Call of Duty: Ghosts Said to Feature ‘Larger, More Varied’ Levels in Single-Player Campaign
Posted by Jeffrey Harris on 09.26.2013
Infinity Ward wanted to change the pacing…
Speaking to Eurogamer, Call of Duty: Ghosts community manager Tina Palacios revealed that the game will feature larger, more varied single-player levels.
Palacios said that the Infinity Ward team on Ghosts wanted to change the pacing and that some levels would not be signposted. She stated: "It was important for the design team to take into account a lot of the feedback we received for our previous projects. We even looked to Call of Duty: Modern Warfare for the pacing. In other games it's usually 11 across the board. It's always intense. But for this one we wanted to change the pacing of it. We also focused on feedback we received in terms of people feeling like they were going down just one corridor. So we wanted to add a variety in terms of the way you felt when you were playing the game. One thing I can tease is you may find yourself in a mission or two where we don't tell you where to go, where you don't feel like there's a pathway to follow, and you sometimes feel completely lost."
She added that the game would also place a greater emphasis on stealth, but "if players don't want to go into stealth they can just break it and go crazy".
The game is set to launch on November 5 for Windows PC, PS3, Xbox 360, and Wii U.