The 10th Hour 03.19.10: Top 10 Most Intriguing Boss Fights
Posted by Stephen Jefferies on 03.19.2010
From Portal's infamous GLaDOS and Metal Gear Solid's Psycho Mantis to Mojo's console-resetting stunt in X Men and the Time Devourer from Chrono Cross, Stephen Jefferies breaks down some of his favorite non-traditional boss fights. See which ones he found most intriguing and why!
The weekend is almost here, and with it comes a fresh dose of the 10th Hour, full of list-y goodness for your perusal. Honestly, what else is there to do on Friday?
This week we're going to take a glance at one of the major driving forces behind most of today's games – boss encounters. Sure, hacking and slashing through oceans of mindless minions can be fun, but nothing beats the surge of adrenaline that a good, solid boss fight brings with it. Unfortunately, not all boss fights are straight-forward. Sometimes this immerses you into an entire new level of gameplay, forcing you to think outside the box, and other times it's just irritating, making you just as likely to put the controller through the T.V. as you are to finish it. These are the beasties that we're going to look at today -- the unconventional adversaries that leave us scratching our heads while we beat theirs in.
As a side note, since "intriguing" is fairly vague, each item will have an additional segment explaining exactly what aspects of the encounter attracted my attention, and where it deviates from the norm (though that is fairly self-explanatory in many of these).
Now, without any further distractions...BANNER!
(My last article didn't really stir up the masses all that much, so the Comment Corner gets to sit on the sidelines this week. If I irrita—er, inspire conversation from more people this time around, it'll make it's comback next Friday.)
Top 10 Most Intriguing Non-Traditional Boss Fights
10. Krauser's Knife Fight (Resident Evil 4)
I could have named this "any and all quick-time bosses", but most of them are un-inspired, far too easy, or just flat-out annoying. The infamous Hydra battle in God of War managed to balance quick, intuitive fighting with satisfying quick-time elements, and it seems as though game designers haven't been able to get that out of their heads since then. The number of games that implements this sort of element keeps on climbing, but a couple of them manage to stand out in the crowd.
The Shattered Tradition: Krauser's knife fight breaks away from many quick-time boss fights by making itself entirely quicktime. There's no weak spot to expose before playing Simon on his face with your machine gun; just a straight-up twitchfest. Correct me if I'm wrong, but I'm fairly certain this was one of the first encounters to take this route in such a pure form.
Why It's Intriguing: It's still fun. Even if it wasn't the very first, the battle between Leon and Krauser is nothing short of intense. There are plenty of games with quick-time events that are too easy or paced poorly, siphoning the excitement out of the on-screen action. I distinctly remember leaning forward in my seat, completely absorbed in the moment. I'm a sucker for a zombie story (even one as full of holes as the Resident Evil series), so I was already invested in the game quite a bit. They balanced the interactivity with the spectacle in a way that made it one of the most memorable game cinematic experiences out there.
9. Giygas (Earthbound)
Earthbound (or if you want to be technical, Mother 2) in its entirety could be called "non-traditional" thanks to its zany characters, off-kilter humor, and deceptively unique combat. What's not to like about a twelve year-old psychic saving the world with a baseball bat alongside a monk named Poo? It may not be very impressive on the graphics end, but there's no arguing with the Mother series' originality. The final boss fight is no exception.
The Shattered Tradition: The majority of the final fight is actually fairly straightforward. Giygas, being a typical multi-form boss, has a couple forms you just have to tough through. His "true form" only comes into play after Pokey disables the Devil Machine, alowing Giygas' uncontrollable power to seep through. This curveball allows Giygas to use attacks on the party that can't be described.
All your base are belong to us? Who knows...maybe Giygas attacks with 4chan memes...
How do you defeat him at this point? An otherwise underpowered ability called "Pray". There are a few other bosses roaming around that require "trigger" attacks to defeat, but the specific way that Earthboud/Mother exectues it is what makes it stand out.
Why It's Intriguing: You kill Giygas. Yeah, you. Not Ness. Not you controlling Ness. You. After you've used "Pray" for the ninth time, the game actually uses your name for the finishing blow (or whatever you input as your name. I'd assume at least 70% of Giygases were vanquished when "poop prayed for the safety of his friends!") Fourth wall? Who needs it. Giygas wants to conquer the entire galaxy. That includes your living room, bud. It's certainly cheesy and gimicky, but there's still something to be said about integrating the player into the game.
8. Time Devourer (Chrono Cross)
It is impossible to find a picture of the stupid thing...
I often take flak from fellow gamers for liking Chrono Cross just as much (if not a little more – heresy!) than its predecessor, but that's never stopped me from talking about it. Anyone who enjoys having their head screwed with and who doesn't think too much about time travel can find solace in this time-warped Squaresoft title. The whole game stands out as being unique (whether for better or worse is up to the player), and the final boss fight follows suit.
The Shattered Tradition: Chrono Cross' entire battle engine peeled away from the traditional RPG elements, borrowing the Stamina sytem from Xenogears and opting for a more "equippable" magic feel with its Element system. The actual fight against the Time Devourer doesn't steer away from the traditional boss fight element too much, but if you tackle him head-on, you don't get a very good ending. That's where the twist comes in. To truly defeat the Devourer of Time, you have to utilize the namesake element, Chrono Cross, but the conditions for using it aren't very clear. The technical explanation has something to do with the resonance of cyrstals, and that kind of jazz, but the short answer is much simpler...and weirder: you play a song. Guitar Hero, eat your heart out.
During the fight, casting elements of a particular color will play a haunting note, and a colored circle appears on the top of the screen. In order to use the Chrono Cross, you have to recreate the haunting hymn surrounding the mysterious element in a previous stage. Doing so unlocks the ability to defeat the Time Devourer forever.
Why It's Intriguing: I'll be up front about it: I'm biased in favor of the game, and I can understand how such an off-the-wall strategy could be frustrating for those trying to figure out the secret to Chrono Cross without the use of outside sources. With that said . . . um . . .
Okay, so it's mostly bias. Trying to figure it out is a pain in the rear.
7. Dark Cecil (Final Fantasy IV)
The old-school Final Fantasy games are loaded with all sorts of interesting goodies, but one fight that sticks out in my memory most is Cecil's fight against, well, himself. In an effort to redeem himself for his evil deeds, he must fight a physical manifestation of the darkness within him. This fight has the potential to be incredibly easy, or unbearably difficult.
The Shattered Tradition: To win the fight, you must not fight. The battle is a representation of the struggle within Cecil, and lashing out at his darkness only causes the strife to continue. The more viciously you attack, the longer the fight stretches on. If you attack too much, the fight eventually becomes impossible. You simply defend yourself and heal your own wounds. Eventually the fight subsides, and you become a Paladin! Yay! At level one! Ya---wait, what? Aw, crap!
Why It's Intriguing: The fight's odd mechanics aren't simply there to be annoying. I found this fight so interesting because it actually does a great job of reflecting the internal strife that's going on within Cecil. Rarely do we get to see mechanics and narration with that kind of synergy.
6. Savato (Trauma Center)
When I first got my hands on Trauma Center, it was love at first sight. Solid gameplay, intuitive controls, and an over-the-top anime spin on a very normal profession. We started to have a falling out when I ran into the game's final boss, Savato.
The Shattered Tradition: Where to start? Well, the battle took place inside a heart instead of a sunken temple. In place of a sword the size of a small state, I had a scalpel and a laser, which while cool, could easily hurt the patient if used too much. The fight is more a challenge of speed, reflex, and priorities than a brawl, but it gave me all the adrenaline of a full-out fight and then some. Watching your patients vitals drop while you struggle with the seven different ways Savato is tearing up his innards is a quick way to develop an ulcer.
Why It's Intriguing: The entire game is intriguing, and Savato makes a perfect climax for a very well-balanced story. Though killing a heart parasite may not sound earth-shattering, the intensity of the fight will leave your stylus smoking and your adrenaline pumping. It was truly one of the most satisfying victories I've ever had as a gamer.
5. Beyond Good and Evil Final Encounter (Beyond Good and Evil)
Ever complain about a bad control scheme? Try tackling the final baddie in Beyond Good and Evil. In my opinion, I think he's just pissy that the game was so under-appreciated. There's no other explanation for why he is so unbearably cruel. What form does this cruelty manifest in? Well, funny you should ask.
The Shattered Tradition: The fight is complicated from the get go, requiring you to pay close attention to your environment, health, and the action taking place on the screen. As if that wasn't bad enough, there's one nasty little trick he's got up his sleeve that really tosses a monkey wrench into things. You know those controls you're frantically mashing at? Yeah, now they're reversed. Have fun!
Why It's Intriguing: Messing with a player's control scheme is a quick way to get them to cry foul, but it really doesn't detract from the game much. Sure, it's a little bit frustrating to deal with, but it adds to the overall intensity of the boss fight by messing with you, the player, rather than Jade. Not that Jade won't get messed with. A lot. And probably die. It's a tough ride, but a fun one.
4. Ahriman (Prince of Persia)
For those of you who like hopping around like a caffeinated squirrel, the final boss fight of the new Prince of Persia game shakes things up on you a little bit. The series has always made a point to try and bring new features to each new title, and this time, the final encounter is one of those very things. The goal is to activate three switches and eventually hop into his mouth and seal him away with a few quick-timey button presses, but how you do it is rather interesting.
The Shattered Tradition: The fight itself takes place from Ahriman's perspective. You are still controlling the prince, but you're watching yourself run away. Basically. Elika's Guiding Light will help you out a little bit, but it's nothing short of disorienting.
Why It's Intriguing: It works, and that impresses me. Camera angles are always a big deal. If you were to tell me, "Hey, I'm going to design a boss fight and purposefully make it difficult to see what's going on. I think that's a great idea for a platforming adventure game!" I'd assume you were doing something illegal in your spare time. But surprisingly enough, they make it work, and the end result is pretty nifty.
3. GLaDOS (Portal)
You will be baked. There will be cake. Not if I have anything to say about it, you crazy robot! The final fight in Portal is a wonderful conclusion to a masterfully crafted game, and I'd have been extremely disappointed if the final encounter had been anything short of extraordinary. It wasn't.
The Shattered Tradition: Well, for starters, we're looking at a boss fight where you're essentially weaponless. You have the Portal Gun, and that's it. Unfortunately, GlaDOS is significantly larger than the pesky gun drones that you can toss about, so you have to take an alternate strategy – using her own guns against her and dropping her heads into boiling liquid.
Why It's Intriguing: It's Portal. 'Nuff said. It takes the best of action, puzzle, and adventure (with a touch of dark humor) and combines it into something incredible. If you haven't played it already, you're not human. No, seriously, go buy it now.
2. Mojo's Computer (X Men – Sega Genesis)
I never had the pleasure of playing this game when I was a child, but I remember some of my friends talking about it a long time ago. They were talking about one specific encounter, and it was so strange I actually went online and researched my memories to make sure I hadn't been making it all up. Indeed, I hadn't. The fight against Mojo in X Men for the Sega Genesis is truly one of the strangest fights you'll ever see. But it's not the fight itself that's odd...
The Broken Tradition: Remember that fourth wall we busted through earlier? Yeah, just when you thought it was safe to rebuild, Mojo comes charging through it with a vengeance. The fight itself isn't anything notable, but after defeating him, the game tells you that you must reset the Danger Room console to stop the computer virus from spreading. The only problem is, there's no way to interact with any console in-game.
Guess what does have a reset button and sits about five feet from your feet? Yes, that's right – to complete the encounter you actually have to push the reset button on the Sega console, but be careful! Press it too hard, and you'll reset the game. Cuz, you know...it's the reset button.
Why It's Intriguing: Morbid curiosity, mostly. I don't know what possessed the game developers to think that would be a good idea. At all. That's like giving someone a loaded gun and telling them if they put the barrel to their mouth and pull the trigger lightly, it squirts out juice. Okay, so the scope is a little different, but you get the idea. There's a reason that particular mechanic has never been repeated, methinks.
1. Psycho Mantis (Metal Gear Solid)
Metal Gear Solid has always been an innovative series, and nearly every major boss encounter has something to it that adds a little flavor. However, none of them can even come close to Psycho Mantis. You ever yelled at your video game for cheating? Yeah, this one does.
The Shattered Tradition: Psycho Mantis is near unbeatable. He's programmed to read the inputs from your controller and react accordingly. Bullcrap, right? In the GameCube remake, he'll even "read" what's on your memory card and mention some of the games you've played previously, just to freak you out. And trust me, it does freak you out. How do you stop this GameSharking cheater? Switch controller ports. If you plug your controller into port 2, PsychoMantis loses the ability to read your actions, making him a much more tolerable fight.
Why It's Intriguing: To date, this is still one of the most innovative, creative boss fights I can remember seeing. It takes the premise of "psychic enemy" to a whole new level, achieving the same kind of player/storyline immersion that Mother does with its final Prayer. That fight, by itself, immortalized PsychoMantis as one of the most memorable Metal Gear Solid enemies of all time.
Well, that's all we have time for this week. What are some of the most cracked out boss fights you guys have ever faced? I know there are tons more out there that are strange, unusual, and plenty non-traditional. Let's hear some opinions, people!
Ideas for a topic? Suggestions for the column? Need to confess your undying love? Shoot me an e-mail at stephenjefferies411@gmail.com!
on the ps2 he'll read it as well, not just the gamecue. he read contra and Suikoden off of my memory card. Was Super Cool
Posted By: Guest#3823 (Guest) on March 18, 2010 at 11:03 PM
It wasn't just the Gamecube version--Psycho Mantis could also read your memory card in the original Playstation game.
Posted By: Hunter (Guest) on March 18, 2010 at 11:05 PM
He reads the Memory card in the original version too.
Posted By: you fail (Guest) on March 18, 2010 at 11:17 PM
Read the title to the article and thought to myself "it would be nice if beyond good & evils final boss fight made it". Didn't expect it to and then #5 hits and there it is. Always thought it was a unique experience, just like the rest of the game. Thank You for acknowledging it.
Posted By: Guest#4568 (Guest) on March 18, 2010 at 11:34 PM
Psycho Mantis could read your memory card on the original PS1 version. He asked me if I liked Castlevania, and sure enough I did.
Posted By: contraman (Guest) on March 18, 2010 at 11:55 PM
A older one that I remember was the first boss fight from the original Battletoads. You reach the end of the level, and a giant robotic leg comes down. Then it switches to the point of view OF THE BOSS. You have to throw boulders at the screen while dodging the robots targeting.
Posted By: Scotty Flamingo (Guest) on March 18, 2010 at 11:56 PM
awesome list, I must say. However it is to note that Psycho Mantis read your memory card in the original Playstation version, not just the Gamecube. Fond memories of freaking out when I heard "You like to play Castlevania!"
Posted By: Guest#6944 (Guest) on March 19, 2010 at 12:06 AM
I never found out about the 2nd port trick for facing Psycho Mantis until after I had beaten him. . . that is a fair bit of time I'll never get back.
Posted By: Michael Tyner (Guest) on March 19, 2010 at 12:55 AM
WoW would beat this list and fill numerous lists of it's own with it's many bosses and what's required to beat them.
Kinda sad that not one made this list.
Posted By: Guest#3228 (Guest) on March 19, 2010 at 12:59 AM
Great list.
Posted By: Mariah (Guest) on March 19, 2010 at 01:06 AM
OK I think I should mention this one boss I don't remember his name exactly, but on Metal Gear 3 when you fall sleep or something, you fight against this dude and some ghosts in something like a lake. If you tough one one them you die and there is absoluptly no way of defeting him!!!!! Since I didn't use the internet to cheat in games back then it took me soooooooooooooo long and a lot of luck to realize that you actually have to get to the final of the level, equip the revival pill, and then let yourself die in order to pass the level.
Ok if that's not unconventional? then I don't know waht it is.
Posted By: mike (Guest) on March 19, 2010 at 01:46 AM
I think Ruby or Emerald Weapon from FFVII need to be on this shit
Posted By: CryptoBiz (Guest) on March 19, 2010 at 01:56 AM
Man, why has no one said Mantis could also read your card on the PS?
Posted By: cap (Guest) on March 19, 2010 at 02:10 AM
fail
Posted By: anon (Guest) on March 19, 2010 at 02:24 AM
I dunno if this qualifies for your list but Gill from Street Fighter 3: Third Strike was intriguing to me because after you finish beating him he F#$%ING REGENERATES TO FULL HEALTH. And maybe even Seth in Street Fighter 4 deserves a nod seeing as he would fight alright in the first round but once you win, he becomes the cheesiest man alive in the next round.
Posted By: Stewert (Guest) on March 19, 2010 at 02:24 AM
Thanks for putting Glados up there. I remember playing that and loving how it bitches out about you.
Posted By: Q (Guest) on March 19, 2010 at 02:36 AM
FUCK YES! PORTAL! I felt bad killing Glados because you do get attatched to her in a way but then during the fight she started to sound like my ex girlfriend so i fucked her up. Sweet list, man.
Posted By: Just another guest (Guest) on March 19, 2010 at 02:39 AM
I think my favorite boss battle of all time was in Metroid Prime 3 when you had to fight Ridley while falling down the shaft.
Posted By: Guest#6702 (Guest) on March 19, 2010 at 02:39 AM
The "Still Alive" song at the end of Portal is worth the experience of fighting GLaDOs alone. I was so tied into that game. Love it.
Posted By: Pam (Guest) on March 19, 2010 at 02:49 AM
I hope by that Gamecube mistake you haven't just played Twin Snakes and not Metal Gear Solid. Seriously dude PSX version is 10X better.
Posted By: puffykilled2pac (Guest) on March 19, 2010 at 03:06 AM
i... fucking... hate... the RE4 knife fight... it's really cool but I'm awful at it and it messes up my not dying through the whole game...
Posted By: dale (Guest) on March 19, 2010 at 05:23 AM
sounds like mantis only named other konami games
Posted By: pidgerii (Guest) on March 19, 2010 at 07:19 AM
I think that in the original PS1 version of MGS, Psycho Mantis could read your memory card, but only referred to Konami games.
Posted By: Diavo (Guest) on March 19, 2010 at 07:50 AM
Mike Tyson
Posted By: dogpound7382 (Guest) on March 19, 2010 at 08:31 AM
Bowser in Super Mario Bros Wii is actually very intriguing in that you don't even really fight him at all.
To be able to come up with a whole new way to face Bowser after all these years was pretty ingenius I think.
Posted By: JP (Guest) on March 19, 2010 at 10:29 AM
Lol, how many people are gonna point out the same thing?
He reads your psx mem card too (just thought Id join in, BAAAAH BAAAAAH)
Posted By: AG Awesome (Guest) on March 19, 2010 at 10:38 AM
The Hydra Fight still stands out as one of the best of all time for me. The final battle in Indigo Prophecy is also notable...
Posted By: Guest#0124 (Guest) on March 19, 2010 at 10:53 AM
Surely something from Shadow of the Colossus should have made it on here.
Posted By: YAK MAN (Registered) on March 19, 2010 at 11:27 AM
WoW would beat this list and fill numerous lists of it's own with it's many bosses and what's required to beat them.
Kinda sad that not one made this list.
Posted By: Guest#3228 (Guest) on March 19, 2010 at 12:59 AM
Kinda sad that you like WoW that much.
Posted By: A Real Man (Guest) on March 19, 2010 at 12:13 PM
I knew Mantis would be 1)... guess i'm psychic, hehe. But there is another boss fight from the MGS series that should be on this list; The End
Posted By: Guest#9855 (Guest) on March 19, 2010 at 12:14 PM
You can actually hit him I think with punches even with the regular controller. It just...takes...forever. So I never actually got around to finishing it that way I don't think, although I always wondered what would happen. I think I might have once but nothing special happened and he just pretended I beat him the regular way.
A lot of these boss fights if they were made in the past would be really annoying. For Earthbound, you couldn't just hop on the net to find the answer so I wonder how people handled it back then. There were other fights like that in the past but it's become a lot easier nowadays with the ability to just find your answer online.
I'm sure there were a lot of other boss fights throughout different games that had some interesting mechanics too. I'm glad you put in that Mojo thing, I remember angrily hitting the rest button with 1 second to go and then laughing when that worked. That was awesome.
Posted By: Guest#4705 (Guest) on March 19, 2010 at 12:26 PM
Psycho Mantis was great, but I think I'd go for "The End" from MGS3. Hell, most of the boss fights in that game were great.
Posted By: Guest#7624 (Guest) on March 19, 2010 at 01:14 PM
It couldn't be anyone other than Psycho Mantis at number, 1 could it?
I'm surprised there's no mention of Dark Link from the Water temple in Ocarina of Time. That transparent little bastard was a pain in the arse.
Posted By: Steve B (Guest) on March 19, 2010 at 01:25 PM
Great list!
As for my suggestions- how about King K. Rool in the original Donkey Kong Country? You defeat him in a very easy fight, get some fake credits, then he comes back to life and is much tougher. I've seen other games do this, but DKC is the first time I saw it.
Also, I'm surprised nothing from Yoshi's Island made the list. That game was full of innovative boss fights.
Posted By: Guy (Guest) on March 19, 2010 at 01:58 PM
The original Earthbound actually came with the strategy guide. It was a huge box. I have no idea how you would have figured it out otherwise.
Posted By: Guest#0143 (Guest) on March 19, 2010 at 02:06 PM
Always enjoyed the Twinrova fight in Ocarina of Time, deflecting one sister's element into the other.
Posted By: neverAcquiesce (Guest) on March 19, 2010 at 02:15 PM
Metal Gear Solid 3 has amazing boss fights. All of them were so interesting
Posted By: PX (Guest) on March 19, 2010 at 03:28 PM
Loved Chrono Cross. Especially the battle in which you 'literally' battled Fate. A computer system that directed actions of the people in the game, and advised them.
Its only recently that I have realized how well this theme speaks to the real world. I, myself used to always follow what life dictated, and I feel that was the whole underying theme in Chrono Cross, that we do not have to live by our own fates.
Posted By: Chrono Cross Fan (Guest) on March 19, 2010 at 04:40 PM
Great list.
The first one I thought of was Dark Cecil from FFIV.
I'm embarassed to say that I lost to him the first time.
Posted By: Heyyo (Guest) on March 19, 2010 at 07:09 PM
WoW would beat this list and fill numerous lists of it's own with it's many bosses and what's required to beat them.
Kinda sad that not one made this list.
Posted By: Guest#3228 (Guest) on March 19, 2010 at 12:59 AM
Perhaps this article was not written by a virgin?
Posted By: Guest#6698 (Guest) on March 20, 2010 at 03:37 AM
I dunno if this qualifies for your list but Gill from Street Fighter 3: Third Strike was intriguing to me because after you finish beating him he F#$%ING REGENERATES TO FULL HEALTH. And maybe even Seth in Street Fighter 4 deserves a nod seeing as he would fight alright in the first round but once you win, he becomes the cheesiest man alive in the next round.
Posted By: Stewert (Guest) on March 19, 2010 at 02:24 AM
This is "Top 10 Most Intriguing Boss Fights" not "Top 10 Throw Your F***ing Controllers Out Of The Window Hardest Boss Fights". Though if that column ever see the light of the day I want a cookie, and I nominate Omega Rugal.
On topic though, The End in MGS3 deserves another mention. Where else can you win a boss fight by literally waiting until your opponent dies of old age?
Posted By: Guest#9801 (Guest) on March 20, 2010 at 04:04 AM
A lot of these boss fights if they were made in the past would be really annoying. For Earthbound, you couldn't just hop on the net to find the answer so I wonder how people handled it back then.
Posted By: Guest#4705 (Guest) on March 19, 2010 at 12:26 PM
Perhaps...actually playing the game and figuring it out on their own?
Posted By: Guest#0315 (Guest) on March 20, 2010 at 10:44 PM
You didn't mention Magus from Chrono Trigger...full of fail!
Posted By: David (Guest) on March 21, 2010 at 03:11 AM
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