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The Forgotten PC Games 06.05.08: Role-Playing Gems
Posted by Chris Vicari on 06.05.2008



We can thank Gary Gygax and Dave Arneson for role-playing games (RPG) because without Dungeons & Dragons, the entire genre probably wouldn't even exist. RPGs are the perfect blend of fantasy, story, atmosphere, magic, monsters and combat. The unique draw of the genre is the ability to assume the identity of a character you create from scratch allowing you to transform them into anything you desire. The genre is all about making choices and any well-crafted RPG will have plenty of them from tackling situations in a different ways to customizing your character's appearance and skills.

While the face of RPGs has changed dramatically over the years, they really aren't all that different under the hood. Core gameplay has remained nearly unchanged since the genre's inception and many developers still follow the approach of "If it ain't broke, don't fix it," which still works just fine. The genre's popularity has only increased since MMOs jumped onto the scene starting with Meridian 59, Ultima Online and eventually World of Warcraft and you'll find that many games from completely different genres are attempting to incorporate RPG elements as well. The RPG genre has a bright future ahead of itself and I am eager to see what's in store for it next.

The Epitome of Awesome



The other kingpin of RPGs is none other than Baldur's Gate 2 (BG2) and this game is awesome. Released in 2000 by BioWare and winner of an obscene amount of awards most notably ranking sixth on Metacritic's all-time best PC game list, Gamespot's Greatest Games of All Time list and earning a maximum 100% rating at Rottentomatoes, BG2 and of course its predecessor is seriously everything you could possibly want out of an RPG. With excellent quests, stories, lore, intuitive combat, fantastic party interaction and a great dialogue system, BG2 is a must-have title. I can't really spell it out any better than that. If you don't already own BG2 or have never played it, get up off your ass and pick up this classic. For only 10 bucks you can enjoy the masterpiece along with its expansion buying purchasing the Ultimate Collection on Amazon.

Synopsis

BG2 takes place in the Forgotten Realms which is the most popular D&D setting and you play the role of a character you created who is held captive by an evil sorcerer named Irenicus. Also trapped with you are some of your former party members who may have adventured with you in the first Baldur's Gate game which include Imoen, Jaheria and Minsc. Eventually the dungeon is under siege by the notorious Shadow Thieves and you manage to escape while Irenicus diverts his attention to these unwelcome guests. Without spoiling the plot, you search out Irenicus after your escape to find out why you were imprisoned and tortured while distributing some pain in return.

BG2 is based on the Advanced Dungeons and Dragons rule set so you'll see the same classes like Mage, Thief, and Warrior along with their subclass counterparts as well. Combat is fought similarly with dice rolls although the game handles this in real time and the action can be paused on the fly to strategize or pre-cast specific spells. As your character adventures you can recruit a multitude of heroes to help you out and party interaction is simply stunning. Party members can bicker, form romances, fight or what have you and as your party quests and gains reputation either good or ill, your party members, based on their alignment, will either love you or love to hate you.

A beautiful and brilliantly crafted land of magic, monsters and lore awaits you.


Like Fallout, BG2 is all about choice and because of this many times the game is never played the same way twice. Certain decisions can change the course of the entire game and it could be caused by a simple dialogue selection. NPCs approach you at different intervals and quests can be completed in a variety of ways. Vendors can be stolen from or killed, demons summoned to raid entire towns, your party can amass enough wealth to attract the attention of thieves and even vampires making BG2 feel like a living, breathing world because of it.

Get it

Please do yourself a favor and get this game. Once you sample one of the greatest RPGs ever made you'll be hard-pressed to find anything else that can compare. Except for maybe the other games listed here or perhaps Icewind Dale and a few others as well.


War never changes



Pure RPG excellence is the name of the game for Fallout 2 and its predecessor. Developed by Black Isle Studios and released in 1999, Fallout 2 is probably one of the greatest RPGs out there. While the sequel didn't receive as many awards as its predecessor, Fallout 2 is typically selected by the community as being the better of the two because there is no mission time limit, but more importantly there is more to do and see. Dripping with an excellent plot, setting and superb character creation/interaction, Fallout 2 can easily be recommended to any fan of the RPG genre.

Synopsis

Fresh off the heels of a nuclear holocaust, both games take place in a post-apocalyptic America where its population, like the rest of the world, is fighting to survive. Most fled underground into places called Vaults but due to the events in the first game, Fallout 2 takes place in a village called Arroyo, a town created by the Vault Dweller who was the protagonist in the original. Eighty years have passed since then and you play the role of the Chosen One, a direct descendant of the Vault Dweller. You are tasked to save your village and to do this you must located the Garden of Eden Creation Kit which is believed to create thriving communities out of a wasteland.

Where Fallout 2 lacks in graphical prowess, it more than makes up for it in gameplay and content.


Fallout 2 contains an absolutely phenomenal character creation system. Called SPECIAL, which is an acronym naming all the attributes, you can make your character in any way you see fit. With 18 skills all of which are extremely useful along with various traits and perks gives Fallout 2 a level of customization rarely seen in RPGs. Having trouble with a specific quest? Just recruit yourself a little help and wage some good ol' fashioned destruction on your enemies.

What makes Fallout simply great is that player decisions are an integral part of the game and the open-area environments provides absolute freedom. You can practically do whatever you want in this game like slaughter entire towns, kill children (sweet), steal, loot, you name it and this game lets you do it. Depending on your method of play, you can complete the game and not fire a single shot or finish the game without stopping to reload. It's all up to you and the game's freedom is unparalleled.

One of the best

Fallout 2 is easily one of the best RPGs out there and the game, like the original, screams quality. With content, choices and environments rarely surpassed by its peers, Fallout 2 is a shining example of the genre. While it may need some Dosbox tweakage to work it's well worth the hassle OR you can wait a little while for Gametap to load it up on their site so you can play it for FREE.


Before there was Oblivion



Before the ultra-popular Oblivion charged onto the scene just a few years ago, it was preceded by the RPG success that is Morrowind in 2002. Despite being somewhat overshadowed by the Neverwinter Nights release, the third installment of the critically acclaimed Elder Scrolls series boasts over 60 awards several of which were Game of the Year and the game retains a very faithful fan base. Developed by Bethesda Game Studios like all the others, Morrowind is a land rife with adventure, monsters, people and danger. Coupled with open-ended gameplay, an in-depth skill system and heavily-detailed lands, towns and various other locales, Morrowind admirably captures the magic of the genre. The game boasts some pretty graphics and even though it may show its age these days, they shouldn't put too many people off. While the game does have some flaws, mainly its combat system as numerous reviewers have commented upon, Morrowind still successfully provides an engaging and immersive experience.

Since the developers in all their wisdom decided to release the Elder Scrolls Construction Set with the game, people can mod or change the game any way they see fit. Because of this, Morrowind has a bustling modding community working to better the game in every aspect be it quests, locations, graphics, UI or what have you. There are literally thousands of mods for this game but even though they aren't necessary, unlike Vanilla Oblivion, they improve the game's quality immensely.

Synopsis

When the game first opens up, you are on a small ship landing on the shores of Vvardenfell, an island in the province of Morrowind. As you make your way onto the island, you are asked a series of questions from various NPCs, this sequence is cleverly disguised as an in-game tutorial and character creation session. You can choose your race, appearance, skill set, etc. Morrowind even incorporates the moral questionnaire which is a nod to the Ultima series, the first games to introduce this well-received aspect.

The main story is that of the Demigod Dagoth Ur who attained immortality through a magical artifact. Living in the volcanic Red Mountain, Dagoth Ur does all that is within his power to rid Vvardenfell of the Imperial "invaders" and it's up to you to stop him. Thanks to Morrowind's intuitive open-ended design though, players don't even have to complete the main plot line if they don't want to. Players are free to explore, plunder, quest or interact anytime and anywhere they desire giving Morrowind obscene amounts of playability.

As players progress through the game completing quests or slaying monsters, characters will inevitably level up. Unlike typical RPGs however, skills are raised not through XP but use and for a character to level, they must use the major skills they selected. Once a new level is attained, only attributes are augmented.

What sets Morrowind apart from many of the other RPGs out there is the history and lore of the land and its denizens. Cleverly revealed through books and NPC conversation, Morrowind really feels like a living, breathing world with a very rich history and unique culture. Some books are even written in a series and have a long over-arching storyline. Oftentimes I would find myself spending a lot of time reading the books rather than go out and kill stuff, it was all pretty engaging.

Even though the graphics may not hold up to today's standards, the modding community has helped move it along as best as possible.


Time to spare? Here's a time sink.

According to Bethesda, Morrorwind boasts thousands of hours of potential gameplay content and while that may seem like an oversight, there are still hundreds of hours to lose in this game. Morrowind also has two expansion packs, Tribunal and Bloodmoon, which adds even more content to this game. If you're looking for a quality RPG with plenty to see and do, Morrowind is definitely a wise decision to make. With only a $12 fee at Amazon for the Game of the Year edition which contains the main game and its expansions, you seriously can't go wrong with a price like that.


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Comments (19)

 
Are you kidding? Americans may have have created RPG's but the Japanese revolutionised and popularized it. They made it maistream and socially acceptable. Look at any JRPG games and they have twice or at least more creativity and deeper storylines than the games you listed here. Compare BG2 and FFVII. Which one do you think is revered more, huh? WRPG's are unimaginative and dull.

Posted By: Snake211 (Guest)  on June 05, 2008 at 12:06 AM

 
 
Well...BG2 is revered. By people that, you know, like good video games. While it may not have awful haircuts and disturbingly large swords, it does have a great storyline and a wonderful story mechanic.

And if you think JRPGs have "deep" storylines...read a book or something. Please.


Posted By: WillScott (Guest)  on June 05, 2008 at 12:25 AM

 
 
Yes BG2 is revered. By basement dwelling hermits and geeks which after all these years there's no WRPG's that anyone gives a crap. Look at JRPG's. Persona 3, Final Fantasy XII, Xenosaga. All these blow those boring WRPG's out of the water.
Modern WRPG's are even worse. Oblivion? LMAO, don't make me laugh. That game is void of any personality. Even the DS JRPG, The World ends with you trumps it.
Face it. JRPG's are the ONLY RPG's that matter.
All WRPG's have left is just WoW. And you can't get any nerdier than WoW.


Posted By: Snake211 (Guest)  on June 05, 2008 at 01:32 AM

 
 
FVII is not as revered? Its a gamer cultural influence. Its still remembered so much by gamers that they would love nothing more to see a remake of it on the PS3. It has left an emotional resonance with the gamers. All BG2 has is just a reminder on how outdated and geeky table top RPG's are.

Posted By: Snake211 (Guest)  on June 05, 2008 at 01:38 AM

 
 
The article is titled "Forgotten PC Games". So...the topic of reverence well, that basically boils down to what you like. You might like FFVII. I like it, too. I also, I like BG2 more. But no need to trash one at the expense of another. To do so, well that's just fanboyish.

Posted By: YaThink (Guest)  on June 05, 2008 at 04:45 AM

 
 
It's all a matter of opinion. I'm a fan of JRPGs especially FF7 but these three left more of an indelible imprint on my mind. I wouldn't cast such a blanket on all WRPG's as unimaginative and dull, you'll be missing out on some superb games such as the Ultima series, Neverwinter Nights and Icewind Dale. But I'm in 100% agreement with you with Oblivion, but that argument is for an entirely different time.

Posted By: Chris Vicari (Registered)  on June 05, 2008 at 07:12 AM

 
 
Also in case you haven't noticed, the column name is the Forgotten PC Games so you probably won't find those three games you exampled here in the column anyway. FF7 on the computer though was bleh so it doesn't count!

Posted By: Chris Vicari (Registered)  on June 05, 2008 at 07:14 AM

 
 
"Compare BG2 and FFVII"

FFVII
-no character creation.
-Intresting Materia System
-Good amount of gameplay along with replayability
-Many intresting NPC

BG2
-Character Creation
-Tried and True Systems for magic and Combat,
-More Tactical Simulation as Oppossed to You hit he hits.

"no WRPG's that anyone gives a crap(about)"

KOTOR 1 & 2, Jade Empire, Mass Effect??
I don't understand youre hatred for WRPGs, are you Japanese yourself and it boils down to pride?
last time I checked, "And you can't get any nerdier than
WoW."
Well you can actually by playing only japanese RPGs, or to compare CRPGS with One Pathed JRPGs
Peace :)


Posted By: Guest#4718 (Guest)  on June 11, 2008 at 08:23 PM

 
 
Oh yeah, japanese RPGs are the best. Because we all love odd haircuts, swords that look like polished support beams held together with tape and comical inconsistency.

Tell you what, I actually watched advent children. I thought I was watching a comedy - I was laughing. I didn't know the superman syndrome wasn't supposed to be funny. After all, if joe everyman can run up walls why not have vertical catwalks? Only at the end I realized.. hey, this isn't supposed to be comedy relief.

It was dumber and less coherent than the worst action movie I have EVER seen.

I've tried playing japanese RPGs. I found them horrible. The storylines were surprisingly, disappointingly weak, the combat was braindead-friendly and I just didn't feel right in the setting.

Another thing, FF:advent children was perhaps the most emo thing I've ever seen.

JRPGs are idiot-friendly games, not unlike CRPGs. True RPGs have a niche audience, just like reading books among gamers. True RPGs deliver intellectual stimulation on a deeper level than watching dragon ball XXX or playing FF:MCMVXIMIVIX. Even that aside, JRPGs fail to implement realtime gameplay, instead bringing us down to the level of tabletop gaming - failing to see games are played realtime nowadays.

A true RPG - which JRPGs are not - don't have to have D&D to be fun. Take a look at Arcanum. They don't even have to have swords and orcs - take Fallout. Even the percpective isn't important - you can have a great RPG even without a top-down view and party members - Gothic. Finally you can even have a great RPG with pure FPS gameplay - the superb Deus Ex.

A good RPG is one where you don't progress to get more loot or XP - but one you play to see what will happen next, what will the consequences of your actions be and what happens to the characters and the world.


Posted By: archont (Guest)  on June 13, 2008 at 12:02 PM

 
 
Snake211, you are either a troll or an idiot. In both cases, fuck you.

Posted By: tex (Guest)  on June 13, 2008 at 01:27 PM

 
 
The Japanese market did not revolutionize it in any way.
The PC RPG market and the Console RPG market were two distinctly different beats. After the NES era and once PCs went from the Commodores and Amigas to the DOS OSes and like, the market morphed even more.

You really can't expect me to believe the JRPGs are more original either you dip.

For example, look at Ultima IV, was there any JRPG that had you win a game by reading a book. Any JRPG that had no discernible plot but to do nice things pertaining to eight virtues and through your actions becoming the avatar of goodness and beating the game?

Roleplaying mainstays were created on the PC platform, if it weren't for Ultima IV, there would be no good/evil.

Not only that, but series's such as Dragon Warrior were totally lifted from games such as Ultima. Look at the first Dragon Warrior's old english stylings and tell me they didn't just totally rip what was popular.

BG2 is a D&D game which capitalizes on a license, it is not meant to be spectacularly original, but spectacularly good, something that most JRPGs seem to get backwards.

Also, please do not use Final Fantasy as as an example. It's obvious to anyone that knows RPGs that more people respect and enjoy BG2.

There are several more titles. Planescape Torment, although I believe it overrated, has an incredible setting (once again licensed) and deviates from typical gameplay mechanics. Wisdom was a very important aspect in Planescape.

Fallout is a big whammy right there. 50s post apoc. Tell me any other game that does that, go ahead. No, not Wasteland, that was intended to be a contemporary Mad Max-style setting.

No JRPG other than the original Final Fantasy EVER revolutionized the genre. FFVII was only revered because it was the first 3D installment in the series. People overreacted, the game itself is junk, the same rehashed crap that had had the series stagnating a year before.

Western RPGs made the genre, western RPGs typically get their originality and creativity from believable situations and your own choices, instead of some linear plot following two dimensional characters with pathetic dialog written by a twelve year old.

It makes Oblivion's writing look good.

Whether it be on the Apple the original Might & Magic stressing the basics of the roleplaying party management we have today. Or games like Wizardry giving us our first ever real epic dungeon crawls. There's no denying that the west created this genre, excel the most on it. And find ways to be original in FORMS OTHER THAN CONSISTENTLY TAKING THE SAME JUNK, PAINTING IT OVER WITH ANOTHER LAYER THEN RESELLING IT WITH SOME STUPID "TEEN SAVES THE WORLD" STORY WHILE HAVING THE SAME EXACT GAMEPLAY MECHANICS AS EVERY OTHER JRPG IN EXISTENCE. That isn't freaking original, lazy.


Posted By: Weepil (Guest)  on June 13, 2008 at 05:04 PM

 
 
This is more like "Best-Selling RPG Gems of All Time"

The only thing this has to do with 'Forgotten' is BG2 being set in the Forgotten Realms.

Here are 3 *forgotten* Gems of PC RPG Genre.

Arcanum: Of Steamworks and Magick Obscura - It's not quite as perfect as the other two listed, but it's a gem; beyond doubt. Set in a steampunk low magic world it’s considered by many to be the spiritual successor to Fallout.

Ultima VII (1992) NPC's with Schedule's. Totally open world. It *still* hasn't been surpassed in some respects when it comes to environment interaction. If you missed this just search around for 'Exault' and seek the path of the Avatar.



Planescape: Torment (1999)
The crown jewel of my forgotten gem collection. Over 800,000 lines of dialogue, amazing story and setting.


Posted By: Ivpiter (Guest)  on June 13, 2008 at 06:09 PM

 
 
I can't believe Planescape: Torment didn't get mentioned. It lacks some of the gameplay complexity of the BG series, but it makes up for it tremendously in plot. The entire game is immensely philosophical, and it does an excellent job of tying in roleplaying to different philosophies and view of morality. And it has this underlying subtext on the main plot that kind of mirrors humanity's search for meaning and definition.

As for FFVII, I played it when I was in high school and loved it. Having such fond memories, I dug it out about a year ago to play it again. It didn't take me long to realize how much my tastes have matured since then. I guess being exposed to "big boy" types of literature made me expect more. I've never had that problem with the Baldur's Gate series (the first one even begins with a very appropriate quote from Nietzsche in the intro movie). I don't mean to insult anyone, but it takes a certain skill and exposure to understand the difference, which you simply may not have developed (yet).

To be honest, I feel that most Japanese RPGs are really more like complex adventure games. They usually minimalize the actual role-playing elements to the point of near non-existence. Comparing them to games with actual roleplaying is like comparing real-time strategy games to RPGs. They're completely different genres. To continue the analogy, it's like saying an action movie is better than a political thriller. They are intended for totally different audiences and different purposes from the beginning.


Posted By: jbrownos (Guest)  on June 13, 2008 at 06:12 PM

 
 
Don't make me laugh. There has never been a game like Fallout 2 in Japan. A game with as much freedom, choice and roleplaying. Japanese RPGs are not even "roleplaying games" since there isn't any role to play, only predefined characters and situations. If FFVII is the greatest "RPG" you can think of, I recommend you to play some more.

Posted By: Snake Eater (Guest)  on June 13, 2008 at 07:38 PM

 
 
Stop me if you have heard this one. A young boy looking almost exactly like a little girl finds out that he needs to stop some force of darkness from destroying the entire world,usually form an inanimate object, to do this he has to haul around a sword the size of a car and stand in a line taking turns to fight the other group of dumb monsters that somehow know that they need to stand in a line and wait to fight, eventually our hero stops the forces of darkness and the game comes to an abrupt halt. That is the plot and game play of any JRPG.

Posted By: Dashph (Guest)  on June 14, 2008 at 02:19 AM

 
 
I like them all, and ITS NOT FORGOTTEN.

Posted By: Mj (Guest)  on June 16, 2008 at 02:02 PM

 
 
Well, all these games are not only remembered but revered. Fallout 2 is a living legend, not matched in the openness for the next decade! It is a f***ing joke to label them as forgotten. The same applies to Planescape (although it is pretty linear) which in my personal opinion is masterpiece of story telling.

Posted By: Voice from Poland (Guest)  on June 16, 2008 at 04:32 PM

 
 
As I read your article and its ludicrous accroche, it seems you're just looking for attention in this pre-Fallout 3 era. Well you got mine, and I'm a little ashamed...

I just wanted to give my opinion on the fact that American and Japanese RPGs are probably two seperate leagues, with different types of players. As for everything, the superior user is the one who doesn't really care about the differences and plays the best games of both worlds.

I would also like to point out that popularizing a medium or genre does not in any case make it instantly better. If the quantity of players did make the quality of the product, Oblivion would be considered better than Daggerfall, which is not true.

Now, for a personal opinion about the aesthetics of RPGs : an elf in Baldur's Gate is almost as ridiculous as a generic Final Fantasy Hero, but not quite. Storytelling is much more literate in PC RPGs. It's like comparing a book and a soap opera.
Plus there's no way any JRPG could emulate the mood and depth found in Fallout, Planescape, or Arcanum. It's just not compatible with green hair.

To finish, I think the debate between both "clans" is pointless, since fans of tabletop and PC RPGs are usually older and will not have their opinions topped by console gamers' empty arguments.

The wiser prevails, not the Horde.


Posted By: Higgins (Guest)  on June 20, 2008 at 09:45 AM

 
 
Phew gotta check this more often, didn't know this particular article received so much attention.

For those wondering why Planescape isn't up here, when clearly it is quite deserving, is simply because I already covered the game in the first column I wrote. You can find it by simply searching my name and it'll be there. As for Ultima, which is one of my favorite RPG series, and I played UO for nearly 8 years, I want to devote a single column to it rather than writing a simple few paragraphs which wouldn't do the series justice. Expect that for next week. Just because only three games are listed here, doesn't mean they will never be covered or I think they suck. Completely the opposite, I just have so much material prepared for this column it isn't even funny and I want to space it out appropriately.

Thanks for reading guys.


Posted By: Chris Vicari (Registered)  on June 25, 2008 at 01:23 PM

 


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