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 411mania » Games » Columns



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The Checkpoint 5.26.08: 3 Reasons Certain Genres Should Only Have Downloadable Sequels
Posted by John Curry on 05.26.2008






Let's face the facts. The cost of everything in America is going up. I am sure it is the same the world over but I live in America so I will only speak on what I know. Gas prices are now $4.00 a gallon here, all of our food has been hit with inflation and simple necessities are now hammering many of us in ways we never imagined. But we as game fans continue to fuel our desires for gaming entertainment by shelling out the $300 or more dollars for a game system and then willfully buy games at upwards of $60 a piece. Is it the game company's fault that we buy what they make? Of course not. The problem comes from games that really do not need a sequel putting just a couple add-ons into the game and charging us $60 dollars to buy them. This is not a necessity in this day and age of downloadable content. Entire upgrades and levels can easily be downloaded from their respective networks that are of high enough quality to warrant their own game system. The first thing that comes to mind when I think of a game that was essentially a quality sequel was the Knights of the Nine and the Shivering Isles upgrades for the Elder Scrolls Oblivion. This is what I will be evaluating. I will present MY 3 reasons game producers should not produce sequels if they can be downloaded on their respective network.

1. The Production and Distribution Costs

I do not claim to be an economist at any level. However, it does not take a genius to look at how the production and distribution costs could be minimized by providing upgrades and sequels to certain games on one of the downloadable content areas. Take for example the Madden series, or any other sport series. Rather than simply create a new Madden 09 which will be full of the same ol' same ol'. It's true logically, there are no new stadiums, and the rules of football are the same as they were last year so there really isn't a need to upgrade the entire system. Rather than force us multitude of gamers to go out and buy a whole new game why not simply provide a download for a roster update for say 15 bucks or so. This is true with a multitude of games including almost all sports games, 95% of all racing games, rhythm music games such as Guitar Hero and Rockband.

If the company's made the sequels and upgrades available as downloads the distribution costs would not be anywhere as high as they are when you formulate the costs of producing the packaging, cover art, the disc itself, shipping to stores that will sell your merchandise and everything else that is included in distributing the game. If you are to download the game itself to the internet at a cost of say 15 bucks then the profits will increase.

Second, the cost of producing only a roster, new cars, songs or levels would be much less than producing the entire game from scratch. Lower costs of production mean higher profits and more incentive to make more levels and add-ons for the game.

2. It gives gamers a choice.

One of the largest issues I have with having to buy a completely new game for a rehash of the previous title with little to no additions to the actual gameplay. Every year another freaking Madden or Guitar Hero comes out and brings nothing that warrants the sixty dollar or more price tag to the game. The fact is that gamers enjoy having the choice of selecting what they want at a smaller cost than being stuck with crap at a high cost. When I first bought Rockband I was relatively happy with the song selections, however it was the ability to download certain songs that really made me rock out like CCR's "Fortunate Son." It only cost me 160 Microsoft Points but it was worth it. Do I download every song that comes out, no. And that's the point. I have the ability to download things that interest me without being forced to buy a whole game. If the song had been on the next game would I have bought the 60 dollar game. No. So in a way the company is assured of at least the cost of one song that I wouldn't pay the full cost of the game to purchase. I am sure there are many games that gamers enjoy playing but really don't want to fork over the sixty dollars for the sequel but would rather simply download an add-on.

3. Because half of the sequels companies make today are CRAP!

Look I know that certain aspects of this audience are going to be jumping up and down in their little I hate Microsoft shirts because I tend to cite what I know best, Microsoft's Xbox 360. The fact is that most of the sequels put out by game companies that could benefit from just offering them as a download. Take the Guitar Hero series for instance. The only thing that is new to the genre is the songs. Every time the game comes out people rush to the store to pick up the same freaking graphics and some redesigned guitar that sucks ass, with the only new thing being the songs. Why not just allow us to download the songs or the updated character's we want. What about first person shooters. Could the company who brought us F.E.A.R. allowed us to download F.E.A.R. Files add on and avoided creating a hard version? Yes. I am sure there are a hundred games that you can think of that would benefit from this. I believe that more people are likely to hate a shitty sequel if it cost them sixty dollars as opposed to if it cost them 15 bucks.


Now before all of you start writing in about how no game company would ever stop making hard copies of games because they wouldn't sacrifice their profits for the sake of gamers everywhere, I understand that. However, I am not some game company lackey who will write what makes game companies happy or excited to hear. I just want to present my opinion about stuff that pisses me off. If you like it great, if you don't like it too bad you still read the article. I just believe that the world of gaming would be better if companies that produce these games realized at what point releasing a hard copy sequel is necessary and when releasing the sequel on the respectable downloadable networks. I mean we can't all be as dumb as Rod Oracheski's Mom on a binge. Why shouldn't we demand our sequels and add-ons for games that we know really don't warrant a sequel?


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Comments (9)

 
Pfft I've been trying to start a war at 411mania for months now and now you two start going at it? Someone's going to get photoshopped over a fat woman.

Posted By: Mark Salmela (Registered)  on May 26, 2008 at 01:52 AM

 
 
No need to photoshop anything just take a picture of me with your mom. LOL

Posted By: John Curry (Registered)  on May 26, 2008 at 02:08 AM

 
 
Not everyone can/is willing to download new games at the moment.

Case closed.


Posted By: Guest#0443 (Guest)  on May 26, 2008 at 10:45 AM

 
 
If anyone can purchase a $60 game they can purchase points for the downloadable content at the store.

Posted By: Guest#7273 (Guest)  on May 26, 2008 at 03:18 PM

 
 
If ever need pointers on how to upset Rod, I can help you with that. :-D

Seriously, I can DL games. I have no problem doing that; however, I have a problem when GH3 is supposed to be the new version...and it is crap. You can really tell that Harmonix new what they were doing...(Neversoft should stick to Spider Man games...or something).


Posted By: David R (Guest)  on May 26, 2008 at 03:43 PM

 
 
You are forgetting one thing with this downloadable sequel. Where are we going to store all of this content? I, like others I'm sure, still have the 12 gig hard drive. If an Xbox original costs us $15, and takes nearly 3 gigs of space in some cases. How much space would a current gen game use? Add in the fact that we are already paying $15 for old games, and arcade games, and I can easily see them not charging any less for the sequels than we currently pay for the hard copies. I don't know about you, but I don't want 3 different hard drives, plus umpteen million memory cards just to play games.

Posted By: Toddo (Guest)  on May 27, 2008 at 11:49 AM

 
 
That is why Microsoft is bass ackwards. They should stop price gouging their customers. They are starting to show the same arrogance that Sony suffered at the launch of the PS3, the PSP, and the Blu-ray DVD.

I mean...we have Vista, distribution service, the price for a 360 HDD (the two sizes), etc. It is really becoming a nightmare. *sigh*

I guess they didn't learn from history, and it looks like they are doomed to repeat it. *sigh*


Posted By: David R. (Guest)  on May 28, 2008 at 06:15 AM

 
 
You know David R... If I would have said PS3, you would not have had anything to say. It has nothing to do with Microsoft price gouging... If they went the route of downloadable sequels, do you think Microsoft would be the ones to set the price? I', guessing more than likely it would have to be some kind of agreement reached between Microsoft and the Manufacturers. You really need to think your comments through before posting them, because I hate to point it out, but if game mfgs went the route of DLC sequels, The PS3 would eventually run into the same problem... Where would we store everything?
On a different note, I have no problem with the pricing of DLC on xbox, I just used it as an example to show the chances of the games being much cheaper are pretty slim. But once again, you use it as a chance to take shots at Microsoft.


Posted By: Toddo (Guest)  on May 29, 2008 at 05:46 PM

 
 
First of all what's wrong with just deleting your harddrive with games that you have already played? If you did that you would have room for all of the downloadable content. The harddrive is huge. It can be done.

Posted By: Guest#0411 (Guest)  on May 30, 2008 at 11:54 AM

 


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