Wolfenstein: The New Order Director Says They Want to Do a Sequel
Posted by Jeremy Thomas on 06.24.2014
A second game could be coming...
Jens Mathies, the creative director for Wolfenstein: The New Order, spoke with GiantBomb about the game, a potential sequel and more. Check out the highlights:
On keeping the game within the series' canon: "We love incorporating the legacy of the franchise that for people who are really passionate about Wolfenstein will see things that they recognize from earlier entries. Like I said before, it's extremely important to us that it feels like Wolfenstein. It's not that we've slapped a brand on a completely different shooter. It needs to be in that same universe. Also, of course, it's creatively interesting to take the game into a really drastically adventurous direction, but still maintainingg that continuity with the earlier games. So it's both a reimagining and a sequel at the same time. As a creative, that's just a very interesting problem to solve. We want this to be part of a greater saga. That said, of course, this game stands completely on its own. It's not a requirement that you play anything of the previous games. You can be completely new to Wolfenstein and have a complete experience. But we also want to build upon things that have been established on their own."
On a possible sequel: "We would love to do a sequel. We have a very, very clear idea of what we accomplished with this game, and what we want to accomplish with a sequel… It's not like it's one lesson. You learn things constantly, and there's no switch that you don't want to keep trying to dial a little higher. I wouldn't say there was…I wish there was one big lesson. It's more like 500 smaller ones. [laughs]"
On the plan for a potential sequel: "This is kind of an abstract, but because these projects are so long in terms of development—this was three-and-a-half years for this game—and given how long it takes to make a game these days, this kind of game, and whenever you design in terms of preproduction, what becomes the plan for all of those years, has to be a flawlessly polished diamond. If it isn't, you end up paying for that further down the line. You have to react to it, change, and do stuff. I think we were able to polish that diamond a lot more than we have ever been able to in the past, but we still have new ideas for how we can polish it even further. If there is one grand lesson, it's probably that: to take pre-production even one step further. After the next game, it'll be the same thing again and again. [laughs]"