments were going to come up almost as soon as I read the answer: guys, Mathew is from the land down under. So the PS2 version might not have come out over there.

I don't really understand the hatred of iPods, though. Is being able to hold onto days of music at a time really that much of a maligned thought? Since I bought mine I have not had to interact with Apple/iTunes once.


Posted By: Guest#2939 (Guest)  on March 08, 2010 at 10:58 AM

 
 
He meant Australia jackasses. He's not in the US

Posted By: red (Guest)  on March 08, 2010 at 11:04 AM

 
 
Wait, you hate Apple AND Sony?

So your opinion basically sucks? Have you sought professional help for this?

Sorry, that's inflammatory... enjoy your Zune... and please keep telling everybody how Blu Ray "failed" just because you don't have a PS3.


Posted By: Guest#5088 (Guest)  on March 08, 2010 at 11:40 AM

 
 
The Master System? wow that brings back huge memories for me. In Germany they had Wonder Boy 2 which I think everywhere else was Called Wonder Boy in Monster World or something. Pretty sure it was the Sequel to Alex Kidd in Miracle World. Played that game for YEARS.

Posted By: Guest#3474 (Guest)  on March 08, 2010 at 12:29 PM

 
 
The GCN saw a few Nintendo franchises developed by other companies. Namco developed the mediocre Starfox Assault, SEGA/Amusement Vision developed the awesome F-Zero GX.

Posted By: R (Guest)  on March 08, 2010 at 01:20 PM

 
 
Oh and there are a few non-Nintendo Nintendo games we missed. Rare did Star Fox Adventures, and Namco did Star Fox Assault. Camelot is a second party company who made a few Mario Sports titles. Ditto for Alpha Dream with the Mario and Luigi Series and Retro Studios with Metroid Prime.

Posted By: Justin Weinblatt (Registered)  on March 08, 2010 at 02:53 PM

 
 
Hey Matt, I love your columns. You're a smart and insightful guy. But I've gotta take exception to your Sony dislike. I understand it's your opinion, but I think if you sat down with Uncharted 2, LittleBigPlanet, God of War III, and Killzone 2 for an extended period of time, you might find yourself disregarding any ill will you have towards Sony's head office. Or maybe not, but either way, I respect your opinion, 'cause you write damn good articles. I'll cap this off with a question:

Why was Phantasy Star III made so differently from the rest of the (original) series?


Posted By: Havok (Guest)  on March 08, 2010 at 04:00 PM

 
 
3)Last WWE game I played was SvR07. What was the point of the TLC match being won by pinfall or submission and not climbing the ladder.


Because it would have been the same as a ladder match, except with tables. Seriously. You can use the ladder and chairs as weapons in the ladder match too. The TLC match just adds tables.


Posted By: Guest#4459 (Guest)  on March 08, 2010 at 05:23 PM

 
 
Hmm, I think you have silly reasons for hating Sony...as silly as an irrational fear of memory cards.

Posted By: twistedplayr (Guest)  on March 08, 2010 at 05:38 PM

 
 
Not alone on the Sony hate.

Had a PS1, PS2, PSP, LCD TV.

The TV breaks under 2 years, Sony don't give a damn. PS2 breaks in 3. Sony don't give a damn.

My 360 RRODS after 2 years - brand new one in a week. Yes the PS3s games look damn good, but personally i'm done with that company.


Posted By: JBL (Guest)  on March 08, 2010 at 06:02 PM

 
 
"Do you like Action RPGs or Turn Based RPGs more? Action RPGS can range from Secret of Mana to Dungeon Crawlers to Legend of Zelda. Turn Based are basically the JRPGs (FF, Dragon Quest, etc)."

Boy, are those the only two choices? PC games are really that far out of the mainstream, huh... No option for Oblivion or Baldur's Gate...


Posted By: ray church (Guest)  on March 08, 2010 at 07:47 PM

 
 
1)Why wasn't Christina Milian a playable character in Def Jam Vendetta.
A: She She didn't have her big hit "Dip it low" until 2005 after the first two Def Jam games were released. She was also less known than the other women featured.

2)Why wasn't Jay-Z in the Def Jam series. He would've made a great punching bag.
A: Jay-Z wanted more money to appear in the game.


Posted By: K. Bett (Guest)  on March 08, 2010 at 09:53 PM

 


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