Watch Dogs Developer Addresses Visuals for Next-Gen Consoles
Posted by Jeffrey Harris on 04.16.2014
Getting the frame right was very importantů
Speaking to GamingBolt, Ubisoft's Francis Bolvin talked about the technology behind the next-gen visuals for Watch Dogs on Xbox One and PS4. The PS4 and Xbox One versions of the game will reportedly use a custom anti-aliasing solution.
Bolvin stated: "Watch_Dogs uses the same post-process anti-aliasing solution on both Xbox One and PS4. Each frame, a custom [subpixel morphological anti-aliasing] filter is applied on the image. On top of that, we smooth the image even more by using a temporal solution; that is, by re-projecting each pixel to its position in the previous frame and by letting each go through a set of heuristics tailored for the game, we're able to further reduce visible aliasing."
Bolvin also stressed that frame rate was key to the gameplay, saying, "Frame rate is very important to the gameplay, to the controls. It's not something you want to compromise on."
Watch Dogs is due out on May 27 on the PC, Xbox One, Xbox 360, PS4, and PS3. The Wii U version is slated for a fall 2014 release.