Score Rush (XBLA) Review (2)
Posted by Trace Aber on 12.21.2010
Score Rush is another title in a long line of bullet hell shooters - does it do enough to stand out on its own?
Score Rush is another title in a long list of shooters on the Indie Games Channel, and the most recent release by Xona Games, who have a short history of making shooting games. They don’t go too far from their typical formula, which in this case means you get a competent shooter that unfortunately has a couple of pitfalls that makes up the difference between a decent game and a great game.
Score Rush has you controlling a small ship that is on a mission to kill any and everything that stands in its path; it just so happens that any and everything wants to destroy your ship as well. Score Rush’s best asset is the sheer number of bullets that fill up the screen at any time, meaning the action is non-stop. There’s no backstory here, all you have to do is earn the highest score possible.
Each game begins with three lives and three bombs that destroy all enemies on screen. Killing certain enemies will cause them to drop a powerup that increases your attack or even grants you an ally that follows behind you and shoots enemies. As you advance further through the level you’ll take on a series of bosses that cover the screen in bullets, meaning moving around looking for open spaces is a must in this game. The bosses have predetermined patterns (as do other enemies) and after a few games become almost laughingly easy, assuming you can dodge their endless barrage of bullets.
The game also supports four player co-op locally, which really makes things interesting. All four players can share lives with one another and powerups go only to the lowest player, but the real fun is watching all of the chaos that ensues on the screen. Games are hectic enough with one person; adding three more almost adds a whole new level of difficulty in itself trying to find your ship amongst the sea of bullets.
Score Rush’s presentation is a series of colorful explosions and streams of bullets in front of a watery background with some great music to motivate you along the way, and it all comes together for a great visual experience. It’s one of the game’s defining features and makes the game feel more unique that it really is.
My biggest problem is that it depends on high scores yet lacks global leaderboards. Yes, you can brag to your friends about your score and post on their forums, but in this day and age that doesn’t cut it. I understand that Microsoft doesn’t allow for global leaderboards for indie games, but if that’s the case why build your game around that concept? I think Score Rush would have been better suited if there was some other end goal in mind.
The 411
Score Rush is a technically fine shooter that fans of the genre will be able to pick up and enjoy with ease. But it does very little to innovate and outside of the pretty explosions there’s not a lot to recommend. The game’s entire premise is cut short due to the limitations of the platform and even though it’s only a dollar there are many similar, if not better experiences you can obtain out there for the around the same price.
Graphics
8.0
Bright, colorful and explosive
Gameplay
7.0
The mechanics and controls are perfect to the genre but do little to improve upon it
Sound
7.0
The music reminds me of old shooters, giving it a nice old-school feel
Lasting Appeal
5.0
With no global leaderboards and predetermined patterns, the lifespan on this game is rather short
Fun Factor
7.0
The game itself is fine but I can't help but feel like I've played this a thousand times over
Wow, you win the award for giving us our worse score! We appreciate the coverage none-the-less.
I try to learn from bad reviews, but aside from online scoreboards, I'm not really sure what else to read from your review. It feels like a misunderstanding more than anything else, but correct me if I am wrong.
As far as shmups go, there is no experience like Score Rush on XBLIG (or any shmup anywhere for that matter). A dual-stick scrolling bullet-hell shmup has never been done before. Dual stick shmups are usually arena-based with non-shooting enemies. Scrollers are usually not multidirectional. Bullet hells are usually not wide screen. All of these elements have never been put together before. Only in a very general sense could you say honestly you have expereinced what Score Rush offers, which could also be said for other shmups.
And the lasting appeal of the game is the higher scores, based on a domination based scoring mechanic. The faster you kill enemies the more points you get. Score Rush is the only shmup that has a domination based scoring mechanic, one that accurately measures how much you kick ass. Other shmups have scoring systems that can be toyed with (boss milking, letting enemies live, bonus points, etc). In other games, the player that kicks the most ass doesn't get the highest score. Watchh any superplay of Raiden games to see an example of someone dominating the score, but not necessarily the enemies.
And I don't undrestand how you thought Score Rush was easy. I'm assuming you didn't beat it. When you do, it unlocks higher difficulty modes, which you didn't mention. There are 5 extra difficulty modes in total. Each is harder and linear with its difficulty awards more points:
Normal
Hard
Expert
Crazy
Insane (vid: http://www.youtube.com/watch?v=keHppbu_pMo)
Godlike
Clearly the game is not easy. And memorizable patterns in a shmup actually allowed more advanced skill from the player, something our "empower the player" philosophy brings forth. Plus, an extra goal in the game is to unlock these modes. I have unlocked INSANE mode for example. Very few players ever will unlock GODLIKE.
Basically, Score Rush (and Decimation X3) ask of the player, "You think you are good at shmups? Just how good are you (with the best controls)?" No XBLIG games challenge the player like this. This is our value. It seems to me that you missed the value or content of the game itself, and misunderstood what Xona Games is all about. Help me out if I am missing something.
Again, I appreciate the review none-the-less. I just concentrate on the bad reviews, and yours was the worse so far. There is usually much to learn from them.
Posted By: Matthew Doucette (Guest) on December 26, 2010 at 04:22 PM
Your quote: "The game’s entire premise is cut short due to the limitations of the platform and even though it’s only a dollar there are many similar, if not better experiences you can obtain out there for the around the same price."
Care to list those games? I doubt there are many games that are as good as Score Rush for a buck.
Posted By: Craig (Guest) on January 01, 2011 at 06:39 AM
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