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The Hall of Shame 03.20.08: The Atari and Sega Failure-rama, Part 1
Posted by Vincent Chiucchi on 03.20.2008



Atari: One of the first video games companies to be started and became the leader of the industry in the 70's with memorable classics such as Pong, Asteroids, Battlezone, Breakout, Yar's Revenge, Missle Command, and countless more.

Sega: A video game company that decided to take on Nintendo, who by the late 80's had pretty much owned the video game market with the NES. By the 16-bit era, Sega had risen dramatically to the point of almost being on equal ground with Nintendo.

But somewhere along the line, both of these companies screwed up when it came to creating consoles. Atari had a failing console before the video game crash, and then once Nintendo brought the industry back, would create what was quite possibly the worst console of all time. Sega would just go completely overboard with creating way too many consoles, and by the time they decided what they wanted to do, Sony came along and took over the industry. Two once mighty first-party titans have been reduced to third-party peons.

In a two-part Hall Of Shame induction, I'll be taking a look at the hardware failures of Atari and Sega.

Atari's Failures

Atari 5200

With Intellivision hitting the console scene, the Atari 2600 was starting show its age, and Atari decided now it was time to release a new console. So thus the Atari 5200 was planned into action. The Atari 5200 would introduce a slew of new ideas for home gaming, some of which are still used today. The 5200 accomplished it's job of killing the Intellivision, but it had another problem: People were seeing the console as competition against the ColecoVision, and due to many problems with the 5200, the ColecoVision would look to be the winner.

The biggest problem with this system was it's controller. Now, video games back then were all very simple. You move with the joystick and you pressed one button. Even arcade games adhered to this simplicity, as most games only featured two buttons (though Defender consisted of five buttons). So just how the hell did we go from having one button to NINETEEN?!

Atari5200
Not even modern day controllers have this many buttons

Nineteen buttons! Are you freaking kidding me?! What the hell kind of games were they designing that required a controller to have NINETEEN different buttons?!

First of all, a majority of those buttons comes from that numerical pad on the bottom. From what I understand they were mostly used to pick which level of a game you wanted to play and uncover some nifty easter eggs. But beyond that, the keys seemed absolutely pointless, because all of the third-party alternatives to the Atari 5200 didn't have those keys at all. The controller however did bring two new innovations for future controllers: the Analog Stick and the Pause Button. Unfortunately, the Analog Stick wasn't self-centering, so it was pretty much broken from the start. The controller was so bad that it has basically been blamed as the main reason the Atari 5200 failed.

As for the games, most of them were just ports of Atari 2600 games, only looking a lot better. Unfortunately, the 5200 wasn't backwards compatible with the 2600, which was not only bad for consumers because that felt like a rip. Meawhile, not only did Coleco strike a deal with Nintendo to have Donkey Kong on the console, but the ColecoVision had an adapter to play Atari 2600 games! Imagine if, with the PS3 not being backwards compatible, the Xbox 360 had an adapter that can play PS2 games. The PS3 would've tanked before it's first year of release.

The console itself was also a behemoth, and for some reason contained a storage unit for your controller. Now, considering these controllers weren't wireless, you'd think losing them wouldn't be hard considering they're plugged into the console. Why not just leave them plugged in and put it to the side of the console?

The ColecoVision would go on to good success, while the Atari 5200 basically struggled along. In the end it wouldn't really matter because of the crash of '84. The Atari 52 is now one of those "cult" systems that some modders still keep making games for.

Fun Fact: When Coleco was showing it's ADAM Computer at the CES, it was using a demo of Donkey Kong. That demo led to Ray Kassar to call off it's deal with Nintendo to market the Famicom in America. I think you know how the rest of this story goes.

Atari Lynx

AtariLynx
The Lynx had some nice features, but you can only enjoy it for such little time.

The Lynx was basically the first of many victims that would fall to the Nintendo Game Boy. A prototype of the handheld was first created by Epyx, who didn't have the money to market and sell a handheld console, so it turned to investors at the CES to do it for them. Atari took up Epyx's offer, and together they created the Atari Lynx. The Lynx was to be released in 1989, the same year as Nintendo's Game Boy.

At first, it looked like it could have beaten the Game Boy because of all it's advanced features. For one thing, the Lynx had a color screen while the Game Boy was in monochrome (that's right young'uns, back then color was a special feature). It had a reverse/upside-down feature where you can play games with the D-Pad on the right side and the buttons on the left. The screen also was backlit so you can view it better.

Even though it was more powerful then the Game Boy, consumers didn't seem to care that much, because the Game Boy sold very well, and the Lynx didn't. In fact, a lot of comparisons can be made between the Lynx and Game Boy similar to that of DS and PSP. Sure the PSP was more powerful and did more stuff, but the DS was cheaper, Nintendo had proved their dominance, and there was less hardware issues. Same went for why Game Boy beat Lynx. Game Boy was $109 compared to Lynx's $199. Game Boy needed 4 AA Batteries that lasted about 12 hours, compared to Lynx needing 6 AA's and lasting about 4 hours at the most. Along with Nintendo's franchises, they also had Tetris as a killer app, while Lynx had no killer apps at all.

By 1991, Sega released the Game Gear, and thus Lynx was no longer the only color handheld system available. Since Sega was able to gain some ground in the video game market thanks to Sonic the Hedgehog, it took second place away from Lynx, and the Lynx would soon be discontinued.

Atari Jaguar

If you want to talk about Atari's failures, look no further then their biggest failure ever. Despite the shortcomings of the Atari 5200 and the Lynx, at least those systems had somewhat good games and a decent following. The Jaguar? It was just absolute crap. Okay, maybe it wasn't ABSOLUTE crap, because apparently there was about two or three games that were good.

The Atari Jaguar was released in 1993, a time when the Super Nintendo and Sega Genesis were in their heated 16-bit war. Atari tried to market the Jaguar as the better console for being a 64-bit console, thus their marking slogan "Do the Math." Speaking of doing the math, let's see the kind of controller they were using for this system:

AtariJaguar

Oh lord, that looks even worse than the Atari 5200 controller! How the hell are you supposed to hold a thing like that?! This one had 17 buttons, which although not topping the Atari 5200, is still more than a standard PS2 DualShock.

Anyway, if you also decide to "Do the Math" on number of good games to bad ones, the Jaguar had a whole lot less then either the SNES or Genesis. And for a console that was bragging about graphical superiority, the graphics for some games are just outright horrible. Remember that music video of "Money for Nothing" by Dire Straits? That was the graphics of some of these games remind me of, and that video came out in 1984.

Watch these two videos and make the comparisons yourself. Here's "Money for Nothing" by Dire Straits:



And here's an Atari Jaguar game called "World Tour Racing:"



Has 3D technology really gone nowhere in those ten years?

The hardware itself was also an issue. The console was too difficult for developers to program, and Atari did not have sufficient tools for developing, thus a lot of developers would never bother making games for the system. Also, Atari first said the system would be sold between $100 and $150. Then it was changed to $200 in their official launch announcement. By the time it hit retail, it was $250. Combine that with a horrible library of games, and the console only sold 250,000 in the first year. By the time Sony was releasing the PlayStation and Sega was releasing the Saturn, the Jaguar was pretty much dead.

Even though the console was horrible, then-President of Atari Corp. Mr. Tramiel was pretty confident (or crazy) about just how great the Jaguar was in an interview with Next Generation magazine. In the interview, he threatened to have the International Trade Commission go after Sony if they priced the PlayStation at $299, claiming Sony was "dumping" the price (i.e., selling it for less in the US then it did in Japan. As it turns out, Sony didn't "dump.") As for how powerful the Jaguar really was, he said it was more powerful then the Sega Saturn and the PlayStation was only VERY SLIGHTLY more powerful then the Jaguar. Gamers however were starting to think that this whole "64-bit" graphics talk was bullcrap, and well, based on those two videos above, I'd have to agree.

By 1996, the console was in such bad shape that Atari was putting on infomercials to get people to buy the system. Really Atari? Infomercials? They've got a reputation of not being truthful about the crap they sell. Although, it would've been awesome of one of those infomercials was done by Don West. In the end, the only really good thing to come out of the Jaguar was that it's chipset was used for two light gun games: Area 51 (I loved that game) and Maximum Force.

After the Jaguar, Atari left the hardware business for good. Nowadays they're a software company majority owned by Infogrames, and have had money issues for quite some time.

Next Week, the Failure-Rama continues as we take a look at the hardware failures of Sega, and believe me, there were plenty of failures for that company.


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Comments (19)

 
Sega, Had in your eyes 'plenty of failures for that company'

Infact the failures of what you are suggesting shaped the video game industry today. I wouldn't even bother humiliating yourself with such bad topics. The Genesis was one of the biggest selling consoles of all time. This was at a time when 150 bucks was expensive. Sega was cool. Nintendo was for kids and atari, back then was old skool 'they had no chance' Shouldn't you right something good about sega and about all the good things they done for the video game industry in general. Its been well over a decade now and people like your self think this is still relevant. Every company has its limelight, Sony will tell you that. Segas arcade and home divisions have always had the most advanced technology at its time, Weather people acknowledged that at the time is not there fault. Master system was more powerful than the nes, the genesis came out 2, nearly 3 years before the snes and still held it together until the mid 90s The saturn was a marvel at 2d games and with the right programers the 3d games were better of that on the playstation. Exhumed. Duke Nukem and many more prove that fact. Then you have the dreamcast. Its the same as a wii for gods sake. Motion controllers, and online functions and online gameplay in 98 on a home console is amazing, and yet you seem to want to talk about systems that crashed in the market due to developers not having the cash to develop for so many systems. I wouldn't really call sega a failure or having failure systems mate. If it wasent for them things would be very different you ignorant fool.


Posted By: Sega (Guest)  on March 19, 2008 at 05:52 AM

 
 
X1 ...Agree with everything he said^^^^^^^^^^^^^^^^^^^

Posted By: Jason (Guest)  on March 19, 2008 at 11:59 AM

 
 
What the fuck is this shit?

Sega may have 'failed' but Sega were also the company that pushed the whole industry forward. Almost everything Sega did was way before it's time be it the Sega Channel, Lock on Tech, Online gaming on consoles hell they even had motion controllers before the Wii... My friend your clueless.

Do yourself a favour and instead of talking about how Sega 'failed' talk about how they made the industry what it is today.


Posted By: Shark (Guest)  on March 19, 2008 at 12:14 PM

 
 
I like Sega as much as any gamer but they certainly made mistakes in the late 90's that caused them to have to leave the console business.

Sega's mistakes however were largely business and marketing related rather than design, unlike Atari. (Whoever designed that Jaguar controller needs to be shot. That might be the most unintuitive controller I've ever seen.)

I was a proud owner of both a Genesis and a Dreamcast (had to skip the Saturn unfortunately) and both were great systems. But let's not forget about debacles like the 32X and the Sega CD. Ahead of their time? Definitely. But they were stopgap measures to prolong the life of the Genesis and were never properly supported.

As far as the Saturn was concerned it launched in the States in 95 and by early 97 was struggling against the PS and the N64 due to price drops. I'm old enough to remember Bernie Stolar's asinine comment made at E3 in 97 about the Saturn "not being our (Sega's) future". In hindsight that doomed the Saturn on this side of the Pacific.

And the Dreamcast launched in 98 in Japan and in 99 in the US. By January of 2001 Sega had announced that they were discontinuing production of the system. That seemed to have largely been a financial decision due to the losses incurred from the Saturn but I don't know for sure. (If there are numbers out there I'd be interested in seeing them.) At that point the DC was far from a dead console and still had close to 60 titles scheduled to come out over the next few years. It was horribly premature, but I think Sega knew by then that they were getting out of the hardware business.

I agree that Sega was largely a pioneer but if Chiucchi's article next week focuses on Sega's lackluster support of their systems and bad marketing mistakes it should still be worth reading.


Posted By: Toby (Guest)  on March 20, 2008 at 01:51 AM

 
 
Sega had a good system in the Genesis, but no games. Lets be frank, Nintendo will always have Mario, and Sega just didnt have the games to compete with Nintendo. As for the Dreamcast, that baby was built to spill. Anyone who saw what they did witht the Saturn had to know what they were getting into with the Dreamcast. Sega will always have a fond place with me because I grew up playing the Genesis.

Posted By: Wahoo (Guest)  on March 20, 2008 at 04:23 AM

 
 
How can anyone say SEGA didn't fail? They failed bad enough that they had to leave the hardware business and damn near went under altogether.

That's a far cry from success, whether you like their games and liked their system or not.


Posted By: Rod Oracheski (Registered)  on March 20, 2008 at 07:24 AM

 
 
I had to LOL at the guy above claiming the Dreamcast was "the same as a wii". Incidentally, didn't the Gameboy only take 2 AA batteries?

Posted By: Owain J. Brimfield (Registered)  on March 20, 2008 at 09:58 AM

 
 
Speaking of Doing the Math, I don't believe the Jaguar was truly a 64-bit system. It's been a long time, but I seem to remember it was actually running two 32-bit processors in serial. 32-bit processors which were, in terms of quality and architecture, inferior to the one in the Playstation 1. And obviously they cheaped out greatly on the graphics processor of the Jaguar.

Posted By: Archer (Guest)  on March 20, 2008 at 11:50 AM

 
 
Dreamcast > Gambecube, just you people were to stupid to play it

Posted By: Post (Guest)  on March 20, 2008 at 12:24 PM

 
 
To the guy who LOL at the Dreamcast and Wii comment.DreamLibary a downloadble service to play older games, where does THAT sound familiar?
Wii motion sensor, does Samba De Amigo sensor motion Maracas controllers mean anything? Geez the genesis had its wii mote in the form of The Activator which was inspired by Wiifit. Oh wait that's the other way round. All you idiots can scoff at sega because they left the hardware biz mainly because the same IDIOTS who scoff at their perceived failure were too bloody brainwashed by sony to go and try out other games from other companies. And you call yourselves gamers...
Here's a history lesson, if it wasn't for sega there wouldn't be a japanese arcade industry let alone a video game industry from that country, where you enjoy the latitudes of FF Metal gear solid and mario clone each and every year. Sega pratically wrote the book on the game industry as it is today and inspired many of the companies that are popular in today's market including Sony and microsoft's xbox. Without them we all playing Nintendo's 32 bit system considering how long it took them to upgrade to a new system. I suspect the artile will claim that the master system had terible games, SNES had a better selection of games(if you like playing Hook and where's wally being the bulk of its libary) and the saturn being terible to program for with a limited 3D system(when sony basically pushed the 3d scene that sega made popular with the model 12 and 2 games)Gime a break you can write all the rubbish you like but it won't change the truth that sega made the industry where it is today but i'm sure you will twist my words as well as those advocating for sega to suit your "balanced" article and the sycophantic idiots who like to beleive that sega is just for losers.


Posted By: ROJM (Guest)  on March 20, 2008 at 02:20 PM

 
 
my genesis is still hooked up to my tv right next to my xbox 360. I have been a die hard sega fan my whole life and hated nintendo until i started smoking pot (stoned mariokart is amazing by the way) yet even i reconize the fact that Sega did fail in the end. They had a good run but bad decisions still lead to them dropping out of the hardware market. To all the other Sega fans berating vincent i say let it go, i know it hurts to hear Sega bashed on but we have to realize that Sega did in fact ultimately fail in the hardware business

Posted By: stronelis (Guest)  on March 20, 2008 at 02:41 PM

 
 
No one is disputing that they failed but were questioning on what that failure is perceived to be. The nature of the article is suggesting the failure lies in the systems when its not. Andeven if you criticise their buisness decisions, half those decisions paved the way to how we enjoy games today.hell the Sega CD alone convinced everyone in the industry that a console CD format was definatly the future even when that system ultimatly failed. Yet i doubt that will be mentioned.

Posted By: ROJM (Guest)  on March 20, 2008 at 03:08 PM

 
 
The Sega Master System Ruled all....

Posted By: JC (guest) (Guest)  on March 20, 2008 at 03:43 PM

 
 
Phantasy Star. Nuff said

Posted By: Sean (Guest)  on March 20, 2008 at 07:37 PM

 
 
I think ROJM sums up the argument succinctly. This article lays out Atari's failings largely as hardware related, so we assume that Vincent's Sega related article will be the same. I don't know if that will necessarily be the case, but if it is it's shortsighted.

Sega's failing's lie in reaching too far too fast and then not supporting those attempts for whatever reason. And I think it's important to point out that most companies have been guilty of that to some extent. Even Nintendo which is riding high on the hog right now with the Wii still has the Virtual Boy in it's past.

A single bad decision, design or business wise, doesn't make a company a failure in the industry. Repeated shortsighted decisions and a failure to follow up on your ideas does. And I think Sega is guilty of this. (I still think from a business standpoint the Sega CD and 32X were bad ideas and Sega would have been better off concentrating it's time and money in the Saturn. I'll confess though that's largely hindsight.)

Let's not crucify Vincent until we know where he's coming from. (And if he tries to call the Dreamcast a bad system I'll be right next to the rest of you ready to string him up. It wasn't a bad system, it was great system released by an ailing company.)


Posted By: Toby (Guest)  on March 20, 2008 at 11:32 PM

 
 
The Dreamcast was the only system so smart and so great that even IT knew it was going to fail.

Posted By: His Bubbliness (Guest)  on March 25, 2008 at 04:07 PM

 
 
As a longtime Atari fan, it was interesting to read this article. A long of the points are quite valid (even if I don't agree with many of them).

One thing though: I'm perpetually surprised that the "Jaguar isn't 64 bit - it's just two 32-bit bit processors running in parallel" argument appears.

while there are arguments for and against its 64-bit status, it has five processors, not two. Two are 64-bit, two are 32-bit and one is 16-bit.

I know Electronic Gaming Monthly once printed the myth and it - sadly seems to have stuck, though incorrect.


Posted By: Mark (Guest)  on March 26, 2008 at 05:36 PM

 
 
The Dreamcast did fail in that the economies of the console business changed such that Sega couldn't afford to continue after having run themselves into the ground with debacles like the 32X. The Dreamcast sold fairly well, had a killer library of games (Soul Calibur is still one of the most amazing launch titles on any system) and was very innovative in terms of the ideas they had. That motion sensing fishing rod has been reborn as the Wii controller, the SegaNet has been reborn as XBox live etc.

With the Dreamcast, PS2 and XBox though, the model changed from a "make a small profit in hardware and a huge profit in games" to "lose money on hardware and eventually make money once your installed base gets big enough and some of your games make profits on their high production costs and compensate for others that lose".

Sega tried the DC for two years but went into it in rough financial shape and couldn't afford to ride the DC house. They put forth a good effort but it was too late.


Posted By: Mark (Guest)  on March 26, 2008 at 10:53 PM

 
 
At the time before PSX was introduced in America it was indeed at a higher price overseas. If they hadnt lowered the price overseas before bringing it here then they would of indeed been 'dumping'.

Posted By: Chris (Guest)  on June 11, 2008 at 07:53 PM

 


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