www.411mania.com
|  News |  Reviews |  Previews |  Columns |  Features |  News Report |  Downloadable Content | Search
SPOTLIGHTS  SPOTLIGHTS
MOVIES/TV
// New Moon Breaks Dark Knight's Single Day Box Office Record!!
MUSIC
// Pics From Miley Cyrus Indianapolis Concert
WRESTLING
// 411 PPV Roundtable Preview: WWE Survivor Series 2009
POLITICS
// 411 Politics RoundTable: Thoughts On The Ft. Hood Massacre
MMA
// 411's UFC 106: Ortiz vs. Griffin II Report 11.21.09
BOXING
// Ward Shocks Kessler
GAMES
// Top 10 Action Role Playing Games




MOVIE REVIEW  GAME REVIEWS
//  Product Review: Sumo Lounge Omni Bean Bag Chair
//  Brutal Legend (XBOX 360) Review
//  Magna Carta 2 (360) Review
//  DJ Hero (Xbox 360) Review
//  Call of Duty: Modern Warfare 2 (Xbox 360) Review
//  Smackdown VS. Raw 2010 (DS) Review
 HOT TOPICS
//  Mass Effect 2
//  Resident Evil 5
//  Dead Rising 2
//  Lost Planet 2
//  Super Mario Galaxy 2
//  Metroid: Other M
SYNDICATE  SYNDICATE



411mania RSS Feeds





Follow 411mania on Twitter!




Add 411 On Facebook
 



 
 411mania » Games » Previews
Advertisement
TNA iMPACT Video Game (PS3, Xbox 360, Wii) Preview
Posted by JP Prag on 04.07.2008



In Review Of…
By JP Prag

Issue #3


TNA iMPACT Video Game… Preview(!)

TNA iMPACT Logo

Intro

What did you do last Friday night? Catch a movie? Hang out at the bar? Hit up the club?

Well, thanks to our gracious hosts from Midway games, my good friend and former co-writer James "JT" Thomlison and I got to visit the iMPACT Zone in Orlando, FL for a taping of TNA iMPACT, as seen here:

JP and JT on iMPACT

We then went back to a private suite for an informal interview with Associate Producer Jaime Bencia and Media Relations Coordinator Reid Druck and got a chance to play the upcoming TNA iMPACT Video Game.

So welcome to the third edition (and first ever in the Games Zone) of In Review of…!

I am the one and only JP, better known as the Wrestling Zone pioneer with the most positive article in all the IWC, Hidden Highlights and the only wrestling news report focused solely on the business of wrestling: The Hamilton Ave Journal!

Now let's get on with the show!

The Basics

Samoa Joe Video Game

Game Release Date: Summer 2008
Genre: Wrestling/Fighting
Publisher: Midway
Rating: Not Yet Rated
Platforms: PS2, PS3, Xbox 360, Wii
Online Play: PS3 and Xbox 360 only

The Game

Sting Video Game

For over a year we have heard about the TNA iMPACT Video Game. Details have been few and far between. What we had been able to confirm up until this point was the game would include a roster of 25 playable wrestlers including Samoa Joe, AJ Styles, Jay Lethal, Booker T, Sting, Kurt Angle, Christian Cage, Homicide, Hernandez, Rhino, Scott Steiner, Eric Young, Alex Shelley, Chris Sabin, Tomko, Christopher Daniels, Jeff Jarrett, and Shark Boy (who was supposed to by on the hush hush until later this week, but someone let the cat out of the bag). The wrestlers spent days in Midway's studios getting their visual looks and moves converted into the game's format. The way Jaime described it to me, it was not that they created characters and then started to program the looks of the wrestlers into them, but that it was they took the looks of the wrestlers and then started to put movements and moves into those archetypes.

Nearly 45 programmers and producers have been working on this game. Thus far, the product looks something like this:








And if you think these videos are just clips to make the game look its best, you are quite off the mark. Sitting down and actually playing the game, the graphics and level of detail are everything you could want and then-some. The group has spent considerable time working in every little Hidden Highlight you could imagine. While playing as AJ Styles, one of the first things I said during his intro was, "Look at that! He actually has his light chest hair!" Reid laughed at that and said it was something AJ wanted to make sure was in the game.

Even the crowd shared this level of detail. The folks from Midway took several trips to the iMPACT Zone, house shows, and PPVs to capture what the audience members looked like, what type of signs they carried, and how they reacted to the action. The crowd in the game was no less involved and looked much less generic than other crowds I have seen. The signs were spot on with what I had seen in the iMPACT Zone just a couple of hours beforehand, although one sign in particular seemed to be missing:

My Sign is a Hidden Highlight

I wish we had an opportunity to look at the other venues (which include Japan, Great Britain, Las Vegas, Mexico, and a "small indie style venue"), but just getting a feel for the iMPACT Zone was quite enough. Now, I will be the first to admit that I am no great gamer, and I have rarely played on an Xbox 360. Still, with a little coaching I was very easily able to get a handle on the controls and start to whip some major butt. In and out of the ring, you have full control over where your character goes and what they do.

For instance, there is not a limited area in the ring you can walk around in. If you want to walk off into the corner and climb the ropes, then do it. You want to go outside the ring to catch your breath, go ahead! There are no limits to where you can go outside of leaving the arena or heading into the crowd (except by glitch, which we did see), which made the feel of the fight more like in an RPG or Shooter environment. The ease of controls and the ability to go wherever you want will be a key selling point of the game, especially to younger and older gamers who don't have the best button coordination.

As you fight in the match, you can do the usual punching and kicking, although you will get different types of hits depending on how close you are. For instance, while close I could slap someone across the face while far away I just did the Hogan-point to them (I was playing as Kurt Angle at the time). There are all sorts of signature moves programmed in, from second rope backspring elbows to death valley drivers. And even when someone has you in a move, there are ways to reverse it into even more devastating moves.

While playing, there are two basic strategies you can follow. On each of the corners above your character is a body shape that shows where you have been damages and an "iMPACT" bar that allows you to do finishing maneuvers. You can spend a match working on a body part in preparation for a signature submission move (PSYCHOLOGY!), or you can continue to beat down your opponent until your iMPACT bar gets filled up. Once it is up top, you can attempt your finishing maneuver.

Unfortunately, while I was playing the game, several the characters had yet to have their moves programmed into them. For instance, as I was playing as Booker T, his moveset was mostly Alex Shelly's. While it was fun to see Booker T do X-division maneuvers, it did leave me concerned. This game has been in development for a long time and I was surprised to see wrestlers still missing their moves. I thought the rest of the remaining time until release would be spent working on bugs, but there is still plenty of baseline work to do.

Not that the bugs are not lacking! More than once the game froze up on us. There were times I got stuck standing backwards on the ringside apron, a three count happened when there was no pincover, and the game fatally crashed quite a few times. Also, right now the load times between entrances and screens was running about a minute, way more than I would want to sit through on a regular basis. We were assured that these load times were being worked on, and that the load screens were being cleaned up (although I really didn't mind the graphics they had already chose), but I fear that as crunch time approaches some of these issues will still be lingering.

We only really had the chance to play the one-on-one fights, but other matches include tag team, Ultimate X, Full Metal Mayhem, Monster's Ball, Four Corners, Falls Count Anywhere, and Submission matches. Submission matches I'm not sure are going to be that much fun, though, from just want I saw with submission moves in general. When you get someone in a submission hold, you have to press a specific sequence of buttons. That is, each person has to do so, and the one that pushes them faster and in correct sequence determines if the submission move is successful or not. When these came up, it made me feel more like I was playing Parappa the Rapper instead of a wrestling game. Maybe people who are really into the Guitar Hero method of hitting button sequences will like this, but I didn't. I would have rather you just hit some button rapidly and whoever hits their button rapid enough determines if it is successful. Maybe I'm just too slow and old to deal with figuring out where all the buttons are, but it really took away from me wanting to apply submission holds.

But like I noted above, figuring out how to play was not hard. Even though I have barely any experience on an Xbox 360, I was able to defeat JT (an owner of an Xbox 360) in all of our matches. And it wasn't like I was using larger and more powerful wrestlers; it was just that even someone like me can pick it up.

With the wrestlers you do have to choose from, though, the game is starting to show its age before it comes out. I will let Jeff Jarrett slide as it makes sense having him in the game from a classic perspective, but already having the likes Christopher Daniels (no word if Curry Man will make an appearance, although our hosts at Midway had no idea what connection there could possibly be between Curry Man and Daniels), Abyss (who is coming back with a changed gimmick), Shark Boy (who is in his old Shark Boy gimmick), and other elements make the game look outdated. Of course, by the time many former WWE games came out wrestlers had left the promotion, so that is nothing new. Still, the longer the development goes on, the worse this gap is going to get.

But if you want to get some of the newer wrestlers in there (Consequences Creed is coming), you can always you the "create your own wrestler" feature to do so. We only saw one created wrestler named "A" which represented Reid. Well, the shaved head was about the same. The create your own wrestler will most likely work best with the storyline mode, although what that storyline is is still under wraps.

Beyond the known characters, there are a number of unlockable characters to pick up en route. Once again, these are all being kept under wraps, although I did push to find out if Dixie Carter was one of them. It seems like the answer is sadly "no". Right now, the budding Knockouts Division does not play a part either, but understandably so since that is just starting to take off in the last few months.

When you've had enough of playing the game by yourself or inviting people over, you can use the Xbox Live network and the PS3 network to play online. Much to my chagrin, there is no support for the Wii's network because, as Jaime described it, it is just too new to test out. Maybe there will be a future enhancement or something in iMPACT 2 to make this happen, but for now your best bet is to go with the Xbox 360 if you want to play online. Since JT and I live 1000 miles apart, this may be something I'll have to invest in.

Abyss in the Game

All and all, TNA iMPACT is what the advertising has been saying: a major leap in wrestling game play. They take advantage of the environments, the different wrestler styles, and the six-sided ring. While there are limitations and certainly bugs to work out, when this game comes out it will live up to expectations and shatter some others. Although some are looking to this game to be a way too boost TNA's revenue stream, I am looking for this game to be the catalyst to introducing TNA to whole new potential market.

Power down

Hernandez and Scott Steiner in the Game

To wrap it all up…

Graphics: 9.0
The details on the wrestlers and crowd are amazing, and the movements are incredibly fluid all around.

Gameplay: 8.0
Even a weak gamer like me could quickly pick up how to play this game and pull off the cool moves. The submission system leaves something to be desired, though.

Sound: 8.0
The music is sharp for the intros and the crowd noise and moves make the bangs and bumps you'd expect. I'd almost like some play-by-play action, but that may be a later add-on.

Lasting Appeal: 7.5
This game will definitely last until iMPACT 2, and it is way ahead of the rest of the wrestling games out there. Still, the aging roster is going to make this game less vital in shorter span of time than anyone wants.

Fun Factor: 9.0
There is no other way to describe this game other than being a blast to play. It is like an RPG meets Wrestling game, giving you the freedom to do just about anything.

Overall: 8.3 (Very Good)


Lookout for Midway's TNA iMPACT Video Game, coming to you this Summer 2008!


Booker T in the Game


Screenshots
All 45 TNA Impact Video Game Screenshots


Post Comment (34)  |  Email JP Prag  |  View JP Prag's 411 Profile

  Send To Friend  |    Stumble It!  |    Digg It!  | 



Please add your comment below.
If you are registered, you can login and post under your registered name. If not, you can post as a guest or register.

* Please note that 411 moderates all comments. Your comment will show up on the site after it has been approved by an editor.
 
Name : 
Comment : 
Remaining Characters : 
2800
 

Comments (34)

 
awesome preview!

Posted By: Guest#8626 (Guest)  on April 07, 2008 at 12:59 AM

 
 
This site keeps getting better and better! Nice work JP!

Posted By: Sammy (Guest)  on April 07, 2008 at 12:59 AM

 
 
nice little hands on review. i'm hoping they work out the bugs. the submission system sounds cool...i've actually thought of that before and wondered why it was never used before. i'm eagerly anticipating this game, so i can make some ROH guys and have myself a roh/tna war.

Posted By: hellboysetsfire (Guest)  on April 07, 2008 at 01:05 AM

 
 
By any chances, did they mention any difference between the consoles, other than online play??

Cause I got really annoyed by Smackdown Vs Raw 08 on the Wii because it was missing almost everything the other consoles have.


Posted By: HeyYu (Registered)  on April 07, 2008 at 01:19 AM

 
 
This game actually looks pretty interesting. I haven't been a big fan of any wrestling games since the old N64 and PlayStation 1 games.

Posted By: Guest#5398 (Guest)  on April 07, 2008 at 01:28 AM

 
 
I like the submission button combos - the guy putting the submission on has to do a three-button sequence, while the victim has to do a four-button one. That lets you keep the edge if you had it, but opens it up for someone who's good to counter the move.

Hearing that it's doing something new is nice. Hopefully they're giving it time to clean up those bugs - and get the Hidden Highlight sign in there.


Posted By: Rod Oracheski (Registered)  on April 07, 2008 at 03:09 AM

 
 
Hooray, I was hoping for a better 3D wrestling game than SDvsR.

Posted By: Guest#4887 (Guest)  on April 07, 2008 at 04:00 AM

 
 
What? A review on a wrestling game and no mention of a create-a-wrestler mode? You need to mention that, guys.

Posted By: Grrr (Guest)  on April 07, 2008 at 04:25 AM

 
 
Are they going to have classci Raven in the game. I read an interview where the guy said we could expect it.

Posted By: Tapp (Guest)  on April 07, 2008 at 05:03 AM

 
 
I'm still pretty skeptical. Great graphics, though.

Posted By: T.G. Corke (Registered)  on April 07, 2008 at 07:37 AM

 
 
Will this be released in the uk??

Posted By: Dave (Guest)  on April 07, 2008 at 08:33 AM

 
 
I just hope that Roode,Storm and Kaz are included in the game but looks like they wont sadly.

Posted By: Danny P (Guest)  on April 07, 2008 at 08:41 AM

 
 
HeyYu, I asked about differences between the consoles and all I got was the online play and the button you would have to press. On the other hand, I'm not sure the Wii can handle the graphics 100%, but it should still be 90-95% of the way there.

Grrr, re-read the paragraph that begins with "But if you want to get some of the newer wrestlers in there (Consequences Creed is coming), you can always you the "create your own wrestler" feature to do so."

Tapp, they were really hush hush with the unlockable characters. I tried my best to get a scoop, but they were up to my ploys.


Posted By: JP Prag (Registered)  on April 07, 2008 at 10:10 AM

 
 
"Now, I will be the first to admit that I am no great gamer, and I have rarely played on an Xbox 360. Still, with a little coaching I was very easily able to get a handle on the controls and start to whip some major butt. In and out of the ring, you have full control over where your character goes and what they do."

No offense to JP, but shouldn't an actual gamer review something like this? I mean, controlling where your character walks isn't exactly revolutionary...


Posted By: ben (Guest)  on April 07, 2008 at 10:21 AM

 
 
is it true tha once you win the TNA World Title on the game that Russo comes out strips you of the title and then declares the winner of Jeff Jarrett and Booker T the new champ?

Posted By: JMASCORPIO (Guest)  on April 07, 2008 at 10:29 AM

 
 
Since no one asked... How does it compare to No Mercy's gameplay? From the review/preview, it sounds like it's more compareable to Fire Pro Wrestling (RPG elements)

Posted By: Guest#0894 (Guest)  on April 07, 2008 at 12:46 PM

 
 
Remember guys this is not a review, but a preview. We'll do a full review of the game when it releases.

Posted By: Ramon Aranda (Registered)  on April 07, 2008 at 01:21 PM

 
 
Also I wish no offense to JP either, but have you ever played a wrestling game in your life? Walking around the ring, climbing the turnbuckle and going outside is in a normal function of any wrestling game. Seriously, what was up with your orgasm about that stuff?

Posted By: Chris (Guest)  on April 07, 2008 at 01:27 PM

 
 
Hopefully it will be better than Smackdown vs. Raw 2008, 'cause I thought the Wii version of the game was terrible.

Posted By: Lars (Guest)  on April 07, 2008 at 03:56 PM

 
 
This game sounds awesome. Believe it or not, i'm kind of excited for the Submission System. i really hate the one in SvR'08. and that reference of Parappa the Rapper had me dying on the floor. Man, that game was cool. Anyways, great article and preview, this is getting me really pumped for this game!

Posted By: Jordan (Guest)  on April 07, 2008 at 04:22 PM

 
 
"No offense to JP, but shouldn't an actual gamer review something like this? I
mean, controlling where your character walks isn't exactly revolutionary..."

Don't worry, when it comes time for the review it'll be a gamer who does it - we'll shoot for someone familiar with both wrestling games from the past and the TNA product.


Posted By: Rod Oracheski (Registered)  on April 07, 2008 at 06:43 PM

 
 
Thanks for sticking up for me, Rod! Nice of you to take the side of the readers over your fellow writer :-P

Although I do suppose I owe you for actually setting up the whole deal...

To answer the questions about why me: right place, right time, right attitude.


Posted By: JP Prag (Registered)  on April 07, 2008 at 07:24 PM

 
 
I dunno. If I want to play a game with Kurt Angle, Scott Steiner, Christian, Booker T, Rhyno & The Dudleys I can just plop in Here Comes The Pain.

Posted By: Michael O (Registered)  on April 07, 2008 at 07:42 PM

 
 
You know the rules - if you're gonna throw someone under the bus, make it JP. Maybe we didn't tell you...

Plus there's more of them then there are of you, and half of them are crazy.


Posted By: Rod Oracheski (Registered)  on April 07, 2008 at 11:44 PM

 
 
Awful preview, having to read through lines and lines of crap like ''you can walk anywhere'' for one little nugget of info (submission system) was a complete waste of time. Who wants to read a column by someone who admit's they know f -all about what they're writing about?

Posted By: Guest#6328 (Guest)  on April 08, 2008 at 11:04 AM

 
 
The footage makes me rather cautious. The animation looks a little jerky. Can't put my finger on it, but it just looks like it controls poorly...

Posted By: Jeremy (Guest)  on April 09, 2008 at 06:34 PM

 
 
JP, Why didn't you bring a hidden highlights sign???

Posted By: Jeremy (Guest)  on April 09, 2008 at 07:56 PM

 
 
No Big Sexy Nash?

Posted By: Big Sexy (Guest)  on April 10, 2008 at 03:51 PM

 
 
Remember guys this is not a review, but a preview. We'll do a full review of
the game when it releases.

- THEN WHY IN GOD'S NAME DOES IT HAVE SCORES? Zero sense.


Posted By: Andrew (Guest)  on April 11, 2008 at 04:25 AM

 
 
This was the comment section I've read so far.

Posted By: Freddie Joe Floyd Squash #0002 (Guest)  on April 14, 2008 at 01:10 AM

 
 
This is it!!!!!
I've waited years upon years for a game to topple the seemingly unstoppable WWE franchise and I thought it would never fall. But now we have a saviour, a saviour called TNA and I am going to watch every little bit of WWE crumble and fall underneath the ever growing heel of TNA. Get ready people for a new era, the TNA era(if the game plays good as it looks and if they sort out all the bugs)No more of the same old, no more "lets change the controls evey year" and give under rated grappling techniques and finally no more WWE!!!!!!!!!!


Posted By: Mad Max (Registered)  on May 06, 2008 at 05:08 AM

 
 
Damn it! No Rat Cage on Poll Match! That was the greatest thing in TNA since the reverse Battle Royal and The Beer Drinking Title!

Posted By: TNAFan (Guest)  on May 28, 2008 at 10:52 AM

 
 
im realy looking forward to this game i think its going to be a big hit, something gamers are going to remember for well..... untill the second game decides to come out (if it comes out i've got to say that midway realy have taken there time i also think that the longer it takes to come out ultimatley means that the more players there will be also meaning that the game will be twice as good thanks for reading my views and opinions

Posted By: liam666 (Guest)  on June 07, 2008 at 07:09 PM

 
 
What the hell the Ps2 version dosent have create a wrestiler i have a wwe game from 1999 and in that you can make a character

Posted By: Mooneyman (Guest)  on January 18, 2009 at 06:59 PM

 


www.41mania.com
Copyright © 2005 411mania.com, LLC. All rights reserved.
Click here for our privacy policy. Please help us serve you better, fill out our survey.
Use of this site signifies your agreement to our terms of use.