[Movies] Tim Burton Gives An Update On Beetlejuice 2 Posted by Joseph Lee on 01.31.2013
It depends on the script...
In an interview with Vulture, Tim Burton said that Beetlejuice 2 depends on the script. Here are highlights:
On how much he uses Johnny Depp: "I'm in a no-win situation. Some say I use him too often, and then others say, "How come he's not in this one?" Whatever. I'm strangely used to that from the beginning. I don't decide to make a film because of the actors first, even though there are a lot of people I love. I don't think I've ever gone, "Oh, I want to work with that person," and then specifically found a part with that person just to work with them. For Frankenweenie, I hadn't worked with Winona Ryder, Catherine O'Hara, Martin Short, or Martin Landau in a long time, so that was great. But the project drew me to them because they're all so talented."
On Beetlejuice 2: "Those were fun characters, but I'd have to see what the script was like and if it was worth doing — I can't just make it because it's one of the worst ten movies of the year! The first two films I did, Pee-wee's Big Adventure and Beetlejuice, made the ten-worst-movies-of-the-year lists. Then, years later, people said they were my best movies. What? So if those were my best, I'm in real trouble. [Laughs.] The point is, even if I wanted to analyze it, I'm not going to make everyone happy. It's easier when you're starting out and people don't really know what you are. But then you become a thing, and that's not really what you want. I never really targeted my films for kids. It's just what I like to make. But then people were saying The Nightmare Before Christmas was too scary for kids — too much singing, too scary. And then the kids loved it. So I've had conflicting information from the beginning."
On Frankenweenie being nominated for Best Animated Film at the Oscars: "It's really nice, especially for a film like that. Everybody works really hard for something like this, especially the people who work in a dark room for a couple of years. The thing about stop-motion is that it's such a slow, painful process — one frame at a time. The positive side is that it helps keep the medium alive. It's not high on to-do lists for studio execs to make stop-motion, let alone black-and-white stop-motion. There's still a bit of a stigma, so any sort of positive response is meaningful."