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[Movies] Need for Speed Cast And Crew Talk About Adapting A Video Game
Posted by Joseph Lee on 01.29.2014

IGN visited the set of Need for Speed last year, where they spoke with the cast and crew of the film about adapting the video game series for a movie. Here are highlights:

Writer/producer John Gatins on adapting a racing game into a film: "Electronic Arts had been making [these games] for about 17 years, and they approached me and said, 'Could you come up with an idea to make a movie out of this video game?' I called my brother [co-writer George Gatins] -- we're both video game junkies, kids who grew up white trash, making fast cars out of junk -- and my brother had an inspired idea that included a group of guys and a blue-collar hero. The interesting thing about this process was that Electronic Arts decided to -- because they've had great [game] titles, and some of them have worlds and narratives; they've made partnerships with movie studios that have developed their titles into the ground. So EA felt like, 'We can develop stories. We do it in our games all the time,' so their agents who are my agents said to them, 'Why don't you keep the process a little longer. Don't just sell off the ID. Develop the story story yourself.'"

Aaron Paul on using a helmet cam for driving scenes: "We use helmet cam quite a bit. There's a lot of scenes where the audience actually feels like they're driving the car, and that's what you see when you're playing the game... So it kind of makes you feel like you're playing the game in a way."

Director Scott Waugh on filming everything practically: "It's really complicated to film in a car. You're just confined, you know, and my mantra is do everything practically... It was so challenging to do, because a lot of this movie takes place in the car and driving across the country, so it was really hard to figure that out. It was funny, because it really became apparent which angles worked and which angles [didn't]. You would do things practically and you would put the camera on a practically-driven car, but it still looked fake... I really wanted to make sure there were angles that really told you, 'Yes, we're really doing it.' So we really made sure all the angles made you know that these guys are in the car and they're really driving."


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