Fire Pro Wrestling Returns (PS2) Review
Posted by William Bumgarner on 02.10.2008
Vitals
Genre
Wrestling
System
PS2
Release Date
09/15/2005
The last entry in the Fire Pro series. Can a sprite-based game stack up to the modern 3D models and hi-def graphics? Read on, Macduff, and see if this game is good enough.
Greetings, everyone. I'm your humble reviewer, Bill Bumgarner, taking time from his way-too-cramped college/work schedule to bring you a review of Fire Pro Wrestling Returns for the Sony PlayStation 2 console from Spike and AGETEC. This is the last entry in the Fire Pro game series, and many long-time fans, like myself, are pleased that it's so affordable and easy to pick up and play, but also lamenting that there won't be any more after it. This game has several aspects to be covered, so, let's get started:
GRAPHICS: 7/10
The game's weakest area, but that's to be expected since it utilizes 2D sprites rather than 3D models. However, these are very good 2D sprites. They are, without a doubt, better than the previous Fire Pro titles, and it's rather obvious that the designers did their utmost to pack as much detail as they could onto such a simple (and indeed limited) medium. The sprites aren't pixilated and the animations could not possibly be smoother or more seamless. I actually compared this to graphically superior games, such as WWF WrestleMania 2000 and WCW/nWo Revenge (it wouldn't have been quite fair to compare it with anything later than that) and found that Fire Pro Returns has smoother animations and far fewer glitches in said animations. There are some glitches (like kneepads disappearing/reappearing on some models during walk animations), but these are often hard to spot and don't detract from the overall play experience.
SOUND: 8/10
I'm impressed that MIDI tunes can sound so good. The music is crisp, clear, and undistorted, unlike WrestleMania 2000 where the music is of extremely poor quality. Now, I'm chalking this up to Fire Pro being on a disc versus WrestleMania being on a more limited cartridge, but I'd still rather hear FPR's tunes. My only real gripe is that it is, in fact, MIDI, and the eternally-looping background music on the menus can get repetitive. The standard grunts and groans that you'd expect to hear are good enough for what they're supposed to do, and the crowd noises only serve to enhance the experience, not detract from it.
MATCH TYPES:: 9/10
Normal matches, cage matches, and tag-team matches like you'd expect to find in any wrestling game, but this one adds a twist: the Deathmatch. Electrified barbed wire, landmines, spiked boads, fluorescent light tubes....everything you tend to associate with the in-ring daredevils of Japan is here. The only complaint I have is that there isn't anything in the way of a ladder match (though, with the sheer amount of violence and mayhem here, the game doesn't really need it). You can also pick and choose your rules for these match types. For example, you can set it to where players are not allowed to leave the ring, or fix things so that you have to score two out of three falls to win, or to where you can/cannot win a cage match by escaping the cage.
ROSTER: 10/10
Arguably the game's best point. 357 usable wrestlers, most of which modeled after existing wrestlers with name changes (and all you have to do is give them the proper name, if you wish, and you're ready to go). For example, the wrestler called "Tattoo" is clearly the "Suicidal, Homicidal, Genocidal" Sabu, complete right down to the moveset. In addition to the wrestlers, you also have several ready-to-use refs (two of which are female), each programmed to act differently depending on match types, moves used, and so on. Also, you can expand this roster with around five hundred additional custom characters, either based on real wrestlers or whatever you come up with from your own imagination (this extends to refs and managers, as well) and choose from any of over 1,600 moves to equip your characters with - including Petey Williams' devastating Canadian Destroyer.
CUSTOMIZATION: 10/10
Another point where this game beats all others into the ground. Not only can you create wrestlers, refs, and managers, as I mentioned before, but you can design your own logos, create your own rings, your own title belts, your own wrestling promotions, and your own factions/stables. Never before have I seen a game with this level of interactivity. You can arrange certain parts to make near-perfect copies of, say, the NWA World Heavyweight Championship belt, or the 1980s World Wrestling Federation ring setup, or create Extreme Championship Wrestling and fill it with the ECW-based characters already in the game plus any you want to create yourself. If you've played the text-based wrestling sim Extreme Warfare Revenge, this is kind of like that, only with visuals and music. The only problems I have here is that there is a rather steep learning curve for creating logos (that is, if you're unfamiliar with the logo-creation system of WWE Day of Reckoning; if you've used the logo tool extensively in DoR, it shouldn't take you too long to figure this one out once you get used to navigating the menus) and that choosing colors is both trial-and-error until you get the hang of it and a little tedious at times, seeing as how there's no visual guide to tell you how far you have to adjust the numbers to get the desired color. But that's a minor thing in the grand scheme and in no way detracts from the game experience.
PLAY CONTROL: 9/10
The controls are easy to learn. D-Pad moves your character, the Square/Circle/X buttons are used for attacks and the basic commands (pinning, tagging, etc,), Triangle makes you run, moving the L-Stick in different directions results in different taunts, and pressing certain combinations will trigger your Finisher moves. No gauges to fill, no icons to store, just get in position, hit the right buttons, and hope they don't counter. With this system, it's extremely easy to chain moves and finishers together to devastate your opponent (though this can be turned against you, so you have to be on your guard). Once you get a feel for what does what, you can crank up the difficulty on the game's AI and it becomes less about hitting the moves you want to in order to score a fantastic, stylish victory and more about dodging and then hitting the moves you need to in order to just survive. It becomes challenging without being near-impossible, and that's just the way I like it.
PRICE: 10/10
At $19.99 in U.S. currency, I would argue that a wrestling fan can't afford to not buy this game. Whether or not you already shelled out $50 for WWE SmackDown! vs. RAW 2008 or intend to buy TNA iMPACT! when it's released, twenty measly bucks is a small price to pay for this game, which is almost guaranteed to give you hours upon hours of enjoyment. Seeing as how the game is fully multi-tap compatible and supports up to eight human-controlled players, you can bring some friends over and enjoy a night of fun, brutal, sprite-filled violence without putting a hole in your budget.
LASTING APPEAL: 10/10
This game will still be as fun three years from now as it is today, and that's saying a lot in an age where most games are good for a year, two tops, and wind up in pawn shops for $10 or so.
FUN FACTOR: 10/10
What more can I say? If you can get past the sprite-based graphics, you're going to have a blast with this game. I would, at the most, give the most recent four Ps2 WWE games a 6/10 in this regard, but FPR has thoroughly impressed me with sheer enjoyability. I sense I'll be wearing out at least one controller on this one (and the last game that I did that with was Final Fantasy X-2).
OVERALL: 10/10
For being a heavily-customizable, nice-looking, easy-to-play game that has virtually everything most fans have been screaming for from the WWE-branded games for years, Fire Pro Wrestling Returns is easily the most fun wrestling game I've played since WWE SmackDown!: Here Comes The Pain. You can pick it up for the price of a PS2 "Greatest Hits" title, take a few minutes to learn the controls, and have a game you can either dedicate several straight days to or have waiting to play should you have some time to kill with one or two quick matches. Either way, if you're a fan of the Fire Pro series and/or Japanese wrestling, or just looking for something a little different, I can almost guarantee that this game would entertain you for a good while and possibly earn a permanent spot in your PS2 game library. I know it's earned one in mine. This game is pretty much perfect, if you take it for what is is instead of comparing it to the WWE games.
Graphics
7.0
Good enough once you get used to the sprites.
Gameplay
9.0
Easy to learn, easy to implement.
Sound
8.0
Very good for MIDIs, if slightly repetitive on menus.
Lasting Appeal
10.0
This is likely to be one of the few to stand the test of time.
Fun Factor
10.0
One of the most enjoyable wrestling games I've ever played.
I own almost 300 Ps2 games. By far this is the single most enjoyable game in my collection. Any wrestling or MMA fan would be a fool to miss.
Posted By: Dyslexik (Guest) on February 10, 2008 at 02:57 AM
Best wrestling game ever. Period.
Posted By: Sam (Guest) on February 10, 2008 at 11:08 AM
Glad to see somebody actually review the US version instead of the Japanese version (and then put it up again).
On price, I preordered mine from Amazon when it first hit for 15 bucks, but I saw it in Best Buy last week for 9.99. I almost bought a second copy.
And this game is fantastic, definately my second favorite wrestling game, after No Mercy (or really, any aki engined wrestler). But I never play this game. I spent hours creating wrestlers and titles, screwing with logic settings and simming matches.
But there are complaints. Escape style cage matches suck. It harkens back to WWF Steel Cage Challenge on the NES (though not quite that bad). And in the hardcore matches, you can't jump off the turnbuckle, which prevents any chance of a top rope finisher. Oh, and it's pretty hard to pin somebody after hitting a top rope move to a laid out opponent, unless the move itself pins. And you can't use created wrestlers in Matchmaker mode. Boo-unrns!
I've been playing this game since it came out last year, and the only time it's left my PS2 is to go in a friend's PS2. I've barely touched the Wii since getting this game, it's that fun. If you're a wrestling fan, get it. You know you want to see a 3 way match between the Dynamite Kid, Awesome Kong and Vanderlei Silva. Or a tag team match of Royce and Rickson Gracie versus the Road Warriors. Or Big Van Vader vs Curry Man in the Octagon! The possibilities are endless.
Posted By: G-Walla (Guest) on February 10, 2008 at 01:09 PM
Now Bummer why can't you be this positive on your actual wrestling column.
Posted By: Henry (Guest) on February 10, 2008 at 07:22 PM
Great review. Easily the best wrestling game out.
Posted By: Eric (Guest) on February 11, 2008 at 12:57 AM
Haha, Henry's got a point there. I haven't played Fire Pro before, but I'm getting bored of the lack of direction the Smackdown! games generally have, aside from 2006. So I'll look out for this when it's released in Europe.
Posted By: T.G. Corke (Registered) on February 11, 2008 at 06:45 AM
I was just wondering Is this game definately getting a european release, Im in Ireland desperate for a bitta Fire Pro so I am.
Posted By: Shaun (Guest) on February 11, 2008 at 09:37 AM
Shaun, according to fireproclub.com, the European release date is February 13th.
Posted By: G-Walla (Guest) on February 11, 2008 at 01:01 PM
word. FPWR has destroyed my social life. this game is phenomenal.
Posted By: hellboysetsfire (Guest) on February 12, 2008 at 07:06 AM
This is the first time I've every seen a game get a 10. I'll have to check it out and see if its really worth that 10
Posted By: TWilliams (Guest) on February 12, 2008 at 11:09 PM
Really? This is the WORST game, forget it being a wrestling game, but GAME I've ever played. Graphics and sound aside, everything was complicated and not fun at all. AWESOME REVIEW though.
Posted By: E (Guest) on February 13, 2008 at 01:23 PM
While this game is awesome your scores make no sense what so ever. 7,8,9,10,10 and the game gets a perfect 10? learn to average
Posted By: natedoggcata (Guest) on February 14, 2008 at 12:26 AM
I recently got this game and ordered the AR Max Replay for my PS2, and I rarely put it down.
Anyone with this game NEEDS to go here: http://www.fireproclub.com
Go to the forum, sign up and start downloading guys the second you're done reading this. If you have an AR Max or Codebreaker or something.
10 out of 10 for sure. I'd give it three 10's if possible.
My roster is entirely full, as I've downloaded wrestlers to fill all 500 slots. I have WWF guys from many eras, NWA and WCW rosters, ECW, JCW and more indys than you can imagine.
This game is flat-out ridiculous. I fucking love loading up a Battle Royal with a bunch of old school WWFers and simulating it.
And this review neglected to mention the Gruesome Fighting option, where you can take your MMA favorites into the octagon.
Posted By: Talon (Registered) on February 14, 2008 at 03:34 AM
I got this game over the weekend. Its a real good game. Theres a huge learning curve though. It'll take you alot of time to get use to the grapples. Defintely put the com difficutly to ONE. You will get your ass kicked at level 4, the set level. Making a custom guy sucks but you can make just about anyone you can think of in this game. Its real time consuming but its cool.
Right now, I have a 24 man league tourney with Andre The Gaint, Rocie Gracie, Bret Hart etc. Thats pretty bad ass in my book.
The tattoos suck hard in this game.
Posted By: stown (Guest) on February 14, 2008 at 03:25 PM
natedoggcata, the reason that I went ahead and gave this game a 10 was that it is, indeed, greater than the sum of its parts. Very, very few games I have ever played are like that (in fact, the last one I bought that WASN'T a PC game was "Ace Combat 5: The Unsung War"). Some of the parts may have been weaker than others, but the overall effect is truly, truly awesome.
Posted By: William Bumgarner (Registered) on February 14, 2008 at 08:33 PM
Once again, I want to point out that the review was reposted without me even being notified about it, and I haven't written for this site for a while now. So don't look at me.
As for this review, it's good but I wouldn't give anything 10 based on the principle that nothing can ever be "perfect". Now if this game had a move editor or some way to add moves to the moveslist, then we can talk about that 10.
Posted By: Sean McCabe (Guest) on February 17, 2008 at 01:50 PM
bought it yesterday and am gonna start it tonite. you guys have me drooling to try this game, i hope its half as good as you guys are making it sound
Posted By: stronelis (Registered) on February 20, 2008 at 12:20 PM
Help!! does anyone know where i can find a list of who these wrestlers are supposed to be, its taking me forever to go through all 300+ wrestlers and figure out from the sprite and the finishing move who they are supposed to be.
Posted By: stronelis (Guest) on February 23, 2008 at 04:29 PM
People that love FPWR REALLY love FPWR... so I expect a certain level of bias in their reviews. However, this is becoming crazy. Any review that gives FPWR less than a 10 gets slagged by the FPWR community, and anything that gives it a 10 is praised. As with any FPWR fan, you seem to accentuate the positive and downplay the negative. However, since this isn't ECW, it's not fair to do this in a review.
First off, for 2-D sprites, these graphics suck. This is not "These graphics suck". This is "even factoring in the fact that they are in 2-D, they still suck". Look at a screen shot of Street Fighter III to contrast. And yes, whereas I'm aware that we are talking about two sprites versus eight, that is still a design decision on the part of the company to keep the graphics sucky in exchange for more of them, so I can't forgive them of that.
Secondly, whereas there is a lot of customization (SvR would do well to look at the AI options here, even if they had to dumb it down), I can't see giving a game a 10 if you can't use your own wrestlers in Matchmaker mode. I can make a belt, but I can't do Matchmaker with my wrestler edits? C'mon now. I'm not even going to get into the "entrances".
This game is NOT easy to pick up, particularly if you are an American wrestling fan. It is not "a minute to learn, a lifetime to master"; it is closer to "a day or two to learn, a lifetime to master". Combine this with bad graphics, and a casual fan is not going to give the game enough time to get to give it a real shot. I have personally tried the whole "get eight people together and go", and it only took two matches before Smackdown Vs Raw was back in the PS2. Again... Japanese style wrestling is NOT going to attract the casual gamer.
Fire Pro Wrestling Returns is a great game. /IF/ it is at all your speed, it is better than SvR '08. It is certainly worth the $20 ($10 if you can find someplace willing to sell it for that much). However, it would be great if someone could write a review that pushed the cons of the game as much as the pros. Want a party game with people that aren't diehard wrestling fans (or, specifically, diehard Japanese wrestling fans)? This isn't it. Want a pick up and play game? Keep going. Want anything resembling American wrestling without a cheat device? Find that old copy of Here Comes The Pain.
Posted By: JAMRenaissance (Registered) on February 24, 2008 at 05:46 PM
Actually, I think most true FPR fans are honest about the weak points.
Especially over here at Fire Pro Club.
Posted By: KitchenSink (Guest) on February 25, 2008 at 10:51 AM
ok JamRenaissance this is directed to you and no one else. first kudos on the Paul Heyman reference, i'm an original ECW fan so i appreciate it. but as far as your evaluation of FPWR goes, you are missing the point of the game.
In my opinion the game is not designed to reach the casual fan. this game is directed at a niche gamer in the american market. This game is not directed at the casual fan whose only excited by flashy graphics and a cool soundtrack.
FPRW is directed at hardcore fans who don't really care about the fluff and instead care about the pure wrestling and the customization aspects. Myself for example, i am always frustrated at the lack of manueverability in SvR games, the story mode is over too quickly and then once u've beaten the challenges theres not much left to do. in FPRW i have been able to create my own federation complete with stables and write my own storylines sim the matches to act them out and make all the decisions, i even created my own 3 belts to be held in the federation.
and despite the graphics, i would rather watch a sim'd FPRW match than a sim'd SvR match. FPWR is directed at fans like me and for fans like me its an easy 10/10. now if u subscribe to the theory that for a game to hit 10/10 it must appeal to casual gamers as well then u are correct in thinking that a 10/10 isn't warranted. but don't knock on the game because u can't appreciate its qualities and don't knock on the hardcore fans that ravenously defend it because thats what hardcore fans do, defend their favorite game. does this game have its faults, of course it does but ur in the wrong place to try to preach its faults cause the only people reading these comments are hardcore fans. this game is one of the best $15 i ever spent
Posted By: stronelis (Registered) on February 26, 2008 at 03:28 PM
I don't think it deserves a 10. The only time I gave a 10 was out of spite (The Orange Box). I would go by average on my final score. Like that review, this isn't the best written review. It had some problems.
Posted By: David R (Guest) on February 26, 2008 at 06:06 PM
To stronelis, a couple of notes.
(1) I believe my exact phrase is "Fire Pro Returns is a great game". I never said that I didn't like it. I said that these reviews, lumping this one with every other one I've read, are HORRIBLY skewed toward the game without giving a potential purchaser a complete picture.
(2) This isn't fireproclub. This is a website for a general gamer. Hence, I expect a review that would be different that what I would find on fireproclub.
(3) Most importantly, the guy RIGHT below you killed the "only hardcore fans read the comments" theory.
Stressing again... it is a great game. For $20, you're looking at the classic "Madden vs. NFL 2K" situation, where there's no reason not to have both it and Smackdown Vs Raw '08(I do!). However, I have yet to see any argument against any of the negatives I've cited, the set of which makes this FAR from a "Perfect 10" game.
BTW - as a side note, I really, REALLY wish they would put the AI of FPR into SvR. I don't play FPR - I pretty much simulate matches. I agree with you - watching the matches in FPR is fun. If I have one more CAW in SvR run out of the ring for no reason whatsoever I'll scream.
Just wanted to toss that out there. As I said, FPR is a great game. It's just not a 10... not with the obvious weaknesses.
Posted By: JAMRenaissance (Registered) on March 05, 2008 at 05:22 PM
The graphics are classic, the control and caw options always excellent, but no season option, not lame story mode option season. You know you win a belt and you defend it, it also keeps a top 10 contenders list? Why is it so hard to put in this game, I been playing fp since HAL wrestling for the gb. This game is no improvement over fp2 for the gba just more memory. let down I'd give it a 7 out of 10.
Posted By: tnafish (Guest) on March 07, 2008 at 12:42 PM
Yes...this game is amazingly awesome. I only use it for MMA fights though, I've got a great section of fighters...great review as well!
Posted By: Robert (Guest) on May 21, 2008 at 11:30 AM
I'm getting the game this week. (if for nothing else, THE CANADIAN FREAKIN DESTROYER!)
Posted By: Eddie Mac (Guest) on June 01, 2008 at 07:24 PM