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 411mania » Wrestling » Columns
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Are We Having Fun Yet...05.10.08 Wrestling and Video Games, Electronic Nirvana
Posted by Gary Traverson on 05.10.2008



I cannot tell a lie, I am a video game junkie. It all started back in the early 1990's when a bunch of pixilated images stole my heart, and most of my attention span. Those classic games with the sprites and the looped midi music got me hooked on what has turned out to be a $15 dollar a month habit. Now I played all of your standard platformers, rpgs, and the like, but the games that really get me going are the good old fashioned wrestling games.

The First and the Proud WWF Arcade Games

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My first foray into wrestling video games took place in Coney Island; NY the game was WWF Wrestlefest. The bright colors and typical picture of Hulk Hogan drew me and, and saw me spending most of my allotted quarters for the day on it. The game itself was a successor to the first WWE arcade game WWE Superstars and for the time the graphics and game play were amazing. Players could choose from 12 of their favorite wrestlers like Hulk Hogan, Earthquake, Ultimate Warrior and the Legion of Doom.

By today's standards the game is laughably out of date. The game does have finishers but they do as much damage as any other move and (with the exception of the Big Bossman's finisher) can all be done at any time. The game also only had tag team matches in its career mode, which usually meant that you were stuck with a brain dead AI character against some much smarter, harder computer foes. The Royal Rumble part of the game was fun, but due to limited control of the action I have yet to see a single person make it through to the end. The game was fun at the time, but I wouldn't spend money to play it again.

WWF Games at Home

WWF Wrestlemania Challenge



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My parents picked me up this one after a holiday visit to Funcoland years after it had been released. The game shipped in 1990, and for a home wrestling game it was everything we could have hoped for at the time. The game had the standard 1990's era wrestlers but what set it apart was the "championship mode." This was the first career mode ever, and even let you play as "yourself." In this mode you could play as a generic palette swapping main character as you fought the real wrestlers on your way to championship gold. Though great on the nostalgia factor, and commendable for the career mode, there is absolutely no reason to go back and play this game. Don't waste your time.

Super Wrestlemania

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Ok, I will admit it there are way too many games with Wrestlemania in their name. This is going to start getting really confusing. My next foray into wrestling video games came with the Sega Genesis version of this gem. What is really interesting about this game is the fact that the Super Nintendo and Genesis versions are so very different. Each has their pros and con's so there is no clear winner, it could go either way. The Genesis version had a smaller roster with only 8 wrestlers, opposed to the SNES' 10. Graphically the superior SNES processor delivered better graphics and sound, but the game lacked signature moves. The Genesis version featured a series of 1 on 1 matches that would lead you to the title, but the SNES version only consisted of singles matches and Survivor Series tag matches. I personally went with the Genesis version. The game was pretty good, the game play was tight and the moves were easy to pull off. I would recommend this to anyone interested in reliving the Federation years; it is my favorite of that generation of wrestling games.

WWF Royal Rumble

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Truth be told, I absolutely hate this game. I really have nothing but bad memories when it comes down to it. Granted the graphics and sounds were all polished in this sequel to WWF Super Wrestlemania, but the "improvements" in the game play killed this for me. The difficulty was ramped up; I couldn't get even close to the Championship. Other aspects of the game also contributed to this ungodly difficulty level. For the first time, players could use chairs from outside of the ring to destroy their opponents. Let us all remember that this was back when chair shots weren't like a simple pat on the head. Chair shots would all but take you out of the match, and since another addition allowed referees to be knocked out you can bet that CPU players would take full advantage of the situation. Other people have had success with this game, but I never got into it. Good luck playing this one reader, but I'll pass.

WWF Raw

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This was the third game produced by Acclaim, so it is technically the sequel to Royal Rumble. First off it is kind of funny that the games go from biggest event of the year down to weekly serial show. This game was the first to give each wrestler his own separate move set. At first this concept was a little scary. If I remember correctly some of my friends were worried about not liking their favorite wrestler's move set. Once we started playing, however, our worries disappeared. The new battle system was really a cool new take on the genre. Wrestlers would lock up and have to press a certain combination of buttons to take energy away from their opponents. This new "lock-up" system really slowed the game down, and the excitement went away as we tried to mash buttons during these sequences. This was a gallant try on Acclaim's part, but the technology just wasn't up to par with their ideas. This game is way too slow for me to recommend to any of you gamers out there.

WWF War Zone

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WWF War Zone was the very first North American game to feature three dimensional character models. Granted the highly polygonal characters with one set facial expression seem pretty comical today, but back in 1998 when War Zone came out we were all blown away at the graphics. The game came out for the PS1 and N64, and as usual each has its own strengths and weaknesses. The N64 version had better graphics, but didn't have any of the high-resolution sounds, music, or voiceovers. Also with the cartridge based N64 there were no annoying waits while the game loaded. The game only had basic kick, punch, and grapple buttons but for its time it was an unbelievable jump from 2d gaming. I made my first created wrestler Trojan Man in this, and had a blast. This game engine would power a WWF sequel as well as the ill-fated ECW Anarchy Rulz. The games would improve little by little with each game, but there just aren't enough new features in these games to talk about. Honestly the only interesting thing about these games was their revolutionary graphics.

WWF Smackdown

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This game was a lot of fun, in spite of Chyna being on the cover. The THQ engine that started here is pretty much the same one you see in the modern wrestling games, so the importance of Smackdown cannot be stressed enough. This game broke some serious ground with its live motion video, great soundtrack, and seriously unpredictable game play. This game was just enough of a challenge that going into a match you seriously had no idea whether you were going to win or not. This balance in the matched kept the series interesting for a long time. The only real problem with the game was the serious load times you would be forced to put up with. If you were playing the career mode, you might as well go bake a cake before your next match, because it was going to be awhile.


The Aki Engine Games
WCW/NWO Revenge

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The AKI engine is responsible for some of the best wrestling games of all time. The first game WCW World Tour was fun, but it lacked any variety in game modes and glitched up a fair amount of the times I played it. It wasn't until this game came out that the AKI engine showed its true potential. The game had the best grapple system to date with both strong and weak grapples as well as strikes and punches. The roster was huge, with both real wrestlers (even lower card wrestlers like Alex Wright) as well as some game developer created characters. I loved playing the newly revamped career mode, and overall had a great time playing it. Despite how fond I am of this game, I also have to admit to some frustration with its glitches. For one thing the AKI engine had a habit of separating wrestlers from their arms. If you locked someone in a grapple or submission and timed it just right, it could look like you dismembered them. The blocking system was ridiculous as well; you could block pretty much every move by simply sticking out your chest. The entrance music was pretty much all the same, and the memory issues of the N64 game cartridges were very apparent. The two player matches could not end, because most players discovered that no matter how damaged they were, if you hit the analog stick while being pinned, you would always kick out. This was the game that led to what I think is the best wrestling game of all time.

WWF No Mercy


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The AKI engine was kicked into overdrive in what I call the last great professional wrestling game. Everything about this game was deep, involving, and most of all cool. The career mode actually had possibilities for you (story line wise) if you lost matches, making the possibilities seem endless. I still have never seen the entire career mode story, mostly because I refuse to lose. The roster was gigantic, featuring all of the best WWF stars from the time, but also a few legends for good measure. The CAW modes were simply put, off the chain. If you haven't played this game, by all means find an emulation of it or look on Ebay. This is truly the height of wrestling games.

The Modern Video Game-Where We Went Wrong

The latest WWE Smackdown v. Raw came with some glaring errors that I really think are unforgivable in the modern age. Wrestling games have been around for a very long time, so the idea is that game developers should be learning from what they have done wrong in the past. Features that really work well in previous iterations are seemingly dropped from newer games. The old memory capacity excuse shouldn't fly because we have mediums in our games that hold more space on them than most companies know what to do with. One such feature that was left out of the latest game (and was present as far back as the original Xbox's WWE Raw) was a delay in your CAW entrance. I want full control over my CAW entrance, and since I have had it before why not give it to me now?

The latest game also excluded the ECW stars from the career mode. Any CM Punk fans out there that would want to take the promising young star to the top of the company? Well you can't. Why exclude a whole chunk of wrestlers from the career mode? It just doesn't make sense.

Game play wise some wrestlers are just plain better than others based on the ridiculous new category system. Wrestlers who are "brawlers" and "powerhouses" simply cannot be beaten by any of the other wrestler types. The submission system is a joke, but that is a part of wrestling that I have never seen done particularly well. By this point there should not be such poor balance in a wrestling game since they have been done so many times before.

The yearly release is also a real problem in my eyes. Unlike most professional sports, can we actually say enough changes in the WWE from game release to game release to warrant this sort of mass production. Instead of taking the time between games to give us something new and improved, WWE has once again taken the low road because it will get them more money. Come on guys, take some time to improve the game and then come back with it. We'll all thank you in the end.

Well 411 fans, that's my take on things. I hope you have enjoyed this tour through the history of Professional Wrestling games. Thanks for reading, and I'll see you all next week.


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Comments (24)

 
No Mercy by far best WWE game, but best wrestling game ever is Pro Fire... Which proves the graphics don't need to be great if there's awesome game play. IMO

Posted By: Guest#5188 (Guest)  on May 10, 2008 at 01:42 PM

 
 
Wasn't this topic kinda covered in Sforcina's Evolution Schematic series on WWE games? Granted, he didn't talk about the WCW games, but still.

Anwyays, I do remember WCW/nWo Revenge and was playing that alot until Wrestlemania 2000 and No Mercy came along, and I do remember the trick with the analogue stick. None of my friends or relatives knew about the analogue stick trick, so they couldn't beat me (I loved to use Big Poppa Pump or Macho Man) no matter how many times I got triple-teamed. They just didn't think to flick the analogue stick when getting pinned...


Posted By: Johnny Polo (Guest)  on May 10, 2008 at 01:46 PM

 
 
You do realize WWE doesn't produce their own games, yeah? It's not an in house thing.

Posted By: Anthony (Guest)  on May 10, 2008 at 02:14 PM

 
 
So what you're saying is that WWE has no say on the product their name is branded on? Haha you is dumb, the "E" has direct quality control input (i.e. the latest game being delayed so Benoit was taken out).

Posted By: Guest#2287 (Guest)  on May 10, 2008 at 03:00 PM

 
 
Virtual Pro Wrestling 1 & 2 are hands down still the best wrestling games of all time

Posted By: WIZARD911 (Registered)  on May 10, 2008 at 03:23 PM

 
 
Good article man, No Mercy certainly has stood the test of time, not least because the Gameshark hackers get better and better over time, constantly adding new match types, moves and attires to the game.

Not sure why you hate WWF Wrestlemania so much though. The championship mode is pretty easy if you heel it up a bit (knock the ref out repeatedly and while he's down use chokes, eye rakes and chair shots repeatedly).


Posted By: Evil Doink (Guest)  on May 10, 2008 at 04:33 PM

 
 
DOR2 is still my favorite wrestling game... WAY more strategic than those Smackdown games.

Posted By: DOR2 Fan (Guest)  on May 10, 2008 at 06:13 PM

 
 
Uh, Royal Rumble for SNES and Genesis was completely kick ass to play with friends. Don't hate on it just because you sucked at it.

Posted By: Guest#2244 (Guest)  on May 10, 2008 at 06:32 PM

 
 
Wow, this column was pretty familiar... it was a lot like the recent Evolution Schematic on the same topic - except that was a lot more thorough and better written. Why you're blaming WWE and not THQ for Raw v. Smackdown's flaws is totally beyond me.

Posted By: Bob (Guest)  on May 10, 2008 at 06:40 PM

 
 
one of my big gripes with Ssmackdown 2008 was the loss of weight detection. Any body in this game can lift anyone. It has been in the previous 2 versions so why the hell did they drop it suddenly?

Posted By: asylum777 (Registered)  on May 10, 2008 at 07:05 PM

 
 
Bob comments like yours have already been addressed by yours truly. How about you stop being an ass and make some comments that might help a guy out. Your lack of apostrophe use shows you wouldn't know when something was well written or not.

Posted By: Guest#2287 (Guest)  on May 10, 2008 at 07:50 PM

 
 
Well Guest#2287 - or should I say Gary - WWE does have creative imput in the games, but final decisions about which game modes are included are always in the hands of the developer. My lack of apostrophe use? Where?

Posted By: Bob (Guest)  on May 10, 2008 at 08:40 PM

 
 
I have to concur with Bob here. My wrestling expertise is only surpassed by my grammatical genius. I see no instance in Bob's post where an apostrophe was incorrectly omitted. If your going to nitpick others' grammar, you need to at least be correct.

Posted By: Jeff (Guest)  on May 10, 2008 at 08:58 PM

 
 
Hey Hey now kids, let's not drag me into this. It's my policy not to respond to insults and other such negative comments. We all get them here, and we all ignore them. Can't we all just play nice?

Posted By: Gary Traverson (Registered)  on May 10, 2008 at 09:59 PM

 
 
"Players could choose from 12 of their favorite wrestlers like Hulk Hogan, Earthquake, Ultimate Warrior and the Legion of Doom. "

No, you couldn't. LOD were only the bosses in the story mode and AI controlled in the RR. You sure you played this game?


Posted By: Guest#6834 (Guest)  on May 11, 2008 at 08:02 AM

 
 
Funny how you guys always correct me and are wrong. Not only could a second player buy in while you are playing against the LoD and continue playing as them, but cheat codes do exist (especially under emulation) that made it possible to play as your favorite Road-warriors.

Posted By: Gary Traverson (Registered)  on May 11, 2008 at 01:23 PM

 
 
No Gary, you're wrong - the ability to buy in was disabled during the championship match against LOD. There was no way to play as them in the arcade version.

Posted By: Bob (Guest)  on May 11, 2008 at 05:01 PM

 
 
Not only have I done it, but on any information site you look the game up on, it will confirm what I am saying. Since most arcade cabinets are gone nowadays I can only hook any non-believers up with a ROM of the game through the arcade emulator RAINE through an e-mail correspondence.

Posted By: Gary Traverson (Registered)  on May 11, 2008 at 05:44 PM

 
 
The king of wrestling games is the Fire Pro series. The rest of the games are pretenders to the throne.

Posted By: Fire Pro Fan (Guest)  on May 11, 2008 at 08:51 PM

 
 
Eh, I've never gotten into the Fire Pro series. I've played Fire Pro Advanced 2 and Fire Pro Returns (at $20 it was a steal), but I still just can't get into them. They're fun, but I like the "pick up and play" ability that No Mercy and even some of the SmackDown games (though most are complete trash) have while also having some deeper elements. I love how the Aki engine lets you either play it arcadey or have a long classic while still allowing you a wide arsenal of moves. But screw most of the SmackDown series. The last good one was '06 anyway.

Posted By: AndrewCrow (Guest)  on May 12, 2008 at 08:54 AM

 
 
I don't know if it is because I'm more of a casual gamer who only plays a few games here and there that interest me, but I could never understand all the hatred for the Smack Down vs. Raw series. I've always loved these games. True, they often seem way too similar to the previous year's game, but I still find each one loads of fun. I wish they'd have more in depth season modes, though, without so much repeat. I hate playing as two or three different guys and yet still practically getting all the same storylines. Other than that, though, I've always really enoyed the games.

Posted By: RavenEffect (Guest)  on May 12, 2008 at 02:01 PM

 
 
What, no mention of WCW THUNDER for PS1 and it's unique feature to let you choose your faction: nWo white,nWo red, lWo, etc?

Lol, all it did was put one of those icons by your wrestler on the character select screen.


Posted By: Byzdalmyt (Guest)  on May 13, 2008 at 01:33 PM

 
 
The were some wrestling games for the NES which should be mentioned.

1st of all "Pro Wrestling" from Nintendo. Who can forget Starman, King Slender or Kin Korn Karn? The Amazon was awesome, he would bite your head or fork it, then would shake his head to the ref as if to say "no i did not utilize a foreign object" in typical heel fashion.

Also worth mentioning is "World Championship Wrestling" which featured the best voice intro on a NES cart ever. The power meter for your moves was a great feature which let you inflict extra damage if you timed it just right.

How about "Tag Team Wrestling" the game which let you dropkick all the way from one side of the ring, to the other. I think it may have been more well received if it featured more wrestlers besides the "ricky fighters" and "strong bads" I think I know who the heels were supposed to be.

"Tecmo World Wrestling" featured a commentator during the match. It was unnecessary, but still a cool extra.

I look foward to reading about any other games i forgot to mention. It was fun remembering these great and not so great games. This is the main reason why I try not to get rid of old games as you never know when you will feel like playing a golden oldie.

Thanks for the article.


Posted By: shamrock77 (Registered)  on May 14, 2008 at 12:29 AM

 
 
The Legends of Wrestling games were another series I loved that people seem to hate. Actually, I've never gotten a chance to play the third and final one yet, but I really like the other two. I couldn't understand why people hated them so much. One of my favorite things was the fact that you actually HAD to struggle (not necessarily hard, but to at least put in some effort) in order to kick out of pins or break free of submissions even from the start of the match. I liked that better. Submission holds didn't just last X amount of time and the were automatically broken. You actually had to struggle out. It was obviously very easy at first, but as you got worn down more and more it would become more and more difficult.

So, conceivably, your opponent could lock you in a submission hold as the very first move in the whole match, and you could just sit there and let them beat you. I always thought that was kind of cool, because you should have to work to get out. Obviously, unless you literally DO let them, nobody is going to beat you that quickly, but I thought it was a nice touch that you had to fight out.


Posted By: RavenEffect (Guest)  on May 14, 2008 at 12:31 PM

 


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