Achievement Unlocked 03.13.08: The Sincerest Form of Flattery
Posted by Rod Oracheski on 03.13.2008
Achievements have caught on in a big way with Xbox 360 owners, and Sony is obviously hoping PS3 gamers will feel the same way as they bring in their own system. What's it all mean?
While, as I said last week, I wanted to talk about how development teams are adapting to Achievements, I haven't received enough information back from various companies to go down that road yet.
Hopefully I'll have finished up the research for next week but I can already tell you, based on the early responses, that I think you'll be surprised.
Until then, however, let's take a look into Sony's response to Achievements - copying them, or 'bringing them back home' if you prefer that way of looking at it.
Though Achievements weren't something Sony felt, at least in the public eye, was a major feature at the time of the Xbox 360's launch, the addiction to hearing the Achievement chime has proved to be popular - perhaps more popular than even Microsoft expected.
In fact, as I mentioned last week, the presence of Achievements on only one side of the equation in multi-platform title purchases can act as the deciding factor. There's no doubt that Sony is aware of that, and is unwilling to allow Microsoft to keep the Achievements bullet point any longer than is absolutely necessary.
It's not like the idea of in-game achievements is foreign to Sony's consoles. Achievements, after all, aren't something that sprang from Microsoft's research centers, it's a progression of the 'Skill Points' system found in Insomniac's Spyro: Year of the Dragon on PS1, as well as the PS2 and PS3 Ratchet & Clank games.
Microsoft expanded on that system, however, making it something that's tightly associated with the Xbox 360.
Where Skill Points couldn't be seen by other gamers, Achievements can be viewed by anyone browsing your profile - assuming you leave everything set to Public, of course. For me, that's a huge part of the appeal of Achievements - seeing what someone else has done and wondering if I can get that Achievement if it's a cool one. It's also interesting to see what developers felt was worth awarding an Achievement for.
Microsoft also standardized the idea by making sure there were Achievements in every single game - both retail and Xbox Live Arcade. There wasn't a standard accumulation of Skill Points between games on the PS2. If it didn't have Ratchet & Clank in the title, then chances are it didn't have Skill Points.
Microsoft also added the idea of Gamerscore, whether you like it or not, and uses the scorekeeping method for the occasional contest. Unfortunately Gamerscore Whores and their methods of Achievement fraud (trading saves, etc...) have rendered those contests far less frequent than they could have been, but maybe that will change as Microsoft gets better at locking things down.
Though the origins for Achievements were found on one of their systems, Sony hasn't had an answer yet. They're working on it, but what's taken so long?
Sony first started talking about their own form of Achievements back in July of 2006, though back then they were called Entitlements. The final name for the reward system seems to be Accomplishments, which is just a far better moniker.
Achievements: something you strive to achieve
Entitlement: something you have a right or claim to?
Though it's now saddled with a far better name, the reward part of the Accomplishment system is currently still up in the air.
It's still unclear, a phrase that comes up quite often when talking about both Home and Accomplishments, if there'll be a Gamerscore-like system in addition to Trophies, or what visibility your achievements will have within Home.
Displaying trophies in the Hall of Fame has been mentioned at a few presentations, as well as in the official Home trailer, but there aren't a lot of details available on what that means. Can just your friends see them? Is it persistent when you're offline?
It's also not known when Accomplishments will become a system-wide requirement for PS3 games, or even if they will be. A recent rumour indicated that every new game coming out would have to support Accomplishments, and while Devil May Cry 4 has an Accomplishment system, EA's new title Army of Two lacks them.
It also appears that, while Accomplishments may become mandatory, trophies to represent them won't be. That rule should be amended to include trophies, as there's no point half-assing it and developers were already questioning their role in Home. Make it standard, and let gamers put the pressure on developers to support it.
Sony will have their own version of Achievements, that much is blatantly obvious, though we don't have a timeline for full integration yet and it's not clear if Accomplishments will offer up everything that Achievements do, or if they'll go above and beyond.
More than likely the system will go fully live with the launch of Home, which is also currently without a firm launch date. Waiting and wondering sucks, doesn't it? Such is life.
I would imagine that Accomplishments will become a system-wide requirement in the very near future, if they aren't already. Perhaps Army of Two, because of its status as a delayed title, merely slipped through the cracks or was grandfathered in as an exemption. Trophies should be part of that, though the amount of effort that developers put into that end of things might depend on how quickly Home becomes popular, and how popular it becomes.
As for the community aspects of Achievements, that's harder to predict. If Sony gets cross-game communication working, and you can view your friend's Accomplishments list outside of Home, then perhaps they can offer up the same "Hey, how did you get..." factor that the Xbox 360 Achievement system does.
A lot rests on Home, which still has a lot of question marks surrounding it. I'm hoping for a launch by E3 at the absolute latest, though the upcoming revamp to the PSN store would also provide a good jumping off point. Or hey - why not launch it alongside Grand Theft Auto IV and try to steal the 360's DLC thunder?
I'm looking forward to seeing Sony do something with Accomplishments, as that will no doubt spur Microsoft to make their own improvements to a system that's good - but could be better. Then Sony has to make their own improvements, and Microsoft responds, etc...
That kind of competition is good for those of us on the consumer end of things, though I doubt the long hours and sleepless nights are beneficial to the developers on the other end.
I noticed that, between trying out Army of Two and my continued grinding away at Lost Odyssey, I popped over the 30,000 Gamerscore barrier this week. Not bad for a guy who has only hit 1,000/1,000 in four games: Fight Night Round 3 (great local multiplayer), TMNT (old-school gameplay, borrowed this one from a friend), Madden NFL 06 (gotten over the course of two or three games...pathetic), and King Kong (it came free with some other game, though I can't remember which).
What are your 1,000/1,000 titles?
See you next week, when we'll finally tackle the topic of developers and how they're adapting to the popularity of Achievements.
As an off-line guy, it's getting pretty tough to snag all the achievements...at the moment, it looks like all I've got is Oblivion. Damn close on quite a few others, though.
Posted By: Will Scott (Registered) on March 13, 2008 at 02:23 AM
Yeah, and to be honest I'm not a huge fan of games that center heavily on multiplayer achievements. If the game has a huge online component, then it makes sense to offer up Achievements - but why not leave them as 0-point Achievements so offline gamers aren't stuck looking at 750/1,000 scores because they don't play online?
I'd rather not see an online heavy game ignore online Achievements though. Call of Duty 4 did that, and I'm continually thinking that a good kill string or a fantastic shot should have resulted in that 'bing' and an Achievement :D
Posted By: Rod Oracheski (Registered) on March 13, 2008 at 02:42 AM
"I'd rather not see an online heavy game ignore online Achievements though.
Call of Duty 4 did that, and I'm continually thinking that a good kill string
or a fantastic shot should have resulted in that 'bing' and an Achievement :D"
Well, Infinity Ward designed the game to prevent jerks from cheating just to get an achievement.
Posted By: Supro (Guest) on March 13, 2008 at 05:43 AM
It always seems like I'm one of the few who doesn't care at all about achievements. As really, who have you seen online and gone "wow they have a huge gamer score, their penis must be equally as big." I appreciate adding those extra challenges to beef up the gameplay, but it seems I'm the only one who thinks they're worthless. Nintendo doesn't use them and they're getting along just fine last I checked. Sony is only adding them because they're desperate to catch up to XBL.
Posted By: Mark Salmela (Registered) on March 13, 2008 at 09:34 AM
My 1000/1000 games are:
- TMNT
- CSI: Hard Evidence
- Lost: Via Domus
- Fight Night: Round 3
- Avatar
- Madden 06
Posted By: Chris (Guest) on March 13, 2008 at 11:40 AM
I keep being tempted by both CSI and Lost, being a fan of the TV shows, but I still haven't been driven to rent them.
Posted By: Rod Oracheski (Registered) on March 13, 2008 at 01:13 PM
I have 1000/1000 in two games. Need For Speed Most Wanted, and Fight Night round 3. My gamerscore is approaching 20,000. I was robbed out of my thousand for TMNT, because for some reason the game would not let me get the first coin achievement. I have close to a 1000 in NBA Street: Homecourt, but did not have the online ability to finish it out. I am a big fan of having the achievements being attainable to all players, offline and online. I actually applauded IW for doing this with COD 4 even with the emphasis in online play.
Posted By: Toddo (Guest) on March 13, 2008 at 02:40 PM
Well, I'm glad M$ can copy something from Insomniac and pull it off as being something their idea. When Sony does it, people state they are ripping off an Microsoft's idea.
The irony is delicious.
Posted By: David R. (Guest) on March 15, 2008 at 08:27 AM
Well, as I pointed out, Skill Points were only one aspect of what the Achievement system is. They also had it from day one of the 360's launch.
Sony is adding "Accomplishments" now...and you want to honestly say they're not imitating a popular feature from the 360?
Posted By: Rod Oracheski (Registered) on March 16, 2008 at 12:41 AM
I don't really care about achievements. The only game I have 1000/1000 for is Enchanted Arms, and you only have to beat the game to get them all.
My gamer score is just over 6000, although I've only played 20 360 games and only owned around 10 at a time. And on many of them I just don't care about the achievements.
Posted By: Sean McCabe (Guest) on March 16, 2008 at 10:04 AM
1000/1000 on Fight Night is SFeasy everyone should have it. I've got that, plus:
NBA 2K6 (so easy)
Fifa World Cup
Oblivion
BioShock
...and pretty soon will have Mass Effect. Unless they screw me by not giving me ally achievements AGAIN.
Posted By: Phi (Guest) on March 19, 2008 at 01:28 PM