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 411mania » Games » Columns

411 Games Fact or Fiction 1.09.14: Xbox One, Titanfall, EA, More
Posted by Daniel Anderson on 01.09.2014

Hello everyone and welcome to this week's edition of Fact or Fiction. As always, I am Daniel Anderson, and I hope everyone has had a good week. Black Friday is over and it seems that it went pretty well with no serious problems. As someone that had worked every Black Friday for 10 years until last year's I am glad to hear that. And for everyone that had to work in stores on Friday, I am sorry and hope it wasn't too bad. Anyway, this week we have 411's Todd Vote going up against Stephen Randle. Let's see what they have to say, shall we?

1.) You are fine with Killer Instinct's free character being switched out.

 photo KIsaberwulf_zpsdf2beed3.jpg

Todd Vote - Fact: This response may or may not be stolen from this weeks 4PC.
I actually like the idea. Give those that haven't made the jump to the full version yet a bit more incentive to do so. In the original KI series, Jago was like my least favorite character. I just wasn't any good with him, therefore I didn't like using him all that much. So by rotating the free character, it can actually influence two different groups of people. It gives those on the fence a chance to experiment with the different characters, and decide if they want to make the purchase for the full game. In addition to that, it also forces those cheap bastards who won't pay for the full roster to start over anew, and relearn an entirely new character if they want to keep trucking through the gauntlet of computer controlled opponents.

Stephen Randle - Fact: Hell, League of Legends has had a rotating cast of characters since inception, nobody there seems to mind. But seriously, given that you can only play one character if you choose to remain free-to-play, it's a nice gesture to rotate out that character occasionally, plus, it could lead to more sales. Of course, it helps that the character data was already part of the game so they only had to make a small change that probably cost them absolutely nothing. Everyone wins!

Score: 1 for 1 - I think it is a great move to get people to spend more on the game. I am not saying there is a grand conspiracy or anything, but letting people see different playstyles of different characters can only help sales in the long run.

2.) The Xbox One would have flopped as a digital only console with no disc drive.

 photo xboxone_zpsc270a234.jpg

Todd Vote - Fact: Given the reaction to the original Xbone policies, I think it is safe to say at the very least, they would have had a real hard time marketing the machine. I know once they reversed the policies, several people took them to task for doing so, and eliminating all the things the console may have been able to do, but I can't really buy into that. I'm sure eventually we will get to a point where an all digital medium is viable, I just don't see it yet. There are lots of people who still love gaming who do not have internet for whatever reason.

Stephen Randle - Fact: I can tell you that every one of my participants in 4PC said that they would have had far less interest in an XBOne if it had no disc drive, but of course that's only limited anecdotal evidence. Look, we all know that all-digital games is the future, but the console developers are going to have to phase it in through this generation. Creating a disc-less console leaves consumers no choice in the matter, and when they think you're taking away choice, they get angry. Plus, the PS4 still would have had a disc drive and thus the option to have physical discs, so Microsoft would have been screwed and unable to change course (because you can't just shove a disc drive in willy-nilly), which, as well all know, they ended up doing in the end.

Score: 2 for 2 - I would have been much less interested in it. At a minimum it would have kept the Xbox One from being the all-in-one entertainment console Microsoft wanted it to be. Having a disc drive was the right decision.

3.) It is a mistake for Titanfall to not allow mods on the PC at launch.

 photo titanfallogre_zps2c1692a8.jpg

Todd Vote - Fiction: Why is this a mistake? They probably want gamers to experience the game as it was meant to be, right along with the rest of the world. I don't see any problem with this at all.

Stephen Randle - Fact: I mean, what's the harm? Counter-Strike, DOTA 2, The Stanley Parable, the list of great games that began life as mods is pretty impressive, actually, plus, they're a great place to discover new talent for game development. Hell, last month the Just Cause 2 multiplayer mod pretty much led to a giant bump in sales of Just Cause 2, something that would have previously been thought impossible. I'm just not sure what there is to gain by not allowing people to mod Titanfall. They're going to mod something, they might as well mod (and pay for) yours.

Score: 2 for 3 - This has it benefits and drawbacks. First, it lets people play the game the developers want it to be. A downside would be that people will complain they can't mod the game. Personally, I am fine with it, but I do most of my gaming on a console where modding isn't as much of an issue.

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4.) You are surprised that the founders of Criterion Games both left EA to create a new studio.

 photo ea_zps33dbf3a8.jpg

Stephen Randle - Fiction: Although it's more that them breaking away from EA creates the renewed possibility that we could finally get another Burnout game, even if they'd be forced to file the numbers off. Seriously, EA, you have that license locked up and you're doing nothing with it. Anyway, in the end this is just the normal course of business, it seems like the former Criterion founders had an idea that they wanted to do, and they either didn't want to share it with EA or weren't allowed to pursue it, and thus decided to strike off on their own. They aren't the first and won't be the last.

Todd Vote - Fiction: Not really. I imagine working for one of EA's studios is a great gig. But what comes with that type of job? Being a developer for a big company like Electronic Arts has to come with some restrictions, right? Like creatively, how much freedom do you suppose you have when someone else is calling all the shots?

Score: 3 for 4 - EA has had a lot of studio founders leaving recently. I wonder if something big is happening behind the scenes.

5.) You were surprised at Capcom pulling all Marvel titles from digital stores.

 photo marvel_zps0885e0da.jpg

Stephen Randle - Fact: Mostly because they pulled basically everything, including games like Deadpool that haven't even been on sale for six months. Also, if they were trying to consolidate their Marvel titles and sell the exclusive rights to someone like EA, why wouldn't they have shut down Marvel Heroes? Additional plea to Disney: please don't shut down Marvel Heroes, it's awesome and deserves to live. Something about this doesn't make any sense, but maybe it's just me. I mean, even if that is all they're doing, I don't get just cutting off all digital sales. Doesn't Disney still make profits no matter who puts out the game?.

Todd Vote - Fiction: Not at all. From what I understand it is all Marvel titles, not just those published by Capcom. Activision games have also been pulled from digital stores, including Deadpool which is still a fairly new title. It looks like the Mouse intends to do with Marvel what it did with Star Wars. License them out. The best way for Disney to do that is to get all the rights back first. It doesn't mean we will never see another Marvel vs. Capcom, or that we won't get anymore shitty movie tie-in games. It just means that Disney is taking control of it's property.

Score: 3 for 5 - From what I have heard, the licenses for the games ran out, so they were pulled. End of story. I am not surprised Disney is consolidating all titles and possibly going to have a single company making games.

6.) You like that there will be no "quick scoping" or "no scoping" in Titanfall.

 photo titanfall2_zps11b0faee.jpg

Stephen Randle - Fiction: While I make no claims to being any sort of skilled gamer, especially in FPS's, scoping skills are simply part of shooters. Yeah, it seems unfair when you get destroyed from halfway across the map by a guy with unearthly sniper skills, but the fact of the matter is that those are abilities you have to work on to develop, you don't just pick up a sniper rifle and suddenly become great. What's next, taking out rocket jumping just because not everyone can do that either? If you don't want people making one-shot kills from ridiculous distances, don't put sniper rifles in the game, but don't punish people who worked hard to get really good at an aspect of a game that they enjoy.

Todd Vote - Fact: I do like that it makes the game more realistic, and whatnot. But, if I am being totally honest, in this type of game, I get shot from so many different places that I never see coming, worrying about whether or not it was a no scope or whatever was the least of my worries. My abilities in FPS games has always been that of being incredibly average, with flashes of greatness. Taking out no scooping, and quick sniping isn't going to change much, if anything.

Score: 3 for 6 - I really, really hate quick scoping in a FPS. Sniper rifles in real life take time and skill to hit a distant target. I hate someone quick scoping with a powerful weapon because it is a flaw in what the game allows. Just gets annoying after a while.

Bonus Question: Feel free to talk about whatever you would like.

Stephen Randle - Hope everyone survived the polar vortex with all their extremities, and to those who live in places too warm to be affected by the ridiculously cold temperatures we had this week: screw you, you bastards. You've never suffered like we have suffered. When you die, I hope you go to hell, and that it's really, really cold there. On a related note, I once told Daniel he'd regret giving me so many chances to talk about whatever I wanted to for the bonus question.

Todd Vote - I am all over this place this week. Be sure to check out the 4PC, and then go vote for me in the MMA Fact or Fiction, where I faced off against the always game Alex Rella. A vote for Vote, is a vote for the future.

That wraps up this week's edition of Fact or Fiction. Stephen and Todd went 3 for 6 falling agreeing as much as they disagreed. Let me take a second to promote Co-Operative Multiplayer, the podcast myself and other 411 writers take part in.

I hope everyone has a good week, and until next week, happy gaming.


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