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Final Fantasy Franchise Producer Says Final Fantasy XV Is ‘Far Into Development’
Posted by Jeffrey Harris on 02.13.2014



Speaking to Videogamer.com, Final Fantasy series producer Yoshinori Kitase said that development on Final Fantasy XV is "quite far into development," and the game has been given a "very high priority" status by Square Enix. Below are some highlights from Kitase discussing the game:

Kitase on Final Fantasy XV: "We can't give too much information but certainly looking at Final Fantasy XV, it's not as if it's in competition with Kingdom Hearts 3 for resources or anything like that. It's quite far into development now and it is being given a very high priority within the company itself, but that doesn't mean Kingdom Hearts isn't."

Kitase on Final Fantasy XV originally being revealed as Final Fantasy Versus XIII in 2006 and being under the same Fabulla Nova Crystallis mythology as the FF XIII series: "Right from the start when we first it announced it as Versus XIII, the game itself was backed up by the same Crystal legend: the Fabulla Nova Crystallis mythology that underpins the whole of the XIII series. So even though it's not necessarily the same universe or the same game, they're all linked and underpinned by the backdrop of that legend. Now it's moved on - obviously the title's been changed to Final Fantasy XV - but that hasn't actually changed. The story and the world is still going to be linked and backed up by that. So yes, there is the link between XIII and XV, and they both share that mythology as a backdrop and a starting point."

Kitase on how the capabilities of the next-gen consoles could improve the Final Fantasy experience: "We are quite aware of [PS4 & Xbox One's] capabilities and certainly one thing that's going to come up is having battles with a lot more participants involved. Having a lot more characters, a lot more things happening, that's one of the things that the new hardware does really well, so to maybe make a battle system for a Final Fantasy game or a future game that fits with that, I think it would be quite good to have more characters for the player to control and more participants in the battle."

Kitase on Square using battle systems from earlier games for new titles: "In a way there is stuff from the past that we've done in previous Final Fantasies that may come in handy, that we may adapt or reuse or recreate for a future [title]. In the first two of the XIII series you had the Paradigm Shift system with AI controlled teammates which lends itself very well to having lots of characters. Or maybe having even deeper customisation, something that harks back to say the Gambit System in Final Fantasy XII. All those kind of ideas, it doesn't necessarily [mean] that something that we've used before is now invalid and can't be used, there's certainly a possibility of taking it and bringing it back. But I think it's going to be those kind of changes that the technology allows that we're going to have to maybe think and adapt for."





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