Two Worlds II (Xbox 360, PS3, PC) Preview
Posted by John De Large on 08.17.2010
First look: The new Two Worlds game lets you customize weapons, items, even spells, then re-name them whatever you want.
While visiting SouthPeak, I got a look at Two Worlds II. I didn't get any hands on time with the game, but I was blown away by the graphics and one of the best customization systems I've ever seen.
After you make your in-game character and get into the nitty gritty of the game, the customization system lets you do a lot of cool things with your equippable items, consumable items and even spells. Instead of waiting for shops to come out with the latest greatsword, why not make your own? If you want, you can take any weapon in your inventory and reduce it into raw materials which you can use to fortify a weapon or armor to your liking. Once you're done, you can change the name of your overpowered but boring sounding "Steel Sword +1," to something cool like "Peerless," or something over the top like "Mighty Sword VII: The Swordening."
You can also make your own recovery items using resources you find on enemies or animals. Unbelievably, you can kill zombies and take some of their body parts to make a healing potion. Once you're done, feel free to re-name your new item too.
Two Worlds II also has impressive spells and magic that can be used with the customization system. As far as stand alone spells go, there's a spell that lets you rip out an opponents eyes and then use them as a floating sky cam to scout ahead.
You can also combine existing spells to make new spells with new names. For example, combining an ice spell and a number modifier will increase the number of times the ice spell will deal damage. If you add another modifier, the ice spell can do other things, like bounce off the ground or walls and keep dealing damage.
To give you an idea of how intricate AND personal the customization can get, SouthPeak's Aubrey Norris was telling me about a spell she made in Two Worlds II, the name of which I will withhold for now. This spell involves summoning a wind shield, where tornadoes protect the character and attack the enemy. At the same time, the spell also summons debris onto the battlefield. By walking into the debris, it gets caught in the tornado and does additional damage to whoever it hits. When you KILL the enemy, the corpse and it's weapons and armor get swept up in the tornado and also damage whatever else is in the vicinity, ensuring that the tornado will always pack an extra punch and won't die out. Aubrey calls her spell "The Sh1tstorm," and yes, the game WILL let you name it that.
You can make your own weapons of mass destruction and crazy spells on October 4th when Two Worlds II comes out on the Xbox 360, PS3 and the PC.