Rockstar Says GTA V's Use of Multiple Characters Was a Risky Move
Posted by Jeremy Thomas on 01.05.2014
It could have backfired...
Rockstar's art director says that the studio gambled with Grand Theft Auto 5's use of multiple playable protagonists. Aaron Garbut told Edge during an interview that while the concept obviously paid off, it was a move that could have blown up in the studio's face.
Garbut told the site, "[Having] multiple characters was a leap of faith. It was an interesting idea, and it felt like we could do interesting things with it, but it also felt like a change to the core of the game that might backfire. I think it really worked out. It's so hard during development to get perspective -- you get so used to looking for the problems that it becomes almost impossible to step back and see the positives."
The game featured three separate protagonists--Michael, Franklin, and Trevor--all being involved in the storyline individually and as a group. The choice has become one of the game's defining characteristics and helped the game earned critical acclaim and huge sales numbers.