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Masahiro Sakurai Talks About Balancing Attacks in Super Smash Bros.
Posted by Joseph Lee on 12.31.2013



Director Masahiro Sakurai spoke with Famitsu (via Silicon Era) about the importance of the Super Smash Bros. games, including the upcoming release for the Wii U and 3DS. Here are highlights:

On the status of the latest game: "Now that Sunday's day off is past, I'm currently working on the character adjustment for Super Smash Bros. for Nintendo 3DS and Wii U. At the moment, Bowser is very strong. He's really strong. Fans of Smash Bros. probably never saw him as too much of a strong character, but this time, his ability to knock others out is very strong!"

On why they have been adjusting attacks: "Doing things like simply ‘lowering the performance' can make games lose its fun. Additionally, making a strong attack weaker can take away from the ‘good feeling'. By making adjustments that get rid of all advantages and disadvantages, it can turn a game into a mediocre one without any challenge."

On making it more fair: "Rather than directly weakening an attack's advantageous parts, we're putting effort into keeping them strong, while adding other weaknesses to them. Like giving the attacks punishable openings, or weakening the character's mobility or recovery rate. We're making comprehensive adjustments to characters, even for parts that might seem completely irrelevant."





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