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[PC] EVE Online: Quantum Rise Stage Two Release Dated
Posted by Chris Evans on 11.04.2008



The second part of the latest free expansion for CCP's EVE: Online is nearing deployment and will be made available on the 11th November. Thanks to the StacklessIO and EVE64 initiatives that were introduced in the first part of the Quantum Rise expansion players in EVE: Online have been seeing single-system battles with over 1000 ships with extremely minimal lag.

The following features, which haven't been revealed before, will be going live with the second stage of the expansion release:

* The introduction of In-game Subscription Services. You can now convert your 60-day EVE Time Codes (ETCs) into two 30-day items in game. These "30-Day Pilot's Licenses" can be traded freely through all regular means (via market or contract or directly between players) and can be activated at any time. This feature will be available on November 11th or shortly thereafter
* Assembly Array upgrades for those wanting to produce on a grand scale
* Alchemy allows moon materials to shift the whole landscape of Tech 2 production
* UI changes include a moveable HUD, module recharge timers and weapon grouping
* More efficient bomb production. Producers get more boom for their materials.
* Upgrades to the Trinity Premium graphics content for the ubiquitous stargates of New Eden
* A rebalancing of ship speeds for vessels of all sizes to rediscover their combat viability, making player vs. player strategy and tactics more important than ever
* 10 new beautifully haunting music tracks by EVE soundtrack composer RealX

The full list of new features from both parts of the Quantum Rise expansion can be found here.


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