www.411mania.com
|  News |  Reviews |  Previews |  Columns |  Features |  News Report |  Downloadable Content | Search
SPOTLIGHTS  SPOTLIGHTS
MOVIES/TV
// [Gossip] Kim Kardashian Classes It Up For GQ
MUSIC
// Top Ten Albums from 2005
WRESTLING
// 411 PPV Roundtable Preview: WWE Survivor Series 2009
POLITICS
// 411 Politics RoundTable: Thoughts On The Ft. Hood Massacre
MMA
// Click Here To Join 411’s LIVE Strikeforce Challengers: Woodley vs. Bears Coverage
BOXING
// 411 Roundtable Preview: Kessler vs. Ward
GAMES
// Top 10 Action Role Playing Games




MOVIE REVIEW  GAME REVIEWS
//  Magna Carta 2 (360) Review
//  DJ Hero (Xbox 360) Review
//  Call of Duty: Modern Warfare 2 (Xbox 360) Review
//  Smackdown VS. Raw 2010 (DS) Review
//  Forza Motorsport 3 (Xbox 360) Review
//  Product Review: INNEX Accessories - Firecore Console and Handheld
 HOT TOPICS
//  Mass Effect 2
//  Resident Evil 5
//  Dead Rising 2
//  Lost Planet 2
//  Super Mario Galaxy 2
//  Metroid: Other M
SYNDICATE  SYNDICATE



411mania RSS Feeds





Follow 411mania on Twitter!




Add 411 On Facebook
 



 
 411mania » Games » Reviews
Advertisement
Left 4 Dead (PC) Review
Posted by Chris Vicari on 11.21.2008





Left 4 Dead
Developer - Valve Corporation
Publisher - Valve Corporation
Genre - Cooperative First-Person Shooter
Players - 1-8
Rated - M for Mature
Platform - PC (Also on Xbox 360)

After years of anticipation, the zombie apocalypse is finally unleashed. The zombie sensation brought to you by Valve, a PC developer known for releasing classics and revitalizing genres, awaits you. Grab your guns, recruit a few battle-hardened friends, and brush up on the Zombie Survival Guide, because after playing Left 4 Dead, there is no going back. Your chances of survival without screaming “Holy shit that’s awesome!” are slim to none. Take a deep breath and avert your flashlight, because we’re going in.

Gameplay

Left 4 Dead is a co-operative first-person shooter set two weeks after all semblance of humanity is extinguished at the hands of relentless “infected” zombies. Save for four survivors, nobody remains. “Starring” as either Louis, a wise-cracking office worker, Francis, a tough biker, Zoey, a young woman from a wealthy family, and Bill, a hardened Vietnam vet, you’re placed with three other human or A.I.-controlled characters in a cinematic backdrop playing to such films as Snyder’s Dawn of the Dead remake, and 28 Days Later. Armed with shotguns and machine guns, make-shift pipebombs and Molotov cocktails, your task isn’t to combat the infinite hordes of rampaging undead, but to simply survive. A simple plot, yet very effective.

Valve developed Left 4 Dead from the ground up as a pure online experience. While you have the opportunity to play alongside three A.I.-controlled bots in single-player, it just doesn’t hold a candle to the experiences you’ll have playing co-operatively with three other people. The game just comes alive when you’re covering, battling, and interacting with three responsive individuals. Left 4 Dead is definitely a game best played in groups, because it’s the only way you can survive. If a teammate sustains enough damage and becomes incapacitated, only a fellow team member can revive them. I wouldn’t have it any other way.

During each of the game’s four scenarios, you must survive long enough to reach safe houses, located at the end of each level, leading to an eventual last stand before rescue. Along the way, you’ll face endless hordes of undead pouring out of windows, knocking down doors, and making your life a living Hell. Each scenario is presented just like a movie, and at the start there’s a movie poster showcasing the cast and who's playing. If you manage to escape with your life, the “credits” begin to roll displaying statistics and information about the match. I was hoping for a cinema showcasing a daring escape, similar to the opening video, but no dice. Not a big deal though.

For our amusement, if a teammate doesn’t survive the ordeal, the film will then be dedicated in their memories. At the end, one final message is shown detailing how many zombies were killed during the making of the film. It’s funny touches like this which gives the game immense charm despite taking place in a bleak atmosphere of an apocalyptic pandemic. Even the scenario titles along with their one-liner slogans are humorous too. There's No Mercy, where you make your way to a hospital, Dead Air, which requires you to fight to an airport to catch a plane, Death Toll has you fight to reach a dock, and Blood Harvest, where you have to make a stand at a farmhouse.

To play as a team is to survive.


The most common enemies you'll be fighting are the mindless infected denizens of the area, and they're absolutely frightening as they charge at you full tilt when aware of your existence. At random intervals throughout, depending on difficulty and how fast or slow your group is progressing, you’ll experience what are called “surges,” and these are definitely the most entertaining portions of the game. When a surge is coming, the music turns dramatic, and not soon after, the shrieks and wails emanating from massive waves of undead soon follow. The only way I can adequately describe how awesome this game becomes when these surges occur – and believe me, it took me 15 minutes to come up with it – is by saying the following, “*Music plays* Oh crap. *pause* OH MY GOD! OH MY GOD! OH MY GOD! HOLY SHIT! SHOOT! SHOOT!”

Adding to the layer of immense challenge – if there wasn’t enough already – Left 4 Dead also features five distinct infected bosses, and they certainly don’t make things any easier. You’ll face off against the Boomer, a bloated zombie which I call “Surge on demand” because their projectile vomit rouses any nearby undead, followed by the Hunter, an agile infected that leaps great distances to pounce you. Next up is the Smoker which uses its long tongue to pull survivors away from the group, and spews a puff of green smoke when killed, and then the Tank, a Hulk-style infected that has the strength to throw concrete blocks and cars while taking a ton of bullets to die. Definitely the most challenging of the infected. Last but not least, the Witch, a passive infected with long, sharp claws used to kill the individual who stirs it. Witches are easily spotted due to their distinctive crying and the eerie music playing in its presence. They're really creepy.

I don't want your brains, I just want to beat the crap outta you!


The biggest star of the Left 4 Dead cast definitely lies with the game’s A.I. Director, a faceless entity bent on making your experience as heart-pounding as possible. Like a kid pulling the wings off a fly, the Director will kick you while you’re down, and then kick you some more. The Director is a dynamic system which sets game difficulty, pacing, and dramatics. It will gauge how well or poor your group is performing and reacts to it. If you have a tendency to burn through ammo like water, rest assured the Director will place a cache of ammunition at the next convenient location. If you’re laying waste to hundreds of zombies without sustaining a scratch, expect hundreds more and increased visits from the game’s five bosses as well. When playing on the expect difficulty level, don’t expect much, if any, leniency. The greatest aspect of the Director is making all spawn points for infected, weapons, and health pick-ups completely random, ensuring no game plays the same way twice.

Also shipping with Left 4 Dead is an eight-player Versus mode, allowing four players to assume the role of the boss-infected and they must prevent the Survivors from escaping with their lives. Infected players are randomly assigned a specific boss to play as, but they’ll also be fighting alongside the A.I.-controlled infected as well. Due to the sheer power of some of the boss-infected, there are a few restrictions when they’re played in Versus. The respawn time for the infected is long, sometimes last 19-24 seconds and just like in singleplayer, they aren't very resilient. The Tank only spawns once per level – excluding the finales – and the player will lose control of the Tank if its “Frustration Meter” fills up by not fighting survivors. The Witch is the only boss-infected that cannot be controlled by players. Sadly, Versus mode is only playable on the No Mercy and Blood Harvest campaign maps.

They will come when you least suspect it.


While playing as a boss-infected, you spawn ahead of the survivors and can observe a marker for specific paths allowing you to set up ambushes. Throughout levels, infected-only ways up buildings are marked with symbols, which can then be climbed and used for ambushes. Coupled with their immunity to fall damage, the scales are certainly tipped in the zombie side’s favor. No matter what side you play on though, Versus mode is still a tremendous blast to play. Because tactics utilized against A.I. bosses no longer work when they’re controlled by an intelligent individual, playing as a survivor becomes even more hectic and fun.

Despite my resounding praise for this game, I do have a few criticisms for it. First and foremost, the in-game menu system is overly clunky and it definitely feels console-esque with the lack of in-game server browser. During peak hours, it is also very difficult finding a dedicated server to play on as you’ll be forever stuck in the “finding a dedicated server” queue. The game attempts to ease the effort to find a server, but it makes it even more difficult and time costly. You also never know how many servers are open unless you view the server browser by typing the console command, “showserverbrowser.” Valve should have just stuck with what works and utilized the server browser instead, which has been used for nearly every PC multiplayer game.

Left 4 Dead also suffers from a lack of storyline, as you aren’t alerted to how the infection happened, you’re just basically plopped into the thick of it. The game also feels short thanks to a brisk four campaigns consisting of five levels each. Thanks to the Director’s ability of randomizing everything though, the game has massive replayability. I also remember reading Left 4 Dead is on target to receive massive amounts of DLC, so that certainly helps too.

Left 4 Dead is one of the best games I’ve played in years. Pitch-perfect co-operative play, extremely fast-paced and entertaining action, and a quality only few companies such as Valve can attain puts Left 4 Dead on track to being named Game of the Year, or at the very least, Shooter of the Year. And I can’t stop playing it.

Graphics

Admittedly, the Source engine is a little dated these days, but it still does a tremendous job of capturing the look and feel of a zombie apocalypse. The quality of the lighting and the props makes for exceptional ambience. The zombie models are well-detailed, and there is an absolute ton of different zombie looks making it difficult to spot two similar zombies in the same area. Zombie animations are nothing short of spectacular as they lean against walls while passive, scale buildings, and charge at you screaming when they see you. Even how they die is visually appealing. The boss-infected, specifically the Tank and the Witch, are very intimidating. If Left 4 Dead had the chance of being programmed on a more powerful engine, I wouldn’t want that to happen. Why? Fewer zombies, and that’s a big no-no. The Source engine was made for this game.

When you see a Witch, you run. You run your ass off.


Sound

Everything from the game’s music, to the screams of the zombies, and the wails of the Witch possess an absolute breathtaking quality. The first time I heard a Witch, shivers ran up my spine, and the changing musical tone based on the situation made Left 4 Dead all the more gripping. Character voice acting for each of the four survivors is all done well and many individual lines are exceptionally funny. The zombies win the crown here though.

Lasting Appeal

Lasting around 45-80 minutes for each of the four campaigns, depending on difficulty and player skill, the game may feel a tad short. Due to the game’s randomization of nearly everything, save for the environments themselves, Left 4 Dead has immense replayability. I played the demo, which consisted of only two short levels, a grand total of 19 hours, and I didn’t even lose interest. Versus mode is just icing on the cake. Who wouldn’t want to play as a Tank or a Hunter and demolish people?

Fun Factor

If you caught me on the street and asked if Left 4 Dead was fun to play, instead of formulating a proper academic response like a normal human being, I would simply nod my head up and down while flailing my arms about like a crack-head maniac and exclaim, “Good God YES!!!” Left 4 Dead is co-operative play at its absolute best. The game’s fun factor defines perfection. I can’t think of any criticism for the game in this regard and that scares the living crap outta me.

The 411

Game of the Year hands down. Yep, I know, even with all the other blockbusters out there, I still believe Left 4 Dead deserves the crown. As per the review’s subtitle, yes it is sex in video game form. I can’t put it any other way than that. I don’t think there will be a better zombie shooter, ever. If you don’t buy this, I… I… huh!?


Graphics8.7Source engine is a tad dated these days, but it still looks great.411 Elite Award
Gameplay9.5Absolutely awesome. Minus a few critcisms with a lack of story and difficulty finding empty servers, Left 4 Dead shines. 
Sound9.0Great voicework, excellent music and zombies sound awesome. 
Lasting Appeal8.6The four campaigns are a little short, but the randomization, Versus mode, and the fact this game is fun as Hell, extends survivability considerably. 
Fun Factor 10.0The most fun I've had in years. 
Overall9.1   [  Amazing ]  legend


Screenshots
All 17 Left 4 Dead Screenshots


Post Comment (22)  |  Email Chris Vicari  |  View Chris Vicari's 411 Profile

  Send To Friend  |    Stumble It!  |    Digg It!  | 



Please add your comment below.
If you are registered, you can login and post under your registered name. If not, you can post as a guest or register.

* Please note that 411 moderates all comments. Your comment will show up on the site after it has been approved by an editor.
 
Name : 
Comment : 
Remaining Characters : 
2800
 

Comments (22)

 
For those people that did not know this, Valve is a PC developer first and foremost.

Posted By: David (Guest)  on November 22, 2008 at 05:31 AM

 
 
That's weird, these comments smell like sour grapes.

Posted By: Rod Oracheski (Registered)  on November 22, 2008 at 12:13 PM

 
 
"For those people that did not know this, Valve is a PC developer first and foremost."

Well, Valve should be a household name as a PC developer at least by now. In any case, I added it in the review in case people forget.


Posted By: Chris Vicari (Registered)  on November 22, 2008 at 03:16 PM

 
 
Must...resist...temptation to buy Left 4 Dead. Must...reach level 80...first.

Darn you Blizzard and your addictive games!


Posted By: Drew Robbins (Registered)  on November 22, 2008 at 03:49 PM

 
 
Are there any differences between the playable characters like in that old Resident Evil MMO?

Posted By: Vallejo (Guest)  on November 24, 2008 at 06:26 AM

 
 
Heres hoping they port this to PS3 at some point next year...

Posted By: BBM (Guest)  on November 24, 2008 at 09:44 AM

 
 
I enjoyed the demo of this , but I doubt the replay value would be worth the purchase.

I would stick with the demo, up the difficultly and play with a few friends( if you have friends)


Posted By: swanson (Guest)  on November 24, 2008 at 10:54 AM

 
 
"That's weird, these comments smell like sour grapes."

News Flash: the PC version is the best version. You can continue to pray that the 360 version is the best, but reality (and everyone that does not suffer from autism) would disagree with you.

Oracheski needs a reality check, stat!


Posted By: David (Guest)  on November 24, 2008 at 11:44 AM

 
 
lol pc gaming

Posted By: Guest#6327 (Guest)  on November 24, 2008 at 01:27 PM

 
 
"Are there any differences between the playable characters like in that old Resident Evil MMO?"

Nope, they all play the same, and none of them have special bonuses and such like that. The only difference between the four, is there personality, and thankfully the voice acting :D.


Posted By: Chris Vicari (Registered)  on November 24, 2008 at 01:32 PM

 
 
where's the single player mode? It can't be game of the year if it doesn't have an actual game in it. Playing with 3 bots doesn't count.

Posted By: stupid sid (Guest)  on November 24, 2008 at 06:59 PM

 
 
If you're looking to by the game just to play singleplayer, then you are kind of missing the point. Left 4 Dead was built from the ground up to be a coop/multiplayer experience, just like TF2, Counter-strike and so on.

Posted By: Chris Vicari (Registered)  on November 24, 2008 at 08:29 PM

 
 
"For those people that did not know this, Valve is a PC developer first and foremost.

Posted By: David (Guest) on November 22, 2008 at 05:31 AM"

See Dave, it's dickhead comments like that why nobody likes you.


Posted By: Hater (Guest)  on November 25, 2008 at 05:55 PM

 
 
But Valve IS primarily devoted to being a PC developer, with the focus on their Steam service. Why else would they release new content on a regular basis for Team Fortress 2; content that didn't make its way to the 360 until much later?

If Team Fortress is any indication, we'll likely be seeing regular content updates to Left 4 Dead as well.


Posted By: konron (Guest)  on November 27, 2008 at 04:38 PM

 
 
This ws built to be a coop/multiplayer experience? Thanks for pointing that out Chris Vicari, I did not know that. Oh no wait, I did know that, I didn't miss that point, I know what the idea is. You have missed my point though.

Posted By: stupid sid (Guest)  on December 01, 2008 at 07:22 AM

 
 
"This ws built to be a coop/multiplayer experience? Thanks for pointing that out Chris Vicari, I did not know that. Oh no wait, I did know that, I didn't miss that point, I know what the idea is. You have missed my point though."

On the contrary, you pointed out that a game cannot be considered game of the year if it doesn't have a "game in it" and playing with bots "doesn't count." You're not supposed to play by yourself or with bots. Saying Left 4 Dead doesn't deserve game of the year because of that is like saying Fallout 3 doesn't deserve game of year because it doesn't have a multiplayer component. Fallout 3 wasn't designed for multi just as Left 4 Dead wasn't designed for singleplayer.

If that's not your point, *shrugs*.


Posted By: Chris Vicari (Registered)  on December 01, 2008 at 03:31 PM

 
 
Chris Vicari wrote: "Saying Left 4 Dead doesn't deserve game of the year because of that is like saying Fallout 3 doesn't deserve game of year because it doesn't have a multiplayer component." It is not like saying fallout 3 doesn't deaerve game of the year because it doesn't have a multiplayer component, he is saying the exact opposite of that. Fallout 3 has a game in it. Chris Vicari also wrote: "Left 4 Dead wasn't designed for singleplayer." That's the point he was making!!!! I get his point, you seem to have completely missed it!!! I for 1 won't be buying this game because of the point stupid sid made, I agree with him, maybe he's not stupid.

Posted By: TBoy01 (Guest)  on December 12, 2008 at 12:51 PM

 
 
Why? Is there a law which says a game can't be GoTY because it doesn't have singleplayer or "a game in it?"

Tell that to Battlefield 1942, which was honored with Game of the Year, by the Interactive Achievement Awards. Oh ya and I forgot, it's online only, and doesn't have a game "in it."


Posted By: Chris Vicari (Registered)  on December 12, 2008 at 10:47 PM

 
 
I agree with stupid sid and tboy, there is no game here. This is like monopoly the board game, you can play it by yourself but it's no fun, so you need other people to play it. But none of my friends are around ALL the time when I want to play games. So I have the option of xbox live, which puts the price of the game up, I have to pay the xbox live account and pay for an internet connection. But I can play with other people like this, but it's like taking my monopoly board game down the bus station and playing with people I don't know, why would I want to do that. So in 10 years time when you turn on your xbox 720 and get charged $5 dollars for the first 3 mins and $3 for every minute after that for every game you play, playing with people you don't know; You might look back and consider if you really thought games like this were good, or if by playing this type of game you gave the green light to games company's to charge you more for giving you less. Also, no I didn't ever even look at battlefield 1942, there's no game in it :)

Posted By: gohan 316 (Guest)  on December 14, 2008 at 07:38 PM

 
 
I would like to modify my first post, I wrote: "where's the single player mode? It can't be game of the year if it doesn't have an actual game in it. Playing with 3 bots doesn't count." I would like to amend that to; where's the single player mode? I wouldn't rate it so highly if it doesn't have an actual game in it. Playing with 3 bots doesn't count.

I really don't mind if it gets game of the year, I've never cared and never will if something gets game of the year. I'm just presenting my opinion that there is a whole game missing from this game. I never played quake 3, I never played turok rage wars, I never even played battlefield 1942. I share the sentements of goku316, I don't want to play games with people I don't know. I don't want to wait for some friends to come over before I play a game, and I certainly don't want to be charged every time I play it. Yes you only have to pay for the net connection on the pc version (no xbox live required) but it's still an additional cost you NEED to play the game.

I really wanted to like this game, it looked really good, I played the demo at my cousins house, played through it more than once. The graphics are great, the guns are pretty good, though for me I've seen better. But there's just no game in it, that's the only way I can put it. For me, it's a novelty piece at best. It's a laugh for 5 mins. It's just not worth 60 of my finest dollars.

More and more games like this are popping up, I see a future where I don't play video games any more, I'm being forced to play games with people I don't know, I don't want to do that.
I also agree with goku316 that in the future we will be billed by the minute to play games, that's what the games companies want isn't it? More money? Playing games like this encourages them to do that.


Posted By: stupid sid (Guest)  on December 14, 2008 at 09:20 PM

 
 
Hey guys, if you don't like it, you don't like it. I'm not gonna sit here and try to persuade you to play something you don't want to, or feel that the game deserves a certain amount of praise when you believe to the contrary. We all have our opinions, and I respect that.

I hope what Sid describes never happens, but I think the chances are pretty slim anyway. Although, I have seen rising trends of games which utilize multiplayer-only content, but the ratio to them with games which have a singleplayer experience with a slice of multiplayer is fairly large.

Take care and of course happy gaming. Enjoy your holiday season.


Posted By: Chris Vicari (Registered)  on December 14, 2008 at 10:27 PM

 
 
No Comment

Posted By: Guest#8352 (Guest)  on August 24, 2009 at 11:50 AM

 


www.41mania.com
Copyright © 2005 411mania.com, LLC. All rights reserved.
Click here for our privacy policy. Please help us serve you better, fill out our survey.
Use of this site signifies your agreement to our terms of use.