Titanfall Game Director Promises Quicker Updates and More Adjustments
Posted by Jeffrey Harris on 04.16.2014
Steve Fukuda addresses issues in new blog postů
In a new blog post from Respawn Entertainment, Titanfall game director Steve Fukuda promised that Respawn would improve the "update tempo" for the game. Below are some highlights:
Fukuda on improving frequency of updates on the game: "Now that we are transitioning from making the game to supporting it, one of the many things I want to improve is what I call our 'update tempo' - not just accelerating how often we update the game, but also improving our frequency and quality of communication about those updates with the community."
Fukuda on fixes and adjustments that will be made: "We tend the garden and keep the weeds out. The focus here is on the current game, rather than adding new features. One category here would be minor tweaks and fixes, such as our recent adjustments to the Gooser challenge, more generous Hardpoint scoring for attacking players and weapon-balance tweaks to the Titan 40mm and Quad Rocket."
Fukuda on new infrastructural features that are coming: "Then there are the 'infrastructural features.' One example of this is the recent beta release of Private Match. In future updates, we'll be bringing you the first wave of custom Private Match options, allowing you to personally tweak your Private Match experience in a variety of ways."