Tatsunoko vs. Capcom (Wii) Review
Posted by Chris Lansdell on 02.23.2010
Capcom attempts to make a fighter for all seasons...do they succeed? Find out inside!
Title: Tatsunoko vs. Capcom Ultimate All-Stars
Publisher: Capcom
Developer: Capcom
Genre: Fighter
Players: 2
Rated: T for Teen
Of all the Capcom vs. games that could have seen a physical release on the Wii, this would have been at the bottom of my list. I mean, how many people in the Wii’s target demographic have ever heard of Tatsunoko? I would have though Marvel vs. Capcom 3 would have been a better bet, but that’s neither here nor there. What we have here is a fighting game that sets out to be easy to pick up and play for neophytes, but with enough intricacies to keep more seasoned fighters coming back. Believe me when I say that despite some early snaggles, the game succeeds at that task quite resoundingly.
I’ve long wondered how the Wii would bridge that oh-so-large and yet oh-so-important gulf between the people who buy the console for Wii Sports and Wii Fit, and the people who buy it for No More Heroes and Red Steel. Although TvC is a third-party game, I think it lays an excellent keystone for that bridge. As with most 2D Capcom fighters the stages and characters are beautifully drawn, with the special moves seeming to pop out of the screen at you in a vivid explosion (sometimes literally!) of colour. None of your often bland realism here; the graphics are over the top and gaudy, and it fits the style of the game beautifully. When triggering the Super moves, the whole screen fills with the graphic for your attack, again a hallmark or Capcom games and one that I always appreciate. Beating your opponent is good, but beating your opponent with an entire screen full of his beatdown in glorious Technicolor is far better. One particular character, a giant robot named Gold Lightan, fills a good quarter of the screen and looks good doing it. No there’s no hi-tech stuff here or mind-blowing realism, because the game doesn’t call for it.
The selection of characters was a little strange. I recognised precisely 4 people from the Tatsunoko side of things, and that was only because I watched an obscure anime called G-Force when I was a kid. Heroes in bird costumes who flew “the amazing rocketship Phoenix” which could spontaneously combust. Yes it was as cheesy and as awesome as it sounds. Capcom fans could be disappointed too, as there’s a lack of some popular characters: Ken from Street Fighter 2, for example. The 4 endings I unlocked before writing this review were consequently a bit off…Ryu’s and Chun Li’s made sense since I know the characters, but Tekkaman Blade and Doronjo seemed like an inside joke that I was missing. Now no fighting game was ever accused of having a deep storyline (They all come together to beat each other up. Some fight for pride, some for revenge…), so the lack of end movies is forgivable, but I think I expected more than a couple of pictures with text at the bottom. It’s like beating Street Fighter 2 all over again!
I was a little disappointed with the character voices. With the exception of Dead Rising’s Frank West, they were all Japanese. Revoicing all the characters probably would have added months to the development time though, so there's a compromise to be made and really, English voices wouldn't have added a great deal. The music is what you'd expect from a Capcom fighter, all energetic and light.
If your armpit does that, Old Spice ain't gonna cut it.
TvC tries to present you with a wealth of control options, but in all likelihood you'll stick with the Classic controller or the Game Cube one. Wiimote/Nunchuk and Wiimote alone are also options. With only 3 attack buttons plus the Partner button, there's not a lot to learn. The special attacks will work with any button, although with differing damage, range and so on. Combos, which are the backbone of any good fighting game and also my arch-nemesis (because I suck at them) are fairly easy to pull off, with even the beginning player being able to pull off 3- and 4-hitters by button-mashing. More experienced players will be able to go far higher. One of the big surprises for me was how deep the combo system was with so few attack buttons. Practice will enable you to string together moves at differing distances with the same button, chaining together some truly devastating combs. There are also air combos, which look awesome. There's just something about hanging in the air while delivering a beating. Pressing the Partner button will either bring your partner in for an attack or “tag out”. You can't control which attack your partner does, but I didn't find that to be a big drawback. Tagging out will happen when there is distance between you and the opponent, and the inactive fighter will slowly refill the red portion of their life bar. I found early on that this made for some very long fights, but once you get the hang of that strategy element you can prevent a tag.
Probably the best place to start is the training mode, even if you are a veteran of fighting games. I don't know a single experienced brawler who doesn't have a favourite button configuration, and it's rarely the default one. The training mode lets you get used to that and determine what layout works for you, as well as introducing you to the characters. One touch I really liked, which won't mean much to those new to the genre, is that the total damage for each combo is displayed on the screen...in billions. It makes for a more epic feel to the game and let's face it – dealing 6 billion damage sounds a while lot more impressive than 60 damage. The standard Survival (beat as many as you can without dying), time attack (beat people up in a hurry), versus and online play are present, although the online seemed a little laggy to me. My Xbox is on the same connection and has no issues, and my son never has trouble with Mario Kart, so I can only assume it was the game itself. Either that or I just chose a bad time to hit the servers. However, the online play is very deep and offers both ranked and unranked play, battles outside your region and a ladder system that rewards you for beating people above your level.
Pros
Easy to pick up, but enough depth to keep you coming back
Great intro to fighting games
Looks great without trying to be realistic
Rewards you quickly and tangibly
Variety of control options
Cons
Hardcore fighter fans may not stick around to see the depth
Obscure characters
Lack of English voiceovers
Ending movies feel like 16-bit throwbacks
Could do with a couple more game modes
The 411
If you're new to fighting games, or if you're an old hand, or if you're looking to introduce someone to the genre...you can't go wrong with Ultimate All-Stars. Pretty graphics, simple controls and a roster that is new to everyone hide a surprisingly deep and intelligent fighting system. Rare is the game that is accessible and deep at the same time, but this game delivers. You need to own this game.
Graphics
8.0
Bearing in mind that this is the Wii, the graphics here are luscious. Explosions for ultra moves, vivid special moves, 3D characters on active 2D backgrounds...it all looks good to me!
Gameplay
9.0
As with any fighting game, it lives and dies by its gameplay. Here, it very much lives. You can be competitive within 10 minutes of starting to play, and you'll be motivated to keep going.
Sound
7.0
A bit of a let-down to be honest, with the Japanese voices and the average music.
Lasting Appeal
7.5
It keeps you coming back until you master the controls and can compete with the best, but the lack of game modes beyond the basics means this won't be sitting in your disc drive in 3 or 4 months.
Fun Factor
8.5
Ultimately it's all about enjoying the game, and I am. It provides enough of a challenge that you feel special completing a difficulty level or finding a new combo, but doesn't make you tear your hair out in the process.
Posted By: PJ (Guest) on February 23, 2010 at 10:48 PM
Distance doesn't determine a tag or assist. Holding back and pressing P switches characters. It's in the instruction booklet. I know it's only a little thing, but confusion about a basic control kind of hurts a review.
Posted By: MaxGrouper (Guest) on February 24, 2010 at 10:18 AM
Actually, the name of the cartoon was Battle of the Planets. The group name was G-force. It's still one of the best cartoons ever. Come on cartoon network, get this back on t.v.
Posted By: Guest (Guest) on February 25, 2010 at 07:09 PM
"Tagging out will happen when there is distance between you and the opponent, and the inactive fighter will slowly refill the red portion of their life bar. I found early on that this made for some very long fights, but once you get the hang of that strategy element you can prevent a tag. "
1. Tagging out happens when you hold back+partner button.
2. The online play is so friendly and fun that I can easily see this in people's disc drives months from now.
3. This game is at least a 9.
4. Why does this site only reviews terrible games OR great games like this one a month late?
I kid.
Posted By: Guest#3241 (Guest) on February 26, 2010 at 03:00 PM
Kaji No Soki/Batsu has to be my favorite team on the game. my freind downloade (the cheap bastard) the game not long after it came out and needless to say the rest of the day was a complet blast. Fighting is kinda unbalanced but still good enough to unleash some sick ass combos
Posted By: da juice (Guest) on February 26, 2010 at 03:41 PM
Goammit, i would buy this game just for TEKKAMAN!! i loved that cartoon as a kid
Posted By: Megadeth (Guest) on February 27, 2010 at 12:57 PM
Enjoyable and also a great game. Only flaw is the lack of story it has. Hopefully since it's getting great reviews stateside since they decided to bring it over to the states, Capcom will bring over some other games that they haven't like Namco X Capcom
Posted By: Michael (Guest) on March 04, 2010 at 05:14 PM
Enjoyable and also a great game. Only flaw is the lack of story it has. Hopefully since it's getting great reviews stateside since they decided to bring it over to the states, Capcom will bring over some other games that they haven't like Namco X Capcom
Posted By: Michael (Guest) on March 04, 2010 at 05:14 PM
What fighting game needs a story?
Posted By: Guest#8027 (Guest) on March 11, 2010 at 11:43 AM
Bought it. Didn't think it was THAT good. I've played better fighters. The AI left a lot to be desired for me. Those crazy moves that take up the whole screen happen like every 5-10 seconds. It's ridiculous.
Posted By: Gozzo (Guest) on March 13, 2010 at 11:20 AM
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