|  News |  Reviews |  Previews |  Columns |  Features |  News Report |  Downloadable Content |
// Kate Upton's Attorney Calls Nude Photo Leak An Outrageous Violation Of Privacy
// Maroon 5 - V Review
// 411's WWE RAW Report 9.1.14
// 411 MMA Rankings: Pound for Pound
// The Top 8 Gamer Stereotypes

//  Ultra Street Fighter IV (PC) Review
//  Oddworld: New 'n' Tasty (PS4) Review
//  Wildstar (PC) Review
//  Risen 3: Titan Lords (PC) Review
//  The Last Of Us: Remastered (PS4) Review
//  One Piece: Unlimited World Red (PS3) Review
//  WWE '13
//  Call of Duty: Modern Warfare 3
//  Batman: Arkham City
//  Street Fighter X Tekken
//  Resident Evil: Operation Raccoon City

411mania RSS Feeds

Follow 411mania on Twitter!

Add 411 On Facebook

 411mania » Games » Reviews

Dungeons & Dragons Chronicles of Mystara Xbox Live Arcade Review
Posted by Todd Vote on 06.19.2013

Title: Dungeons and Dragons: Chronicles of Mystara
Publisher: Capcom
Developer: Capcom
Genre: Side scrolling action
Players: 1-4

Dungeons and Dragons: Chronicles of Mystara puts Tower of Doom, and Shadow Over Mystara all in one package and brings it to Xbox Live. Tower of Doom released in arcades in 1993, and Shadow Over Mystara followed in 1996. They were side scrolling beat em up games that included some role playing elements. We have both games here for 1200MS Points. I never got the chance to play either game in the arcade, so my review will be a fairly fresh perspective. We'll take a look at Tower of Doom first.

Tower of Doom allows you to choose between four classes of characters from within the D&D universe. You can choose to take up arms as a cleric, an elf, a fighter, or a dwarf. Choose your character, and you are on your way. I chose the elf woman for my adventure.

The gameplay is pretty basic, attack is mapped to one button, magic/ranged weapons are mapped to another. The characters have the ability to jump, and you can dash by double tapping the d-pad in any direction. Lastly, you can change between your magic, or ranged weapons with the last face button.

The gameplay doesn't really hold up to well, the character moves clunky, and you cannot attack and move. I found it slightly difficult to find my range when trying to attack the enemies. Magic on the other hand, is an effective equalizer. Some of the magic has the ability to hit enemies no matter which plane they are on, on screen.

The graphics on the game are really showing how old this game is. I suppose without an HD update, you can't really complain about 20 year old graphics. For the time, they looked okay, and looking at pictures via the google, I can see that it is fairly faithfully reproduced.

One thing I did like about the game was that it offered choice. This is what D&D is about, you and your party choosing your path. The game offered several places where you could choose to take an easier, less rewarding path, or you could choose a more difficult path.

Tower of Doom is a fairly short game on one play through, but there are treasures to go back and find, offering the player some incentive to play through again. Plus the other characters are worth checking out.

Shadow over Mystara is the sequel to Tower of Doom. It is bigger, faster, and in my opinion, much better than Tower of Doom. Of course having the benefit of coming out three years later had to help. Shadow of Mystara brings the characters of Tower of Doom back, and adds a thief class, and a magicu class, bringing the total to six.

Of course I chose the elf woman again, just for consistency's sake. Right away I can tell the graphics are much better. The elf woman looks like an elf woman, not a painting of an elf woman. She moves faster, more fluid. Her attacks are crisper, and the characters now come equipped with a small combo. This game play is reminiscent of Streets of Rage.

The layout is a bit different than it was in Tower of Doom, you actually have menus that pop up when you want to switch your magic or your daggers or whatever. Its a bit of a challenge to do while trying to avoid enemies and keep an eye on the wheel so that you get the desired ability.

Another improvement over Tower of Doom is that after dying, you have the ability to change your character class and try out a different one. An especially welcome addition when you are playing alone. Being able to switch out to the fighter, or the elf, or the thief when a situation called for it was a nice option.

You still can't move while you are attacking, but it was a lot easier to get my bearings and find the attack range in this game. Overall, Shadow over Mystara improved on Tower of Doom in every way. There is just a lot more going on. That is exactly what a sequel should do.


+ Classic beat em up action
+ Choose your path type adventures
+ Shadow of Mystara is awesome


- graphics a bit dated especially in Tower of Doom.

The 411:
Overall, if you remember the games, you will want to pick this pack up. I especially enjoyed Shadow over Mystara. For 1200 points, its a bit steep, but fans of the game won't mind.

Graphics7.0Quite dated, but faithful to the originals 
Gameplay7.5A bit clunky in Tower of Doom, but greatly improved for Shadow Over Mystara. 
Sound7.0See graphics 
Lasting Appeal7.0There is plenty of treasure to be discovered on multiple plays 
Fun Factor 8.0sometimes it is nice to just go old school and beat up some trolls 
Overall7.3   [ Good ]  legend


Top 8 Worst Series Finales

Snipes Rumored for Blade 4

Upton Responds To Leaked Nude Pics

comments powered by Disqus

Copyright (c) 2011 411mania.com, LLC. All rights reserved.
Click here for our privacy policy. Please help us serve you better, fill out our survey.
Use of this site signifies your agreement to our terms of use.