Splinter Cell: Conviction Inspired By Gears of War 2, Left 4 Dead
Posted by Chris Lansdell on 03.01.2010
Game designer Patrick Redding talks about making the game...
In a recent interview, Splinter Cell: Conviction designer Patrick Redding spoke about the games that influenced his design.
"That list is giant," Redding said. "I think it goes without saying that right from the beginning, we took a very, very serious look at the previous Splinter Cells. I think Chaos Theory was our primary kind of reference point. [With that in mind], we said: 'Alright, what are the things that are going to be shaping the player's expectations of this, what are the things that we want to adhere to what are the things we want to step away from and do differently?'"
That's all well and good, but what about multiplayer? Redding continued:
"A lot of my own personal feelings about co-operative play in Conviction were strongly influenced by the campaigns in Ghost Recon, Gears Of War 2 and Left 4 Dead - it's just trying to find ways to encourage players to work together without necessarily forcing them to by making them jump through the bottle neck."
Those are some big names to be dropping. With any luck, Conviction can live up to it.