Nintendophiles 01.07.09
Posted by Theo Fraser on 01.07.2009
It’s a brand new year, and already the rumors are pouring in, such as the latest gossip on Pilotwings for the Wii. Also, Nintendo’s new Club Nintendo service is detailed, the development team working on Fragile talk about the title’s progression, and Another Code R looks impressive in its first gameplay trailer. Check out the first 2009 edition of Nintendophiles inside!
With Christmas and the New Year out the way, it's back to Uni for me in a couple of days. Normally that spells the end of my prolonged gaming sessions, BUT! My good friend who lives just a few doors away from me has just hooked himself up with Rock Band 2. Score. Mind you, another friend of mine has just purchased Guitar Hero: World Tour. I can see myself getting caught up in the debate there. I smell me a rivalry! Anyway, as long as I get to scream my lungs out to "Livin' on a Prayer" I'll be a happy camper.
Club Nintendo compatible titles detailed
Nintendo's new Club Nintendo service (their customer loyalty scheme) which launched on December 15th is already off to a good start, with the Game & Watch Collection originally up for grabs for 800 Coins (now sold out). The service is constantly being updated, so you'll be wanting to save up those coins and keep an eye out for any rare gems that become available. The Club Nintendo presented in Europe is a bit pants to be honest, with a lot of ‘digital' media such as wallpapers, desktops, iron-on t-shirt stickers etc, but the new US version plans to be a lot more like the uber-awesome Japanese service, with gashapon, lots of games and limited edition figurines and models.
With a large catalogue of Wii and DS titles eligible to be redeemed for coins via entering a verification code on the Club Nintendo site, Nintendo have released a full list of the titles (mostly first and second party offerings) you'll be able to register.
~ Wii Games – 50 Coins
~ DS Games – 30 Coins
~ WiiWare/Virtual Console downloads – 10 Coins
~ Completing online surveys – 10 Coins
Wii Games
Animal Crossing: City Folk
Big Brain Academy: Wii Degree
Endless Ocean
Fire Emblem: Radiant Dawn
Legend of Zelda: Twilight Princess
Link's Crossbow Training
Mario Kart Wii
Mario Party 8
Mario Strikers Charged
Mario Super Sluggers
Metroid Prime 3: Corruption
Pokemon Battle Revolution
Super Mario Galaxy
Super Paper Mario
Super Smash Bros. Brawl
Wario Land: Shake It!
WarioWare: Smooth Moves
Wii Fit
Wii Music
Wii Play
DS Games
Advance Wars: Days of Ruin
Animal Crossing: Wild World
Big Brain Academy
Brain Age: Train Your Brain in Minutes a Day
Brain Age 2: More Training in Minutes a Day
Clubhouse Games
Crosswords DS
Diddy Kong Racing
Electroplankton
Elite Beat Agents
Flash Focus: Vision Training in Minutes a Day
Hotel Dusk: Room 215
Kirby Super Star Ultra
Legend of Zelda: Phantom Hourglass
Mario Kart DS
Mario Party DS
Master of Illusion
Mystery Case Files: MillionHeir
New Super Mario Bros.
Nintendogs (All versions)
Personal Trainer: Cooking
Planet Puzzle League
Pokemon Diamond /Pearl
Pokemon Mystery Dungeon: Explorers of Time/Darkness
Pokemon Ranger
Pokemon Ranger: Shadows of Almia
Professor Layton and the Curious Village
Super Mario 64 DS
Tetris DS
Yoshi's Island DS
WiiWare/Virtual Console
Alien Crush Returns
Art Style: Cubello
Art Style: Rotohex
Big Kahuna Party
Boingz
Boogerman: A Pick and Flick Adventure
Brain Challenge
Bruiser and Scratch
Digital Champ Battle Boxing
Earthworm Jim
Enduro Racer
Forgotten Worlds
Gradius II Gofer No Yabou
Hockey Allstar Shootout
Home Sweet Home
Mega Man 3
Metal Slug 2
Pit Crew Panic!
Secret of Mana
Sonic the Hedgehog 2
Space Harrier
Space Invaders Get Even
Space Invaders: The Original Game
Street Fighter II: Special Champion Edition
Strong Bad Episode 3: Baddest of the Bands
Strong Bad Episode 4: Dangeresque 3
Strong Bad Episode 5: 8-bit is Enough
Sudoku Challenge!
Target Toss Pro: Bags
Tetris Party
The Incredible Maze
World of Goo
Yummy Yummy Cooking Jam
In theory, you could have an awful lot of coins at your disposal if you've been a loyal Nintendo gamer for the past few years. Happy spending!
Namco not so Fragile in run up to game's launch
Credit: NeoGAF
Bandai-Namco recently conducted a roundtable interview with some of the development team on upcoming Wii action-RPG Fragile, namely Kentarou Kawashima (Producer), Keiko Harada (Art Director) and Munehito Yasui (Main Programmer). The roundtable highlighted some interesting notes on the title's development, and also revealed a few tidbits about what we can expect from the game when it hits Japanese store shelves at the end of this month.
According to the developer's research, a typical gamer identifies three things in a game; Story & Characters, World presentation, and Gameplay (in that order). The idea with Fragile is to create a deep, rich and rewarding experience, which is said to be of an ‘oppressive' nature. The team took inspiration from various Japanese locales, noting the atmosphere and recording environmental sounds to give the game an authentic feel, despite its stylised visuals. Sound is said to have played a big role in the title's development, as the team hope to blend background music with environmental and natural sounds that interlink seamlessly. Quite an ambitious task, but the orchestral score we've heard so far is beautiful so I don't doubt their capabilities in the aural division.
The game is currently clocking in at a 30 hour lifespan, and producer Kawashima has said that he wants those hours to be "as meaningful as possible." In theory, this would indicate the absence of any backtracking missions which often plague lengthy RPGs to string them out that little bit longer.
Talk of original ideas for the game came up. It was originally to be set in Winter with a treasure hunter as the protagonist. The bleak winter environments evidently made it into the final version, as we've seen in a couple of outdoor screenshots, and look astounding. The ‘Winter' version included some elements that have been brought across, such as bonfires, messages on the wall, and the pointer-based flashlight control mechanic, all of which were seen in the debut trailer.
The team revealed that the project had firmly stayed on target and on schedule consistently throughout development, meaning they don't have to rush anything in this final stage and can take their time tweaking and perfecting. This is shaping up to be an extremely solid RPG that should go down well with Western gamers due to its real-time action-oriented combat system. A North American release hasn't actually been confirmed at this point but seems pretty inevitable.
The New Year Clutching-At-Straws report
Credit: LiveWii.fr
First report of the year, and we already have a crazy rumor flying around. It's kind of a perpetual rumor at this stage; the idea of a new Pilotwings instalment on the Wii.
An unconfirmed report from French site LiveWii says that Pilotwings is headed to the Wii in the first half of 2009, with added Balance Board control and Mii intergration. Balance Board control wasn't detailed, but it was mentioned that it would particularly be put to use in the Skydiving section of the game.
Pilotwings has been rumored for so long now, I've got to believe it's in the works. It was expected back on the Gamecube but never arrived, and talk of a Wii version has been bandied around since the console's launch. An early Wii demo showed the console's potential for a Pilotwings outing, showcasing how one might use the remote to control a bi-plane; providing an obvious link with the bi-plane landing tasks found in previous titles. It makes perfect sense for Nintendo to be working on it, and with hardly anything going on in the first-party department (that we know of officially *wink wink newzeldaandmario wink wink*), Nintendo could be keeping this one under wraps, presumably alongside the oft-rumored new F-Zero.
I'm not so sure about the ‘first half of 2009' release window. That seems a little optimistic if you ask me. And aside from holding another exclusive company conference, I can't see a viable time for Nintendo to announce such a game in the coming months. Pilotwings may not have the heritage of your Marios or Zeldas or Donkey Kongs, but a new entry is a big deal to the core Nintendo fan, and the company knows this, so they aren't going to throw away an announcement via a quick little press release. With that in mind, the release date is somewhat dubious, but I'm positive Pilotwings will show up in some form in the near future.
Another Code R: First gameplay trailer
Puzzle fans, take note! This is the sequel to early DS title, Trace Memory (or Another Code in European territories, and for some reason that name seems to have stuck for the sequel), that received critical acclaim upon its release. The puzzles were ingenious at the time (although The Legend of Zelda: Phantom Hourglass later re-used some of the ideas to better success) and it made extremely good use of the DS, with the only downside being its relative shortness. Well, as revealed at the Nintendo Fall Conference a couple of months ago, a sequel has been announced, bringing the series to the Wii for the first time with Trace Memory R. The sequel sees the return of heroine Ashley Mizuki Robbins to Lake Juliet, where she hopes to unravel the mysteries of her latest quest. Subtitled, Gateway of Memory, it would seem that the game further explores Ashley's family history.
The DS original used pre-rendered backgrounds, but with the added horsepower of the Wii, environments will be fully 3D, and you'll actually move from one area to the other, albeit with a point-n-click system, keeping Ashley on a straight path and only changing direction when the path presents you with a choice. This doesn't quite give you the freedom you had in Zack & Wiki, where you could click anywhere and Zack would run to it, but it's not such a big deal, as the game focuses more on detailed exploration once you arrive at your destination. Check out this trailer below which details a chemical experiment set inside a cabin...
Clearly, the Wii remote will be put to good use. I like the idea of shaking the remote to mix the chemicals together. Nice touch, Cing! Hopefully we'll see a lot more from this in the run up to its Summer 09 release. If it manages to utilise motion control in an interesting and innovative way that actually benefits the gameplay, Zack & Wiki may have some stiff competition coming up...
Also, minor pimpage for myself, if I may. I've participated in the Wrestling section's Year End Awards, which you can find Part One and Part Two of here. As always, it's the cause of much controversy and debate, so make your voice heard in the comments section!
Also, our very own 411 Games "Game of the Year" awards will be going live on the site in the next day or two, so please keep an eye out for that one to see if your favorite game made the cut!
Thanks for reading, hopefully business will start to pick up again now that the holidays are over. See you next week!
Posted By: Mr. Epiphany~ (Guest) on January 07, 2009 at 08:31 AM
It should be noted that Wii Fit is worth 80 coins, not 50. Also, you have to complete a survey for each title registered to earn their coins. You don't earn an extra 10 coins for the survey. However, 10 extra coins can be earned if you purchase a new game within a certain amount of time of it's release.
Posted By: LZ (Guest) on January 07, 2009 at 09:09 AM