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 411mania » Games » Columns
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The Game Plan 01.11.08: Games I'd Like to See -- Final Fantasy VI Remake
Posted by James McGee on 01.11.2008



I am a geek with many hobbies. I read, I play video games, I watch movies, I occasionally tinker around with writing fiction…With so many different pastimes, it's hard to pin down one word to describe all the things that interest me. But after mulling it over for quite a while, I think I can safely say that all of my hobbies really come down to one thing: storytelling. An appreciation for the art of a well-told story probably defines what I'm all about better than anything else. When I was a child, my parents read to me constantly. When I learned to read myself, my appetite for books only became more voracious. All the while, I was also being bombarded with movies—everything from the standard Disney kiddie-fodder to the classics of American cinema (I was probably watching Singin' in the Rain and Gone With the Wind before I could talk). Virtually my entire life has been a search for new ways to experience stories. My journey has brought me from books and movies to comics, music, theater and, of course, video games.

Even the most fervent defender of the artistic merit of video games will admit that the medium didn't begin as a storytelling powerhouse. Early examples emphasized the "game" aspect, and really were more about offering players a diversion than crafting an expansive tale. While those humble beginnings deserve respect (and never let it be said that they don't have a place in this jaded, modern world), times have changed, and games are now just as much a venue for storytelling as books, movies, or anything else.

For me, the game that first proved the medium's potential in that regard was Final Fantasy VI. Sure, Final Fantasy VII gets most of the attention, and you can't deny it was an important milestone for both the series and games as a whole. But for my money, nothing will ever be able to duplicate the sheer glory of number VI. That's why, in this "remix edition" of Games I'd Like to See, I'm calling for Square Enix to stop churning out all the FFVII spin-offs and put to bed the ever-present rumors of that game's impending remake. Instead, give the game that paved the way for Final Fantasy's modern incarnations some proper respect. I'm James McGee, and here's The Game Plan.


The graphics may be tiny and pixilated, but the story is still epic and moving


I discovered Final Fantasy VI almost by accident. A friend lent me Final Fantasy: Mystic Quest—the much-hated "introductory RPG" for the Super Nintendo. Critics have been unkind to it over the years, but that one holds a special place in my heart (Jordan Williams can back me up in the Mystic Quest love department). A few months later, I was looking for rentals and noticed Final Fantasy III (as number VI was first numbered in America) on the rack. "Final Fantasy," I thought. "I remember that name. Maybe I'll give that a look-see." I can honestly say that, from the moment I first fired the game up, I was awe-struck. The image of Terra and two soldiers stomping through the snow in Magitek armor on their way to destroy the town of Narshe—all while Nobuo Uematsu's haunting score plays over the credits—is still vivid to this day. Over a fevered weekend of play, I discovered a game that fed my wonder with each passing moment. The story is filled with lively, fully-realized characters that—in the tradition of great literature—come to feel like old friends. Very few tales have ever deserved the label "epic" more than FFVI. There is betrayal, redemption, exploration, self-discovery, love, comedy—and at the point where most movies would reach the ultimate climax, this thing is just getting started. I spent dozens of hours with this game, and in the end, I still didn't want it to be over. And if memory serves me, the moment the end credits finished, I started the journey all over again. If that isn't the mark of a great story, I don't know what is.

So if the original game was so great, why bother with a remake? Well, it's almost as if Final Fantasy VI was too good for its time. You could almost feel the Super Nintendo groaning beneath the weight of this incredibly ambitious title. The game's lasting impression proves that great artists do not let the limitations of technology hinder their talent. But imagine if they had modern tools to work with. If Uematsu's compositions could evoke such emotion in the simple bleeps and bloops of the time, how powerful would a full orchestra sound? With operatic performances playing such a central role in portions of the game, FFVI begs for a fully realized score. If the simple, text-heavy moments of exposition were so moving, imagine these scenes as fully rendered CG-movies, dubbed with quality voice talent. The already-endearing characters would also receive a boost from new game techniques. Terra's confusion would be all the more heartbreaking, Kefka (easily one of the greatest video-game villains of all time) would be even more frighteningly insane, and Ultros—a giant purple octopus—would be even funnier and more absurd with great visuals and voice to complete the package. Playing the game today, FFVI still makes an impact. It may not need the unparalleled production values the series has become known for, but it certainly deserves them.


I'd like the new Final Fantasy VI to resemble this shot of FFXII (but with English text, obviously)


Gameplay might be the biggest area for improvement with this near-flawless title. I know full well that I'm treading some very volatile ground with RPG fanatics, so bear with me. Traditionally, Final Fantasy games have used the turn-based battle system and "random encounters" with enemies. Basically, you're walking around the game-world, minding your own business, when you run into an invisible enemy. You're taken to a separate battle screen where everyone takes turns attacking, healing, what have you, just like in a pen-and-paper RPG. This system is tried, true, and very effective for the type of games involved. It can also get a little tedious, even for the most devout player. Final Fantasy XII introduced a new system that allowed players to actually see enemies (and avoid them, if they choose). Players still issue commands in battle, but they can also set characters to run on auto-pilot to some degree, and the whole thing takes on a much more "real-time" pacing (even if it still isn't strictly as fast-paced and twitchy as straight-up action games). Some people think this new system was a great shot in the arm for the series, while purist loath it passionately. I don't have a problem with the turn-based system (everything to its purpose, after all), but I admit that it is starting to show its age, as many RPG have found more compelling ways of dealing with combat. And I'll go on record that I danced a jig at the death of random encounters. Plus, the new system means less interruption in the flow of the game—no more transporting from the map to a stylish battle screen and back again. Implementing these new gameplay mechanics would make for a more immersive experience, and would be just another step towards giving Final Fantasy VI the modern shine it deserves.

Final Fantasy VI has seen a couple of re-releases on the PlayStation and Game Boy Advanced, both of which offered some minor enhancements here and there. However, what I'm interested in is a full-blown, spare-no-expense remake. The chances of it happening are unlikely, considering Square has shown little interest in doing all-out remakes and, if they should choose to do one, fans at large seem to be clamoring for Final Fantasy VII. Again, you can't take anything away from that one—it brought the series into the third dimension and changed it from a niche franchise into a mainstream powerhouse. However, number VIlaid the groundwork for everything that came after, and it remains one of the most beautiful, memorable games I've ever played. Maybe it's just my own sentimental attachment talking, but I'd like to think there are other people that would like to see a true classic reintroduced to a modern audience with proper respect, instead of having to always live in the shadow of its more flashy and famous successor. After all, a good story is always worth revisiting.


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Comments (9)

 
I agreee wholeheartedly with EVERYTHING you said (even the bit about how turnbased battles and real time battles each have their own purpose). I have been playing this game since I was eight and I have never truly stopped. IO may take a break for a few months so it doesnt get old, but im always ready to pick it back up from where i left off without a moments confusion. and while i think that its most likely that well get a ffvii remake for the ps3, i would look forward even to a ds remake of vi. but if we got a platform designed vi madse like x, i wouldnt complasin in the slightest.

i just wanted you to know that there is for sure another person out there who feels just like you on this subject.


Posted By: Jon D (Guest)  on January 11, 2008 at 09:40 AM

 
 
Thanks for the comment, Jon. I think the chances of a remake actually happening are slim, but maybe if there are enough voices out there like us, Square will listen.

Posted By: James McGee (Registered)  on January 11, 2008 at 01:07 PM

 
 
Totally agree, FFVI is one of my top favorite games of all time - it focused on each individual character and had the gamer care for each one...can't say enough about this masterpiece...check out cavesofnarshe.com for some ffvi fandom

Posted By: Justin (Guest)  on January 11, 2008 at 01:35 PM

 
 
Your 100% correct. This game laid the groundwork for all the series following. The story was magnificent and touching. I'm actually playing the Advance version right now and I'm getting prepared to face Kefka'a tower. I have always imagined that this would make a good mini-series for TV or better yet, what you said, a remake using all the latest technology. I hope Square hears the call. Thanks for the article.

Posted By: VanCartier (Guest)  on January 11, 2008 at 03:05 PM

 
 
Best RPG EVER!!!!This was the first Final Fantasy game I ever played, and is still the best one to me. This game had it all, great story, great characers, great ending. I too, started the game over immediately after I finished (partially because I didn't wait for Shadow). Then when the N64 came out, Nintendo used the FF-VI characters for a demo, I was peeing my pants thinking they were going to redo it on the N64, but they didn't. A remake on the PS3 would be......I can't even put into words what it would be. Thanks for the great article.

Posted By: Darrion (Guest)  on January 11, 2008 at 04:05 PM

 
 
Bah... FF(insert THE FINAL NUMBER HERE WHICH NEVER HAPPENS) ... crap. KOTOR owns all RPG's. Fact. The end.

Posted By: Schmorkin Fiber (Guest)  on January 12, 2008 at 12:29 AM

 
 
I'm pretty much in total agreement and I think there's probably a pretty fair shot at FFVI getting at least a DS remake. VII was great, but has been so unbelievably overblown over the years that if there is a PS3 remake, that'll be the one, but VI definitely deserves a new chance to shine once again on a big stage. At this point the DS stage might actually be the biggest stage, at least in terms of potential sales, now that I think about it. And the DS certainly has the horsepower to adequately if not impressively recreate the game. Anyway, here's hopin', and I don't think there is a shortage of people all over the world who are in total agreement and want this to happen ASAP.

Posted By: twf's sdc (Guest)  on January 12, 2008 at 05:33 PM

 
 
I don't think it's necessary, I for one would be worried what changes they might make to it....it's a classic game that should be remembered as it is, IMO.

Posted By: Steve (Guest)  on January 12, 2008 at 09:00 PM

 
 
My Fav RPG EVER!! dude, i remember the N64 images that surfaced of FF6 having a continue...damn, i was so excited back then

Posted By: Megadeth (Guest)  on January 20, 2008 at 03:35 AM

 


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