Dead Rising 2: Case Zero (XBLA) Review
Posted by Trace Aber on 09.02.2010
Chuck Greene makes a pit stop in Still Creek on his way to Fortune City, and the results are a bloody good time!
Game: Dead Rising 2: Case Zero
Genre: Survival Horror
Developer: Blue Castle, Capcom
Rated M for Mature
The original Dead Rising, released in 2006, told the tale of a freelance photojournalist who ends up in zombie-infested Willamette. Dead Rising 2 takes place five years later, in Las Vegas and with Chuck Greene as our protagonist, stuck in Fortune City. Case Zero, an Xbox 360 exclusive, takes places two years after the first game and features Chuck Greeneís first romp with massive amounts of zombies, as well as his constant struggle to keep his daughter from becoming a zombie. It serves as both a demo and a prologue in an experiment that provides mostly successful results.
Our story begins with Chuck Greene arriving in Still Creek, just a little bit away from Las Vegas. A news report playing over the radio details the ongoing zombie infection and military planes are flying above the small town frequently. Katey Greene, Chuckís daughter, has become infected and relies on an experimental medication known as Zombrex, which stops the zombification process for a full twelve hours. They stop at the local gas station and while checking things out, an unknown person steals Chuckís truck and leaves the duo to fend for themselvesÖand Katey without Zombrex. Now, Chuck must find a way out of Still Creek as well as keep Katey alive. And, as it turns out, you only have twelve hours to get some Zombrex and get the hell out of town.
ďNo wonder, youíre turning into a zombie. Who wants ice cream!?Ē
The core gameplay hasnít changed too much from the original, in the sense that youíre in a large environment filled with zombies and you have a constantly ticking clock. Itís the changes and additions that Blue Castle and Capcom have made that not only make this game stand out on its own, but also produce a much better game than the original. First off, the save system has been improved, and you can now have three separate save files as opposed to the originalís one and done save system.
Despite the town of Still Creek not being terribly large, there are plenty of buildings to enter and places to explore. Along the way you will find a variety of weaponry that ranges from a road cone to a chainsaw to a sniper rifle. Some weapons are designated with a wrench symbol and can be combined with other designated items to create a special weapon, which usually gives you some bonus experience points and a cool cutscene where Chuck actually puts the weapon together. Items can be combined at any one of the workbenches scattered throughout Still Creek, and are marked with bright red doors that are visible from far away. After you create a weapon, a combo card is produced that shows you the bonuses and attacks. The possibilities arenít endless, but thereís plenty of combinations to keep you interested.
Shotgun Rake + a Dress = Badass
One of the things I hated most about the first game was the gunplay. While you could avoid using them on the regular zombies, most of the bosses required the use of some gun, and the aiming and handling was awful. It has greatly been improved in Case Zero and makes them fun to use, something I never thought I would say about a Dead Rising game. Sure, itís still all about finding random weapons to re-kill the undead with, but sometimes itís fun to hop on a rooftop and snipe those bastards down.
One section that was disappointing came towards the end. While I wonít spoil it for you, there is a driving portion that makes you wonder how Chuck Greene ever became a motocross champion. The handling is awful and the only saving grace is that itís quick. Hopefully this can be improved by the full release, or at the very least there is minimal driving.
The main story isnít going to take you too long, and can be done in a couple of hours. Even though you have a twelve hour (in-game) time limit, thatís typically more than enough time needed as long as you know what youíre doing. What gives the game replay value is that it features for different endings, meaning that choices you make throughout the game really do matter. Do you even care about getting Katey Zombrex? Donít want to save those survivors? Want to try to be the hero? The choice is yours, and the ending will reflect that.
There were a few noticeable hiccups if I allowed a lot of zombies to surround me, but nothing that I didnít forget a few minutes later (and would have completely forgotten about had I not taken notes on it). One thing that I did remember without notes, however, is the gameís long loading times. There are a few points in the game where you have to enter and exit the safehouse frequently and it really takes you out of the experience when you have to wait thirty seconds to kill more zombies.
-Original environment and story
-Weapon combinations are awesome
-Four separate ending really adds to the gameplay value
-Data carries over into main game
-Rather short game
-Still Creek is pretty small
Even though this has been called nothing more than a glorified demo, thereís more than enough content to justify spending your five bucks. First off, all of the content you see in Case Zero is original content and will not be in the final game (well, as far as environments are concerned), and the story is also completely original. Thereís also the added bonus of your character data carrying over, which includes the combo cards and up to five levels. Some people might not like that the game is timed, but the original Dead Rising was too, so it fits within the context of the series. Plus, you can always just kill zombies during the full time and forget about saving the day. Problem solved.
With hundreds of zombies filling the screen at once, the models aren't the most detailed but are still able to create a realistic world
It's the same gameplay from the original, except with some minor tweaks and additions that combine to make it feel like an entirely different game.
There's not much in the way of sound, outside of the decent-at-best voice acting and zombie grunts.
Despite there being four endings, not everyone is going to go for all four, or even two. Still, for five bucks, two/three hours is still pretty good considering some games with similar lengths cost around $10 to $15 on XBLA
Even though it's small, Case Zero presents an open world zombie killing experience. Of course this is fun.