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TNA iMPACT! (PS2) Review
Posted by Mike Campbell on 09.16.2008





Title: TNA iMPACT!
Publisher: Midway
Type: Wrestling

Screenshots are from the PS3 version
Possible spoilers

Since 1999 or so there has been a virtual lock on the wrestling video game market by the WWF/WWE. Sure there has been the occasional wrestling game like the two ECW games, the Legends of Wrestling series, the Backyard Wrestling games, and a few attempts from WCW, by but and large when you think wrestling game, you tend to think of the WWE games. The latest attempt to knock WWE off of their video game pedestal is from Total Nonstop Action wrestling with their first release, TNA Impact! I picked up the Playstation 2 version, it's definitely not a bad game, and it's a valiant attempt by TNA, but it's not good enough to beat WWE for the title just yet.

The most important part of any wrestling game is the roster. TNA Impact appears to pack a decent sized roster by looking at sheer numbers, after unlocking everyone there are 45 selectable wrestlers to choose from. However out of those 45, 13 of them are generic jobbers, 2 of them are just alternate versions of AJ Styles and Chris Sabin, and 2 more account for Suicide (more on him later) and the other version of Suicide. That's 15 slots of non TNA wrestlers. I can understand how it might be fun and challenging to play the game as one of the generic jobbers, but they could have easily left in 5 of them, and added some more TNA wrestlers. Plus, instead of taking up slots for the alternate Styles, Sabin, and Suicide wrestlers, they could have taken a page from RAW vs. Smackdown and when the character is selected, give the player the option of which outfit to use. If that's done for Suicide, Styles, and Sabin, that would free up three slots for TNA wrestlers. Petey Williams, Johnny Devine, and Consequences Creed could be added in their place. Plus, Kevin Nash doesn't even have wrestling gear, just jeans and a shirt, why not scrap Lenny or Benny (nearly identical jobbers) and use that for another look for Nash in wrestling gear?

The controls seem awfully hard at first, but once you've had a few matches to practice and/or checked out the training videos, they're a piece of cake. I can understand the control scheme being the way it is to a certain extent, after playing so many Raw vs. Smackdown games that all use the same control scheme, you can pretty much pick the game up and master it quickly, and TNA wanted to get away from that. The way it's been described as easy to learn difficult to master, which is a very accurate description. The moves aren't hard to do, just not as easy as in most games. If you want to charge the ropes and do a springboard kick, you'll hold R2 to run, when you read the ropes you'll press L1 and the square (kick) buttons at the same time. Whereas most games you'll probably push a single button to run and then another to do the move. Not everything is overly complicated though. If you want to do a finisher just grapple and press the circle button. To reverse simply press R1 at the right time, and you can reverse every move except for a finisher. The only thing that I found to really be a pain was that you can't use the D Pad to move your wrestler, you have to use the left analog stick.

For a game with so many wrestlers, there aren't a whole lot of moves, and a lot of wrestlers share moves. It makes the game feel a bit like the old WWF Royal Rumble or WWF Raw is War games on Sega Genesis and Super NES, where everyone does the same moves the same ways, except for their finisher. They're not identical obviously, guys like AJ Styles and Chris Sabin do a lot of areial stuff, Abyss, Scott Steiner, and Tomko do a more power based offense. There's also a couple of weird quirks, Scott Steiner's finisher is the Steiner Recliner, which is a camel clutch. I used Scott Steiner and did my finisher, he locked in the recliner and the 'ref' gave me a three count IN A SUBMISSION HOLD. Maybe the three count was supposed to represent the number of times my opponent tapped his hand to give up.

The game is also light on match options. Every match is no disqualification and no count out, you can do a singles match, a tag team match, a three way match, a handicap match, a submission match, a falls count anywhere match, a falls count anywhere tag team match, an Ultimate X match, and an Ultimate X three way match. Considering that TNA is the home to all sorts of specialty matches, this seems a bit empty. No Monsters Ball? No King of the Mountain? No Six Sides of Steel? The Ultimate X match is a nice addition but you'd expect to see more of the TNA staples. When doing matches, you'll want to avoid the tag team matches, they really bog the game down and make it run much much slower. Plus the AI varies. You'll go for a cover and your partner will be right there to prevent the opposing partner from saving, and other times he'll sit there two feet away and watch you get pinned. Most of the matches are pretty self explanatory, the idea is to either make your opponent submit, or pin him.

The Ultimate X match is the best match of the game, and the one that gives it the most replay value. There are two intersecting wires hanging over the ring, the object is to climb the turnbuckle, navigate the wire and grab the X hanging in the middle of it. You can do all kinds of cool stuff if you and your opponent are both trying to get to the X, you can kick him down, if he tries to kick you, you can dodge him. If he's up there and you're not, you can pull him down. If he's still close to the corner, you can jump off the top rope to knock him down. If you're up there and he's headed your way you can drop onto him, or drop down yourself so he doesn't yank you down and cause more damage to you. If you're hanging out with a friend or two and need a way to kill an hour or so, this is the best way to do it.

The game has an original story mode to it, but it's got zero replay value to it. You're an aspiring wrestler named Suicide who had been moving up the ranks of TNA. LAX had ordered you to throw a match and you decided not to, and they attack you in the parking lot, and you wake up with amnesia in Mexico with an odd urge to slam people on a wrestling ring. You wrestle in Mexico, make your way to the U.S. and eventually get a TNA tryout. You get hired by TNA, become buddies with Kevin Nash, Samoa Joe, and Eric Young, you climb the tag team ranks with Eric Young, then conquer the X Division, and then the TNA World Title. But there's a few bumps along the road. It turns out that Jeff Jarrett and LAX aren't happy about your progress. After winning the TNA Tag Team Titles, they kidnap Eric Young and hold him hostage, you're ordered to conquer the X Division, win the TNA World Title from Kurt Angle, and then throw a match to Jeff Jarrett so he can be champion. During the course of the story you slowly remember who you are and when you win the title Suicide gets his memory back and the game ends with you beating Jeff Jarrett and celebrating with Eric Young, Kevin Nash, and Samoa Joe. And by the way, the ending reveals a Vince Russo style swerve, as it turns out that you knew you could beat Jarrett because Nash and Joe had already rescued Eric Young from LAX. As you go through story mode, you'll unlock everything in the game. You unlock arenas as you win matches in them and unlock hidden wrestlers and jobbers as you defeat them.

The game play itself is fine, but very shallow. There's a color coded damage meter similar to the Raw vs. Smackdown games, but the wrestlers don't favor their injured body parts. The only weapon available to use is chairs, despite Jeff Jarrett holding his trademark guitar during his entrance and Sting holding his baseball bat. The wrestlers very rarely stay down for very long, no matter how hurt they or what's all been done to them. You win TNA Titles in the story mode, but can't defend or win them in exhibition mode. There are several meters to keep track of. The stun meter tells you how long your wrestler will be stunned for, the impact meter allows you to do your finisher, and there's an Ultimate X meter that tells you progress in retrieving the X. The really cool thing about the Impact meter is that it fills based on how much different and difficult to do stuff you pull off. If you grab a chair and start swinging you're never going to fill it up, you need to do a variety of stuff. There are also a few mini games, when you lock in a submission, you're presented with a three button sequence to press, if you press yours first then you apply pressure, but if your opponent does his first, he escapes. When trying to win an Ultimate X match, you've got a cursor going back and fourth across the screen, you've got to press the button when it's in the right spot so many times before you can take it down.

The same way that I'd advised anyone to avoid doing tag matches, I'd advise you to go right to the options menu and turn the commentary volume all the way down. They've got nothing to say but stupid one liners and metaphors over and over again. You can only hear Mike Tenay yell out "What's he going to do with that?" whenever you grab a chair and hear Don West scream "His eyes are glazed over like a couple of donuts!" so many times. It's also just the same phrases over and over, there's nothing distinguishing about the wrestlers. Tag Teams also don't come out together, which is odd, because Chris Sabin and Alex Shelley are both introduced as being 'One half of the Motor City Machine Guns.'

All in all, TNA Impact is a fun and challenging game, and it's a breath of fresh air from the RAW vs. Smackdown games which are nearly interchangeable. But it's got more than it's share of faults and drawbacks. Midway is already working on a sequel where they'll hopefully clean up those aspects. It's not too bad of a start, but it's really only worth a rental.


Graphics8.0The wrestlers look very much like their real life counterparts, and the arenas also look great. The only problems are that the ropes look jagged in places, and the crowd looks goofy. 
Gameplay6.0The new control system is fun and as you play you'll gradually learn new things, even by accident. I just learned that you can Border Toss people out to the floor. But the game is too bare bones as far as match options go. 
Sound7.0The commentary is awful, but the music and sound effects are fine. 
Lasting Appeal3.0When you've completed story mode, there's no reason to continue playing other than the multiplayer, especially with no CAW, very limited match options, and no extras like defending titles in exhibition mode. 
Fun Factor 7.0This is where you mileage may vary. The Ultimate X matches are lots of fun, but the tag matches are godawful, so they cancel each other out in my book. Beyond those all you really have left are regular matches, submission matches, or falls count anywhere 
Overall6.2   [ Average ]  legend


Screenshots
All 45 TNA Impact Video Game Screenshots


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Comments (25)

 
Wow...good thing I'm not a hardcore TNA fan who didn't want the story mode ruined for me, huh?

Posted By: Outlaw (Guest)  on September 16, 2008 at 12:13 AM

 
 
The graphics on the PS2 are NOT a 8! They are a 4 or 5 at least.

Posted By: natedoggcata (Guest)  on September 16, 2008 at 12:19 AM

 
 
No CAW = No buys

Posted By: Robin (Guest)  on September 16, 2008 at 07:19 AM

 
 
"and the crowd looks goofy." - Have you seen a crowd at a TNA Show

"The commentary is awful" - So it jsut like the actual show


Posted By: horhay (Guest)  on September 16, 2008 at 07:34 AM

 
 
Is the commentary "awful" becaus eit's been badly recorded, or is it awful just because it' Don West?

I can imagine it would be annoying to hear "YOU'VE GOT TO BE KIDDING ME" every time your character does anything. At all.


Posted By: Mr Quimby's Beard (Guest)  on September 16, 2008 at 07:57 AM

 
 
Outlaw, look at the captions underneath the picture of the cover art. It says possible spoilers.

Posted By: Mike Campbell (Registered)  on September 16, 2008 at 08:54 AM

 
 
I am a wrestling fan but based on this review and some others I read,I'm thinking I'll save my money.

Posted By: Tim (Guest)  on September 16, 2008 at 10:01 AM

 
 
I disagree with you Mike. I played the PS3 and 360 versions and can't find anything good to say about this game. As far as the controls go, 'easy to learn difficult to master'? Why do I need that? Why should fighting the controls make up for a good Game. I like the fact that I can jump right in and play a new smackdown. I'm not wrestling the controls, I am wrestling a person. I had tremendous hope for this game, because it would have been great to play with some of the TNA guys, but Midway dropped the ball. This is not a company made up of first-timers. These guys have made games before. There is simply no excuse for such shoddy work. No ground grapples, no true back grapples, no real submissions? I feel sorry for the TNA guys who hypedthis game, because Midway has embarassed them and made themlook like asses for hyping this trash. The graphics are great, but to quote someone in the media (You know who) If you put lipstick on a pig, it's still just a pig. Oink, Oink TNA.

Posted By: Twistedplayr (Guest)  on September 16, 2008 at 01:08 PM

 
 
I love the 360 version. The CAW is fun, the game is fun and this is definitely meant to be played online. I can't tell you how many great matches I've had online with this, while I almost never have a decent match on SVR online. This is a very solid game, highly reccomended.

Posted By: 360 (Guest)  on September 16, 2008 at 02:21 PM

 
 
Twistedplyr: I liked the controls because I do enjoy being challenged by games. Which is one thing I liked about the challenge mode is RAW vs. SD 2007.

Posted By: Mike Campbell (Registered)  on September 16, 2008 at 02:36 PM

 
 
It's a shame people tend to forget that this is Midway's first TNA game, they had to build a new engine, Mo-Cap a ton of moves, and do a shitload of work in the 2-year development cycle while the company was constantly changing. So cut it some slack, at least we got an alternative, and I have hope that iMPACT2 will be much better as they have something to work up from now to improve upon.

Also Mike, when reading your review I noticed a bit of contradictions there... How can gameplay be shallow if the controls are "Easy to pick up, but hard to master" sounds like the gameplay are more so at the middle of the pool, while not the best ever, just takes time to get used to. Sounds a lot like another Wrestling game I know, one that I am still getting used to, even after nearly a year of owning it... Fire Prowrestling Returns.


Posted By: Travis (Guest)  on September 16, 2008 at 02:37 PM

 
 
i was planning on buying this game, but i cant constitute paying full price. it doesnt seem awful, but it doesnt seem worth the cost either. possibly when it goes down to $20 a few months from now. until then, fire pro has more than enough to keep me entertained.

Posted By: hellboysetsfire (Guest)  on September 16, 2008 at 07:09 PM

 
 
I got this the day it came out. And to make a long story short, this is up there for one of the worst wrestling games I've played in my 27 years of life. Do yourselves a favor and just rent it over the weekend, because you'll have discovered everything there is to know about the game in that amount of time.

Posted By: Guest#4455 (Guest)  on September 16, 2008 at 08:39 PM

 
 
Mike, I love being challenged by a game, that's why I play. I just feel that part of the challenge shouldn't be mastering the actual controls. I think the fun should come from the actual challenge of the game. Warzone was a headache because you were forced to fight the controls and not the game.

Midway deserves some credit for making a game. The problems that the game have are minor, but there are just a lot of them. Up until this year, I was not a fan of TNA. Even now, I wish they would have never aquired Angle,Booker,Rhino and many other of the WWEjects. I like watching the guys who have sweated it out with TNA. Petey Williams, James Storm, AJ and even ole' JJ. These guys have a lot of talent, and the game just does not show it. It's a shame because whether you like Vince Russo's storys or not, the guys at TNA put out as much effort as the guys in WWE or ROH. They deserved for Midway to give it their all. I would have liked it if they had one kind of match and 20 wrestlers if they spent the time to polish the game.


Posted By: Twistedplayr (Guest)  on September 16, 2008 at 10:00 PM

 
 
wait, you reviewed the PS2 version? why do we even have reviews of new PS2 games anymore?

and even then, with LESS than the already naked game of the "next gen" versions, it gets a 6?

cmon man, you can be a LITTLE mean

check out the thread on the forums, I get the feeling you missed a lot of flaws in this game


Posted By: Drue (Guest)  on September 17, 2008 at 03:23 AM

 
 
cuanto cuesta el tna impact para play 2

Posted By: Gabriel (Guest)  on September 17, 2008 at 05:51 PM

 
 
Gabriel, el juego cuesta $39.99 para el PlayStation 2.

Posted By: Ramon Aranda (Registered)  on September 17, 2008 at 06:33 PM

 
 
I guess it's back to No Mercy I go.....

Posted By: Guest#1865 (Guest)  on September 18, 2008 at 04:00 PM

 
 
This may be their first TNA game, but thats no excuse for not even matching the first PS2 Smackdown game in terms of match types and moves.
What this is, is a lazy and cynical rush job to milk both TNA and wrestling fans in general of their hard earned cash because Midway know people were after an alternative to the SvR series.


Posted By: dennett316 (Guest)  on September 19, 2008 at 03:40 PM

 
 
They knew they fucked up! I looked at the final space specs on this disk. They could have loaded the other features instead of being a goddamn pikajew. All this time and these fuck gurus couldn't get it right. No wonder TNA will go under at this rate!!

Posted By: Guest#1762 (Guest)  on September 19, 2008 at 08:53 PM

 
 
"They knew they fucked up! I looked at the final space specs on this disk. They could have loaded the other features instead of being a goddamn pikajew. All this time and these fuck gurus couldn't get it right. No wonder TNA will go under at this rate!!"

Yeah, because companies that make money and continue expansion regularly go under because a few morons bitch about a video game. Look at SmackDown! vs RAW 08, that game was AWFUL, WWE are still going.

Its sold pretty good considering, there seems to be a lot of people bitching about nothing it seems, and its not just here, its everywhere. Take it for what it is. Moaning about the controls being hard makes you look sad, I'll admit I'm still picking the odd thing up each time I play it, but I'd say I figured out 80% of the controls within about 20 minutes of playing it for the first time, so its not too difficult.


Posted By: Chris (Guest)  on September 22, 2008 at 12:57 AM

 
 
the poor game play and awkward controls as well as the one-sided story line makes this game 4 or 4.5 out of 10. i love prowrestling and this game is just to off for me. but i will continue to watch the hardcore ass kick'n knock down drag out sport that is T.N.A.

Posted By: james (Guest)  on September 22, 2008 at 10:32 AM

 
 
this game looks good!. way better than those plastic looking models from WWE screenshots...

Posted By: Guest#5575 (Guest)  on September 24, 2008 at 06:19 PM

 
 
i dont care wat others say. the tna impact game is the best wrestling game ever. its better than any wwe game. the only thing i dont like about it is that u have to download petey williams and curryman. as i said the games awesome and havin gto download those 2 characeters is the bad thing. especially petey williams he's my favorite.

Posted By: johnson (Guest)  on November 08, 2008 at 09:26 PM

 
 
I bought the PS2 version, and I am very disappointed. One thing that I was looking forward to was the CAW. However, it is not available on the PS2 version. Also, the moves are somewhat complicated. All-in-all, this is not a game that I see myself playing a lot. I don't totally blame Midway. After all, they did have to build a new engine for this game in order to make it different from SvR, and I don't believe that TNA's available budget for this game is quite as large as WWE's is. I hope that the sequel is much better.

Posted By: Natay73 (Guest)  on September 20, 2009 at 08:54 AM

 


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