Worms Revolution (XBLA) Review
Posted by Adam Larck on 10.13.2012
Does the newest iteration of Worms warrant a look? Find out inside.
Title: Worms Revolution
Publisher: Team 17
Developer: Team 17
Rated: T for Teen
For 17 years, the Worms formula has remained relatively the same: at least two teams of worms arm themselves with grenades, bazookas and more as they try to blow up the other team and anything else around them.
The newest iteration, Worms Revolution keeps the formula the same. However, some new elements have been added that will perk up the interest of even veteran players.
Like I mentioned above, the core of the gameplay hasnít changed. Players will use a variety of weapons and gadgets at their disposal to move around the 2.5D world (the world and gameplay is 2D, but explosions can leave dents in the background) while trying to take out the other team. Many of the fan-favorite items are back, such as the Holy Hand Grenade, Concrete Donkey, Sheep and more. However, some new weapons have been added as well, mostly centered around the new dynamic water element.
While the water at the bottom of the world still instantly kills, there are pockets of water around the level that can be let loose and used to push worms around or submerge them. While submerged, worms take a bit of damage as each turn goes instead of instant death, letting you trap and slowly drown a worm while focusing elsewhere. For players that get trapped in water, there is a drain that can be used to get rid of water.
Going along with the water element are a few new water-based weapons. There is a water pistol, water grenade and water air strike that can pour water onto an area to destroy formations or drown worms.
The water isnít the only thing to get a dynamic update. Most of the environmental objects in the game are now dynamic. A seashell can be blown out of the ground and roll along the land, or a screw can fall sideways if land next to it is blown away, causing it to trap a worm next to it. While it doesnít always get utilized a lot, an explosion can cause players to change strategies on the fly.
The other big change for the game is the introduction of classes. The normal worm is now known as a Soldier, and is joined by the Scout, Scientist and Heavy. The Scout is the quickest worm, jumping the farthest and taking less damage from falls. However, it doesnít do much damage. Also not doing much damage is the Scientist, but he does heal the team each turn. The Heavy, like in most games, does the most damage but is terrible at move speed and jumps.
While they do have strengths and weaknesses, I found the best bet was always to stick with a team of all-around team of Soldiers. Sure, sometimes I found that a Scientist could be helpful when facing a lot of worms to heal, but for the most part balance was key to winning.
Like previous titles, the single player features both a single player campaign and puzzle campaign. The regular campaign features 32 levels set in four different worlds (Swamp, Beach, Spooky and Farm), with the Swamp being an eight level tutorial. Meanwhile, the puzzle campaign features 20 levels, with five being in each of the worlds mentioned above.
The campaign is a good trainer to prepare for the multiplayer. It starts off simple enough, but even fans of the series may have a bit of a problem with later levels when you get outnumbered 2 to 1. Still, thereís only so much to do by yourself before youíre ready to test your skills online.
Iíd be remiss if I didnít mention the entertaining narration by Matt Berry as you progress through levels. His voice work as a researcher of the worms is great, and will bring a laugh on most levels.
The meat of the game, though, is in the multiplayer like always. The multiplayer features three modes: Deathmatch, Forts and Classic, and can be played either on the couch with friends or online. The modes are the same as in previous titles, but do feature the customizable options in previous titles as well. You can choose the time, amount of items available and what is available to use, along with a possible delay before use. So, if you want to make ropes and Holy Hand Grenades only, youíre easily able to.
The graphics in the game really havenít changed from the last iteration. Thatís not to say theyíre bad; in fact, the levels are nice to look at as you destroy it. They just arenít anything unique compared to the rest of the series.
New dynamic water is interesting to use.
Gameplay is still solid.
New classic can add a bit of variety to game.
Weaknesses with each class can make you stay with regular worms.
Same game that youíve seen before.
AI worms can sometimes seem a bit cheap.
Worms Revolution doesnít break the mold. What it does is build upon the solid gameplay that previous titles have had. The new elements add enough to the game that fans of the series will want to check it out, yet new Wormsí players wonít be scared away. If you have some friends interested in the game, Revolution is worth a look.
The levels look good and environments respond nicely to destruction as games progress.
The gameplay is solid and simple to learn, but new elements add a bit of extra strategy for experienced Worms players.
The voices the worms have are interesting like usual, and the narration by Matt Berry is great.
The harder single player levels may take players a while to get through, but Revolution can have great long lasting appeal with friends.
If youíre playing with friends, this game is a blast as you destroy friends and watch the chaos happen. However, a bit of frustration may come against the AI worms and their luck.