Angry Gaming 01.07.08: E Pluribus Unum
Posted by Damian Sarcuni on 01.07.2008
Why a universal game console is no longer a science fiction dream, and just who will be responsible for making it a reality.
Welcome to Angry Gaming, the Dick Clark that makes the gaming industry's Ryan Seacrest SUFFER. I am your hate master, Damian Sarcuni, and my new year's resolution is to solve more of my life's problems with sentences ending in "or die". Should oooold acquaintance beee forgot, somethiiing, somethiing somethiiiiiiiiiiing…
E Pluribus Unum
Happy 2008 to all the 411mania writers, readers, and playa haters. I hope that so far you have all found the beginning of this brand new 365 day period to your liking, and that you find all your hopes and dreams before the 2009 ball drops.
Personally, I'm disappointed in this year already. Its 2008…do any of you realize just how many sci-fi and action flicks were set during the very time period we are living in? So many authors and directors throughout the past century have graced us with their bold, shining visions of futuristic societies that would replace the hardships they experienced during their own time. Yet here we are, the future is now, and so little has changed. Where are the flying cars? The intergalactic railways? Why do we still have to deal with daily annoyances like weather (excluding those of you from San Diego)?
The truth is that mankind is destined to be disappointed at the coming of each year because we dream up our possibilities faster than we can make them a reality. Our problems always seem to be a lot more stubborn in real life than they are in the movies. Try as we might, things like war, famine, and genital herpes just will not be wiped from the face of the Earth anytime soon. And so each year we take heart in the useless technological advances that we do have, such as HD photo frames, satellite capable car stereos, and Guitar Hero.
But gamers have one up on the rest of society this year, because at last we can finally start looking forward to the realization of a dream we didn't even know we had…a universal video game console! (Cue the choir of angels now.)
That's right folks, you may not have heard it here first, but in a few more years, the brand name consoles of Nintendo, Microsoft, and Sony will be nothing but a faded memory. Oh sure, those Ritchie Rich game companies that ignore our job applications year after year will still be around, but they'll be developing their games for universal hardware. In other words, all of your games will be playable on one console, regardless of who made it or who made the game.
Impossible, you say? That's what they said about Viagra.
A universal video game console (UVGC) will become reality within the next decade and I intend to prove it. Today we are going to look at how other technologies developed into universal media forms, and cap it off with my personal prediction on just who is going to be responsible for bringing the universal game console to life. Don't worry, I promise by the end, it'll all just "feel" right.
VCR's – The Great Granddaddy of the UVGC
Some of you reading this might actually be too young to know what a VCR actually is, and that frightens me. Video Cassette Recorders or VCRs were the first piece of equipment that allowed home users to watch movies and other recorded media right on their own televisions. In other words, they were a precursor to the DVD players of today. But like all good pieces of technological equipment, the VCR did not reach the height of its popularity without a certain amount of adversity, both from rival media formats and from its own internal battles.
Originally developed in the 1950's, VCR's were originally very costly pieces of equipment that weren't designed for home usage. Often produced with price tags of thousands of dollars per unit, the first VCR's were specifically designed to work with the specific media of their respective developers. So Sony VCR's only played Sony's U-Matic videos, whereas Avco VCR's only supported "Cartrivision" cassette tapes. In today's world, where Sony only supports Blu-Ray discs and other game companies push toward HD-DVD formats, all of this should sound eerily familiar.
VCR's hit mainstream popularity in the 1970's, and it wasn't long before all sorts of electronics companies were producing them. However, VCR's faced another threat from abroad…the dreaded Betamax video! Around 1975, VCR's became split between two media formats: VHS and Betamax, and a capitalist competition ignited over which was the better media. In the end, VHS won the prize due to the length of its videos, and was viewed as a better value.
The point of this is that today, we cannot let ourselves be fooled simply because our PS3 games are printed differently than our Nintendo Wii games. VHS was developed by RCA, whereas Betamax was supported primarily by Sony. Yet how many VHS recorders has Sony developed and sold since then? The answer is too many to count, and the moral here is that the public selects the winners of the media wars, and it is up to the hardware companies to keep up with the demand.
3DO – We've Been Here Before
Some of you reading this may be too mainstream to know what a 3DO is, and this frightens me too. During the 32/64-bit generation of video games, several game consoles were released that didn't quite make the cut and vanished from the public eye. Before there were Playstations and N64's, there was the 3DO, a simple game machine boasting a few concepts ahead of its time. I've covered what made the 3DO so great in past articles, but how it applies to this topic is something different altogether.
Basically, the developers who originally came up with the 3DO decided NOT to produce their own hardware themselves. Instead, they sold the rights and plans for the system to three different electronics companies who marketed the system themselves. These companies were Panasonic, Goldstar, and Matsushita. So unlike today where all Xbox's are clearly designed and produced by Microsoft, a 3DO could be purchased under different brand names. Yet each system still played the same games.
It's not like the systems weren't different either, because they were. Panasonic's R.E.A.L. 3DO system was a top-loading CD drive that used thin controllers similar to that of a Sony Playstation. Goldstar's on the other hand, was a tray loading CD drive that boasted bigger gamepads and (if memory serves) a larger hard drive and separate system warranty. It needed it…for some reason Goldstar's 3DO system was far more unstable than its Panasonic counterpart.
In the end all the 3DO systems tanked, but not without teaching us all some valuable lessons. Primarily, we learned that different electronics companies could indeed market the same video game hardware and play the same games. Just as we had a Panasonic 3DO and a Goldstar 3DO in the past, who's to say we can't have a Nintendo Xbox in the future? It has happened before, after all.
Microsoft – The Empire Strikes Back
Here is why I think Microsoft is going to be responsible for the invention of a universal video game console.
Right now, all of the big three console developers are working with hardware that is far and away different from each other. Microsoft's Xbox 360 games are primarily dealing with online play, whereas Nintendo's Wii is based around user interaction in an offline format. Meanwhile, Sony's PS3 games are powerhouses that put graphics and sound first, and interactivity a distant second.
We can't put all three of these things together. There is no way we're going to be able to swing our Wiimotes around through high end graphical interfaces to log on to Xbox Live. All three systems are based around very separate gimmicks that can't be combined. Yet Microsoft has achieved the most mainstream acceptance of all three companies. This is partially due to Microsoft's own game library, partially due to the rarity of the Wii console, and partially due to the PS3's hefty price tags.
But in the midst of all this, Microsoft is doing something else that's very interesting: they are attempting to conquer a second game platform that people haven't realized yet: the personal computer. Microsoft isn't just concerned with putting all of their games online; they are also trying to bridge the gap between PC gamers and console gamers as well. Already, more PC games are starting to require Microsoft operating systems to run, and already the Xbox 360 can be linked with Windows PC's for a number of features.
PC's are ALREADY a universal video game format! By controlling the PC gaming world, Microsoft will gain control over other assets that Sony and Nintendo will need in the future of their games. As gaming technology and PC come closer together, it's only a matter of time before gamers will want to link their Nintendo systems and Sony systems up to their PC's as well, and Microsoft is not stupid enough to ignore this. They will back the release of a universal video game console that will play Microsoft, Sony, and Nintendo games…and it'll all be linked through our Windows Vista based computers.
Is that Bill Gates' evil laughter I hear?
The Anger
I can't say exactly when my theory for the future of game consoles will come to pass, but I do truly believe it will happen. Sony and Nintendo fans need not fret either as Microsoft will likely have to shell out quite a number of checks in royalties for the Nintendo and Sony hardware their universal systems will require. Plus, this theory only begins with Microsoft, it doesn't end with it. How long before Phillips decides to create a UVGC of their own? How long before Panasonic gets back in the act? Like our old friend the VCR, competition between more electronics companies will lead to more features for our games and lower prices on all game media. Laugh with me my fellow gamers, the future is bright indeed. Until next time, embrace the hatred.
Sorry but I have to disagree, PC's will never have universal control by anyone, it will always be an open and free platform *thank you hackers*. Just like we need more than one movie studio, we need more than one game company and more than one hardware company. After all, isn't that what our economy is based off of? Not to mention your vision of the future would be a certifiable monopoly even Microsoft couldn't pull off.
Posted By: Mark Salmela (Registered) on January 07, 2008 at 12:31 AM
I really think this is a bad idea. If we had only one universal game console, that means we have only one option of what to play. What makes the system war so great is that different consoles have different unique features and it allows us to have a choice of what we want to play and which of this features is more appealing.
Posted By: Armando Rodriguez (Registered) on January 07, 2008 at 08:17 AM
Ya, I don't see it happening either. Even if it did, it's not like that is the last platform to reach. The main thing to realize is that just when you think you've seen it all, something else will exist. Technological evolution will not stop.
Posted By: Tubby (Guest) on January 07, 2008 at 03:16 PM
I think you have the right vision but for the wrong reason.
As game systems grow more complicated, the software to harness the hardware will be more and more complicated. This is where Microsoft and their DirectX technology comes in.
Already big companies like EA are having troubles optimizing their games for PS3, whereas XNA is being described as a more developer friendly platform.
But knowing Microsoft I'd think they'd rather see XBOX as the sole owner of the living room rather than giving Sony a shelf space. But who knows, they did allow Palm to use PocketPC.
The game console wars is beginning to look like the PalmOS vs Psion vs PocketPC war. Microsoft entered a field they are inexperienced and there's a definitive market leader. Microsoft software are clunky, getting ridiculed, not getting enough market share. They keep getting better, innovating etc, lo and behold, they are suddenly the market leader.
Posted By: will (Guest) on January 07, 2008 at 03:56 PM
I'm glad so many people posted their thoughts on the topic, and I think many of you who disagree with me are actually further proving my point. Yes, Microsoft creating a UVGC and monopolizing it is unlikely, and that is why we will see it popularized by several electronics companies using some of Microsoft's blueprints/hardware at the most. I specifically said Microsoft would be responsible for and would back the release of a UVGC, but I didn't say they themselves would release it.
Posted By: Damian Sarcuni (Registered) on January 08, 2008 at 05:38 AM
I've always been a PC guy first, console second. I did love the Gamecube, but the whole concept of the Wii will probably mean I'll never get one - unless you have the option to play Wii games "old-school." I think PC users should be allowed to just buy software that will make XP (or Vista) play X-Box games.
I have a Playstation 2, for the GTA games they'll never publish to PC -- but I never play them.
As a single, full grown adult, maybe in the next year - I'll slowly start getting my "console room" together to play games the PC doesn't support. I mean Days of Destruction 2 was worth $99.00 of Gamecube. Rocky was cool enough. Fight Night 2 was cool, but why PC can't get licences on these style games are a mystery to me.
Posted By: fg76 (Guest) on January 08, 2008 at 01:42 PM
I totally agree with Damian on this article. Already, M$ is opening its 360 platform to other hardware manuf. (like Toshiba) and is now being used as a cable service set-top box by BT (British Telecom)... I think this will come to pass since (IMHO) Nintendo will always be like McDonalds: loved more by little kids, and rejected by adults with more refined 'tastes'.. Sony is like Panda Express.. Great take out.. but leaves a little something (namely variety and more interactivity) to be desired.. and M$ is like pizza hut, awfully greasy and not very inexpensive, but at the same time filling and available anywhere.. That's just my 2 centavos. ;)
Posted By: rifter (Guest) on January 08, 2008 at 05:29 PM
I think some people are missing your point. Yes there are multiple movie studios, but there are universal ways in which we view them. DVD is a universal format. A universal console wouldn't necessarily mean one company produces it, like the 3DO example. It would mean there would be numerous companies producing various models of the same console, like the PC industry. And actually I think it creates more choice, since it would introduce more options with the hardware and the software, since not every gamer can afford owning every system. Nobody has a problem with movies being available on one format, DVD, or music on one format CD. In fact more people are annoyed by the Blue Ray vs. HD-DVD war because they don't want to back the eventual loser. Most people will not own multiple movie players, yet will have multiple consoles. Why not just have one console that is able to play all the games rather than having to have a Wii for Mario Galaxy, a 360 for Halo 3, and a PS3 for MGS4.
Posted By: Chris (Guest) on January 09, 2008 at 12:40 PM
This seems like a reasonable assumption as most industries evolve to accept compatability standards. ISO 9001:2000 standards are a great example used by many engineering and production houses worldwide. Another driving point is pressure from software production houses. Marketing could be more general and wouldn't have to focus on users or one console or another assuming evolution to include not only universal or compatible controllers, but also systems.
Andy Williams | Biz Dev
GameJobHunter, Inc.
www.GameJobHunter.com
Posted By: GameJobHunter (Guest) on January 12, 2008 at 09:50 AM
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