Working Title 07.01.11: Working Rant on California Video Game Ban Decision
Posted by Dan Watson on 07.01.2011
The Supreme Court struck down a law this week banning the sale of violent video games such as Grand Theft Auto to children! 411's Dan Watson takes a look at the ruling and whether it has any affect on the rest of the country!
Welcome back to this week's Working Title. I am still filling in here and this week a Supreme Court ruling really got me thinking. I am happy that I am writing this column this week, as many of the other columns don't really give the ability to take a column and discuss why I am upset about something that most gamers would probably be happy about.
Working Games
Duke Nukem
I am still playing Duke in hopes that I can beat the game shortly. Some of the boss fights are just extremely hard, even on normal difficulty. I cannot imagine how hard this game is going to be on the hardest difficulty. I will say that the review that went up this week is pretty dead on for what the game is.
Half Minute Hero
This is an arcade game that just released this week and is quite fun. To sum up the game, you go through this journey of a war against evil and the missions typically take about one to three minutes. The hard part is there is a countdown and if you fail to rest the countdown every thirty seconds, you fail. It is a cool story and plays very nicely. I recommend picking this one up if you have some points laying around.
Dungeon Siege III
I am working on a review of this game now, and have been pretty happy so far. There are some negatives to the game but if you enjoy a game like Diablo, this game is for you. You have the choice of four different classes to go through the game with. There are main quests and side quests that take about the same time as most other RPGs.
Weekly Rant
The Supreme Court this week ruled against a California ban on violent video game sales to children. The reason that was given for the ruling was that it would infringe on the children's first amendment rights of free speech. Now, I have two big problems with this. Before I get into those, I would love to hear readers' opinions on this, however, let's try to keep this as an adult discussion without trolling and being dicks about everything.
My first problem is that living in Illinois, I have been asked many times by children to purchase a game that is rated Teen or Mature because their parent isn't around and they will give me the money. I don't do this. Many of you are going to disagree with me here, however, this is just what I have found in the last twenty years of playing video games. Normally, if I am playing a game that involves intense action or I am extremely focused, and the game is violent, I tend to become more violent or at least agitated more easily. An example of this, few years back, I was playing Halo three with some friends. We were playing what could only be described as a simple game of four on four. I was put in a room with people who, for the most part, hadn't played many video games. After about an hour, I finally snapped and yelled at the only female in the room. Normally, I am a cool tempered cat, I don't flip out or attack anyone, especially not verbally attacking a female who was doing her "best" to play. (In my defense, what threw me over the top was she was walking into a corner while texting her friend that she was playing Halo.
Anyways the moral of the story, violent video games do have a small, temporary affect on how a person reacts. Had we been playing Mario Kart, I wouldn't have flipped out as badly. I had played many of times with her in Guitar Hero and again, never flipped out. My fear is not that children will shoot up schools or turn to violence. My bigger concern is that children will become desensitized to violence and bloodshed and not know how to react in a situation when something "wrong" is happening. If children were blocked from buying these games, there would be more parental control as well. A parent should be aware of what the kids are playing. This brings me to my next point.
The second problem I have is that we are protecting CHILDREN'S rights here. When I was growing up, I didn't have rights. I was told what to do, when to do it, and if I talked back, you damn sure better believe there were going to be repercussions for it. Today, children have too many rights. You spank a child, you have to worry about DCFS on your ass, or you have to worry if the neighbor is going to call the police. This has gotten ridiculous. Children need to have limits and boundaries and if you cannot enforce these limits with some type of punishment, then there will be no boundary anymore. On that same note, if this law would have passed, parents could no longer use the excuse of the video games made him do it. The parents would have to take responsibility for their child playing the video game because they bought it for him/her. The video game industry would no longer be the scapegoat for everyone's screwed up kids. They can go back to blaming movies and music until the next piece of technology finds its way into the spotlight of violence.
Another great benefit would be we would hopefully have fewer annoying kids playing games like Call of Duty and Gears of War. Imagine a cyber world without twelve year old kids with their high pitch voices. We could play games and talk as adults, hopefully some of the racism would go away and the hate would disappear into adult, intelligent conversation. Ha, what am I smoking, this would never happen, but at least we would lose most of the annoying kids and could use words without Mircosoft coming after us for offensive language.
"Anyways the moral of the story, violent video games do have a small, temporary affect on how a person reacts."
You provided no evidence of this other than your own anecdote. Perhaps you are the one with the problem?
Posted By: Guest#4927 (Guest) on July 01, 2011 at 02:30 AM
I read the article, and Dan I must say, I feel you completely missed the mark here. The law doesn't mean that kids can just go in and buy M-rated games. The ESRB still puts rating on games and the vast majority of retailers are still abiding by these ratings (IE not selling M-rated games to 12 years olds and whatnot). What this law's striking down means is that retailers won't be criminally liable IF they sell violent video games to minors. This is VERY important because if a retailer was criminally liable for selling a game, like say Call of Duty, they would probably do one of two things: 1.] Be extremely dilligent about what games they sell and to who. That's probably what Gamestop would do and granted, it would be a good thing. 2.] Not bother with the games at all and refuse to stock any games that fall under this law. This is probably what your Wal-Marts, Targets, etc. would do. And if the games that would be targeted under this law don't sell due to most stores not even selling it, why would the developers and publishers even bother with making the games? Granted, it's a very slippery slope, but ask yourself, which would you do? If you owned a store and are trying to make a profit, are you going to stock the video games that could see you being fined and jailed for selling to a minor or are you going to avoid the issue altogether and not sell those games?
Also, it must be noted that "violent video games" wouldn't only have applied to M-rated games. It's a misconception I've seen kind of wordlessly assumed, that it would operate along the lines of the existing ESRB ratings. Had this law been allowed that means there would have been an office in California with a guy, or a group of guys, (censors, if you will) operating COMPLETELY INDEPENDENTLY of the ESRB, determing what games fall under this "violent video game" law. In other words, depending on the content, T-rated games could have fallen under this law.
I'm happy to see this law shot down, because it seemed to be written not by a guy trying to protect children, but a guy who seems to have an axe to grind against video games. Word is, the guy who wrote the California law pushed for legislation against arcade games back in the 80s. Though part of his law's underinclusiveness is why the law was struck down. From what I recall, the Supreme Court Justice's argument was something along the lines of "If you're protecting kids from violence, why aren't you including movies and books and other media?"
Also, a side-effect of this ruling is that video games are now protected speech and protected under the 1st Amendment. Just like books, music, movies, and art. That is a good thing.
Posted By: AlaskanHero (Registered) on July 01, 2011 at 02:35 AM
Game stores should just not sell them to kids or parents. They should ask them(parents) if they are buying this for a minor? It'll be irritating, yes, and people will lie. But it will make some people feel guilty about lying. Also, why don't parents activate the parental controls on their systems? You can ban a shit ton of stuff from being sold to kids, but there's a perfectly good failsafe option on the console itself. I think this should be explained more when you buy a console as a parent.
People need to stop thinking that games consoles are toys. They stopped being toys the moment cartridges stopped being used. That was the death of the kiddie era. Because they were so clunky, bright and cutesy people confused them with those vtech toys. Nowadays they are multimedia entertainment systems. And I'm pretty sure those same parents won't let them watch violent war movies.
In fact, I did watch that stuff when I was a kid. But I was not stupid. Parents need to educate their kids about these things instead of only exposing them to what is age appropraite. I'm not saying show a toddler the opening scenes to Saving Private Ryan. But the more you are aware, the more you'll care. Why do you think there is racism towards Arabs? Because most people only see what's being shot at on COD. Nothing is put into context for the kids, they then grow up and turn into dickheads.
Posted By: shaydee (Guest) on July 01, 2011 at 05:54 AM
More often than not, it isn't a retailer selling a game to a minor but the parent of a minor buying the game for their child. 20 years ago, parents attacked music and got a parental advisory slapped on every record with "questionable" language or content.
Video games have had ratings for at least the last 15 years. Granted, there is a big difference between listening to a record and hearing about violence or drugs and taking an active role in playing out such events in a video game.
However, if parents actually informed themselves and took an active role in the childrens' hobbies, they wouldn't be so up in arms. It is a deflection of responsibility.
Posted By: Just Joe (Guest) on July 01, 2011 at 08:14 AM
"Anyways the moral of the story, violent video games do have a small, temporary affect on how a person reacts."
You provided no evidence of this other than your own anecdote. Perhaps you are the one with the problem?
Posted By: Guest#4927 (Guest) on July 01, 2011 at 02:30 AM
I agree with Dan. My brother always gets crazy when playing video games. It also depends on how serious you take video games.
Posted By: nanoman (Guest) on July 01, 2011 at 09:51 PM
I agree with Dan. My brother always gets crazy when playing video games. It also depends on how serious you take video games.
Posted By: nanoman (Guest) on July 01, 2011 at 09:51 PM
I know people who flip out when playing monopoly. Some people are just competitive.
The bigger question is, if this law was passed, who gets to decide what content is objectionable and what isn't? Do we really want the government to be able to decide what is good for us and what isn't?
Posted By: Justin Weinblatt (Registered) on July 01, 2011 at 10:53 PM
The point is that video stores are not held criminally liable for selling violent movies that are shown to children. CRIMINALLY liable. That's the key.
I agree that I do get amped up when I play video games. At least some. (Weirdly enough, Top Spin 2 is at the high end of the aggression meter.) But I agree with all of the studies that fail to find a causal link between violent video games and violence. (I do THINK more violent thoughts, admittedly, for whatever reason -- but I definitely don't act on them. And if my moral code feels a little tested? I remove myself from the situation. And then go shoot the shit out of some Collectors in Mass Effect 2. This happens a LOT after I get pissed off at a certain bus driver on a definitely-NOT-specified Lynx line.)
I think GTA3 and GTA4, Saints Row 2, and all the other violent games are actually a safety valve, come to think of it -- they let a player express their stress in a way that doesn't cause real harm.
Posted By: MadmanJack (Guest) on July 03, 2011 at 02:58 AM
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