Designer Estimates Alien: Isolation Campaign at 15 Hours of Gameplay
Posted by Jeremy Thomas on 06.19.2014
With a lot more to do outside of that...
Alien: Isolation's main storyline campaign will run about fifteen hours according to its lead designer. Creative Assembly's Gary Napper spoke with the Angry Joe Show and said that the game will run about that long and that there will be plenty else to do once you're done.
"The game's actually about 15 hours long because we've got so much to do with the narrative and all the different mechanics of the alien," said Napper. "On top of that we have the other threats about the station, we have a big long story that folds out. Also it's a bit like a Metroidvania game where you have a linear story you go through but you can also go back and explore areas you've been to. You can go back to areas and find new things, explore and open up new areas. There's a lot to do in the world."
He continued on to say, "The difficult thing is nailing a time because people can play for absolutely ages without even seeing the alien because they're being really careful and really stealthy, they've done nothing to call him down or there have been no explosions that he has come to investigate. Those people can get through it fairly quickly."
The game is set on Sevastopol, a remote trading facility, and puts players in the boots of Amanda Ripley. Amanda is attempting to find out what happened to her mother, Ellen Ripley, who disappeared two decades previously after an incident onboard mining vessel the Nostromo. It releases on October 7th for the PC, PS3, PS4, Xbox 360 and Xbox One.